1465 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1465 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //
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| // Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
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| //
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| // This software is provided 'as-is', without any express or implied
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| // warranty.  In no event will the authors be held liable for any damages
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| // arising from the use of this software.
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| // Permission is granted to anyone to use this software for any purpose,
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| // including commercial applications, and to alter it and redistribute it
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| // freely, subject to the following restrictions:
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| // 1. The origin of this software must not be misrepresented; you must not
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| //    claim that you wrote the original software. If you use this software
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| //    in a product, an acknowledgment in the product documentation would be
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| //    appreciated but is not required.
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| // 2. Altered source versions must be plainly marked as such, and must not be
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| //    misrepresented as being the original software.
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| // 3. This notice may not be removed or altered from any source distribution.
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| //
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| 
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| #include <float.h>
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| #define _USE_MATH_DEFINES
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| #include <math.h>
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| #include <string.h>
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| #include <stdlib.h>
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| #include <stdio.h>
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| #include "Recast.h"
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| #include "RecastAlloc.h"
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| #include "RecastAssert.h"
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| 
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| 
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| static const unsigned RC_UNSET_HEIGHT = 0xffff;
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| 
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| struct rcHeightPatch
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| {
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| 	inline rcHeightPatch() : data(0), xmin(0), ymin(0), width(0), height(0) {}
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| 	inline ~rcHeightPatch() { rcFree(data); }
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| 	unsigned short* data;
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| 	int xmin, ymin, width, height;
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| };
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| 
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| 
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| inline float vdot2(const float* a, const float* b)
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| {
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| 	return a[0]*b[0] + a[2]*b[2];
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| }
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| 
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| inline float vdistSq2(const float* p, const float* q)
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| {
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| 	const float dx = q[0] - p[0];
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| 	const float dy = q[2] - p[2];
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| 	return dx*dx + dy*dy;
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| }
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| 
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| inline float vdist2(const float* p, const float* q)
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| {
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| 	return sqrtf(vdistSq2(p,q));
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| }
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| 
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| inline float vcross2(const float* p1, const float* p2, const float* p3)
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| {
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| 	const float u1 = p2[0] - p1[0];
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| 	const float v1 = p2[2] - p1[2];
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| 	const float u2 = p3[0] - p1[0];
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| 	const float v2 = p3[2] - p1[2];
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| 	return u1 * v2 - v1 * u2;
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| }
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| 
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| static bool circumCircle(const float* p1, const float* p2, const float* p3,
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| 						 float* c, float& r)
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| {
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| 	static const float EPS = 1e-6f;
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| 	// Calculate the circle relative to p1, to avoid some precision issues.
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| 	const float v1[3] = {0,0,0};
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| 	float v2[3], v3[3];
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| 	rcVsub(v2, p2,p1);
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| 	rcVsub(v3, p3,p1);
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| 	
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| 	const float cp = vcross2(v1, v2, v3);
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| 	if (fabsf(cp) > EPS)
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| 	{
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| 		const float v1Sq = vdot2(v1,v1);
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| 		const float v2Sq = vdot2(v2,v2);
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| 		const float v3Sq = vdot2(v3,v3);
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| 		c[0] = (v1Sq*(v2[2]-v3[2]) + v2Sq*(v3[2]-v1[2]) + v3Sq*(v1[2]-v2[2])) / (2*cp);
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| 		c[1] = 0;
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| 		c[2] = (v1Sq*(v3[0]-v2[0]) + v2Sq*(v1[0]-v3[0]) + v3Sq*(v2[0]-v1[0])) / (2*cp);
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| 		r = vdist2(c, v1);
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| 		rcVadd(c, c, p1);
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| 		return true;
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| 	}
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| 	
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| 	rcVcopy(c, p1);
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| 	r = 0;
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| 	return false;
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| }
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| 
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| static float distPtTri(const float* p, const float* a, const float* b, const float* c)
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| {
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| 	float v0[3], v1[3], v2[3];
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| 	rcVsub(v0, c,a);
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| 	rcVsub(v1, b,a);
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| 	rcVsub(v2, p,a);
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| 	
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| 	const float dot00 = vdot2(v0, v0);
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| 	const float dot01 = vdot2(v0, v1);
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| 	const float dot02 = vdot2(v0, v2);
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| 	const float dot11 = vdot2(v1, v1);
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| 	const float dot12 = vdot2(v1, v2);
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| 	
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| 	// Compute barycentric coordinates
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| 	const float invDenom = 1.0f / (dot00 * dot11 - dot01 * dot01);
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| 	const float u = (dot11 * dot02 - dot01 * dot12) * invDenom;
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| 	float v = (dot00 * dot12 - dot01 * dot02) * invDenom;
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| 	
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| 	// If point lies inside the triangle, return interpolated y-coord.
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| 	static const float EPS = 1e-4f;
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| 	if (u >= -EPS && v >= -EPS && (u+v) <= 1+EPS)
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| 	{
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| 		const float y = a[1] + v0[1]*u + v1[1]*v;
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| 		return fabsf(y-p[1]);
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| 	}
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| 	return FLT_MAX;
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| }
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| 
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| static float distancePtSeg(const float* pt, const float* p, const float* q)
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| {
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| 	float pqx = q[0] - p[0];
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| 	float pqy = q[1] - p[1];
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| 	float pqz = q[2] - p[2];
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| 	float dx = pt[0] - p[0];
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| 	float dy = pt[1] - p[1];
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| 	float dz = pt[2] - p[2];
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| 	float d = pqx*pqx + pqy*pqy + pqz*pqz;
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| 	float t = pqx*dx + pqy*dy + pqz*dz;
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| 	if (d > 0)
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| 		t /= d;
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| 	if (t < 0)
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| 		t = 0;
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| 	else if (t > 1)
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| 		t = 1;
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| 	
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| 	dx = p[0] + t*pqx - pt[0];
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| 	dy = p[1] + t*pqy - pt[1];
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| 	dz = p[2] + t*pqz - pt[2];
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| 	
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| 	return dx*dx + dy*dy + dz*dz;
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| }
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| 
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| static float distancePtSeg2d(const float* pt, const float* p, const float* q)
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| {
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| 	float pqx = q[0] - p[0];
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| 	float pqz = q[2] - p[2];
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| 	float dx = pt[0] - p[0];
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| 	float dz = pt[2] - p[2];
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| 	float d = pqx*pqx + pqz*pqz;
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| 	float t = pqx*dx + pqz*dz;
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| 	if (d > 0)
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| 		t /= d;
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| 	if (t < 0)
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| 		t = 0;
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| 	else if (t > 1)
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| 		t = 1;
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| 	
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| 	dx = p[0] + t*pqx - pt[0];
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| 	dz = p[2] + t*pqz - pt[2];
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| 	
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| 	return dx*dx + dz*dz;
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| }
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| 
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| static float distToTriMesh(const float* p, const float* verts, const int /*nverts*/, const int* tris, const int ntris)
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| {
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| 	float dmin = FLT_MAX;
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| 	for (int i = 0; i < ntris; ++i)
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| 	{
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| 		const float* va = &verts[tris[i*4+0]*3];
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| 		const float* vb = &verts[tris[i*4+1]*3];
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| 		const float* vc = &verts[tris[i*4+2]*3];
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| 		float d = distPtTri(p, va,vb,vc);
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| 		if (d < dmin)
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| 			dmin = d;
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| 	}
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| 	if (dmin == FLT_MAX) return -1;
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| 	return dmin;
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| }
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| 
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| static float distToPoly(int nvert, const float* verts, const float* p)
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| {
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| 	
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| 	float dmin = FLT_MAX;
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| 	int i, j, c = 0;
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| 	for (i = 0, j = nvert-1; i < nvert; j = i++)
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| 	{
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| 		const float* vi = &verts[i*3];
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| 		const float* vj = &verts[j*3];
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| 		if (((vi[2] > p[2]) != (vj[2] > p[2])) &&
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| 			(p[0] < (vj[0]-vi[0]) * (p[2]-vi[2]) / (vj[2]-vi[2]) + vi[0]) )
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| 			c = !c;
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| 		dmin = rcMin(dmin, distancePtSeg2d(p, vj, vi));
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| 	}
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| 	return c ? -dmin : dmin;
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| }
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| 
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| 
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| static unsigned short getHeight(const float fx, const float fy, const float fz,
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| 								const float /*cs*/, const float ics, const float ch,
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| 								const int radius, const rcHeightPatch& hp)
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| {
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| 	int ix = (int)floorf(fx*ics + 0.01f);
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| 	int iz = (int)floorf(fz*ics + 0.01f);
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| 	ix = rcClamp(ix-hp.xmin, 0, hp.width - 1);
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| 	iz = rcClamp(iz-hp.ymin, 0, hp.height - 1);
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| 	unsigned short h = hp.data[ix+iz*hp.width];
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| 	if (h == RC_UNSET_HEIGHT)
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| 	{
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| 		// Special case when data might be bad.
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| 		// Walk adjacent cells in a spiral up to 'radius', and look
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| 		// for a pixel which has a valid height.
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| 		int x = 1, z = 0, dx = 1, dz = 0;
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| 		int maxSize = radius * 2 + 1;
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| 		int maxIter = maxSize * maxSize - 1;
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| 
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| 		int nextRingIterStart = 8;
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| 		int nextRingIters = 16;
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| 
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| 		float dmin = FLT_MAX;
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| 		for (int i = 0; i < maxIter; i++)
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| 		{
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| 			const int nx = ix + x;
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| 			const int nz = iz + z;
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| 
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| 			if (nx >= 0 && nz >= 0 && nx < hp.width && nz < hp.height)
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| 			{
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| 				const unsigned short nh = hp.data[nx + nz*hp.width];
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| 				if (nh != RC_UNSET_HEIGHT)
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| 				{
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| 					const float d = fabsf(nh*ch - fy);
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| 					if (d < dmin)
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| 					{
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| 						h = nh;
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| 						dmin = d;
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| 					}
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| 				}
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| 			}
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| 
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| 			// We are searching in a grid which looks approximately like this:
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| 			//  __________
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| 			// |2 ______ 2|
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| 			// | |1 __ 1| |
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| 			// | | |__| | |
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| 			// | |______| |
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| 			// |__________|
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| 			// We want to find the best height as close to the center cell as possible. This means that
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| 			// if we find a height in one of the neighbor cells to the center, we don't want to
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| 			// expand further out than the 8 neighbors - we want to limit our search to the closest
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| 			// of these "rings", but the best height in the ring.
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| 			// For example, the center is just 1 cell. We checked that at the entrance to the function.
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| 			// The next "ring" contains 8 cells (marked 1 above). Those are all the neighbors to the center cell.
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| 			// The next one again contains 16 cells (marked 2). In general each ring has 8 additional cells, which
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| 			// can be thought of as adding 2 cells around the "center" of each side when we expand the ring.
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| 			// Here we detect if we are about to enter the next ring, and if we are and we have found
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| 			// a height, we abort the search.
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| 			if (i + 1 == nextRingIterStart)
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| 			{
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| 				if (h != RC_UNSET_HEIGHT)
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| 					break;
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| 
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| 				nextRingIterStart += nextRingIters;
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| 				nextRingIters += 8;
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| 			}
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| 
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| 			if ((x == z) || ((x < 0) && (x == -z)) || ((x > 0) && (x == 1 - z)))
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| 			{
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| 				int tmp = dx;
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| 				dx = -dz;
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| 				dz = tmp;
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| 			}
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| 			x += dx;
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| 			z += dz;
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| 		}
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| 	}
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| 	return h;
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| }
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| 
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| 
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| enum EdgeValues
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| {
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| 	EV_UNDEF = -1,
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| 	EV_HULL = -2,
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| };
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| 
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| static int findEdge(const int* edges, int nedges, int s, int t)
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| {
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| 	for (int i = 0; i < nedges; i++)
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| 	{
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| 		const int* e = &edges[i*4];
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| 		if ((e[0] == s && e[1] == t) || (e[0] == t && e[1] == s))
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| 			return i;
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| 	}
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| 	return EV_UNDEF;
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| }
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| 
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| static int addEdge(rcContext* ctx, int* edges, int& nedges, const int maxEdges, int s, int t, int l, int r)
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| {
 | |
| 	if (nedges >= maxEdges)
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| 	{
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| 		ctx->log(RC_LOG_ERROR, "addEdge: Too many edges (%d/%d).", nedges, maxEdges);
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| 		return EV_UNDEF;
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| 	}
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| 	
 | |
| 	// Add edge if not already in the triangulation.
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| 	int e = findEdge(edges, nedges, s, t);
 | |
| 	if (e == EV_UNDEF)
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| 	{
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| 		int* edge = &edges[nedges*4];
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| 		edge[0] = s;
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| 		edge[1] = t;
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| 		edge[2] = l;
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| 		edge[3] = r;
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| 		return nedges++;
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| 	}
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| 	else
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| 	{
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| 		return EV_UNDEF;
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| 	}
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| }
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| 
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| static void updateLeftFace(int* e, int s, int t, int f)
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| {
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| 	if (e[0] == s && e[1] == t && e[2] == EV_UNDEF)
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| 		e[2] = f;
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| 	else if (e[1] == s && e[0] == t && e[3] == EV_UNDEF)
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| 		e[3] = f;
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| }
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| 
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| static int overlapSegSeg2d(const float* a, const float* b, const float* c, const float* d)
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| {
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| 	const float a1 = vcross2(a, b, d);
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| 	const float a2 = vcross2(a, b, c);
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| 	if (a1*a2 < 0.0f)
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| 	{
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| 		float a3 = vcross2(c, d, a);
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| 		float a4 = a3 + a2 - a1;
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| 		if (a3 * a4 < 0.0f)
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| 			return 1;
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| 	}
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| 	return 0;
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| }
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| 
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| static bool overlapEdges(const float* pts, const int* edges, int nedges, int s1, int t1)
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| {
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| 	for (int i = 0; i < nedges; ++i)
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| 	{
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| 		const int s0 = edges[i*4+0];
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| 		const int t0 = edges[i*4+1];
 | |
| 		// Same or connected edges do not overlap.
 | |
| 		if (s0 == s1 || s0 == t1 || t0 == s1 || t0 == t1)
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| 			continue;
 | |
| 		if (overlapSegSeg2d(&pts[s0*3],&pts[t0*3], &pts[s1*3],&pts[t1*3]))
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| 			return true;
 | |
| 	}
 | |
| 	return false;
 | |
| }
 | |
| 
 | |
| static void completeFacet(rcContext* ctx, const float* pts, int npts, int* edges, int& nedges, const int maxEdges, int& nfaces, int e)
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| {
 | |
| 	static const float EPS = 1e-5f;
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| 	
 | |
| 	int* edge = &edges[e*4];
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| 	
 | |
| 	// Cache s and t.
 | |
| 	int s,t;
 | |
| 	if (edge[2] == EV_UNDEF)
 | |
| 	{
 | |
| 		s = edge[0];
 | |
| 		t = edge[1];
 | |
| 	}
 | |
| 	else if (edge[3] == EV_UNDEF)
 | |
| 	{
 | |
| 		s = edge[1];
 | |
| 		t = edge[0];
 | |
| 	}
 | |
| 	else
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| 	{
 | |
| 	    // Edge already completed.
 | |
| 	    return;
 | |
| 	}
 | |
|     
 | |
| 	// Find best point on left of edge.
 | |
| 	int pt = npts;
 | |
| 	float c[3] = {0,0,0};
 | |
| 	float r = -1;
 | |
| 	for (int u = 0; u < npts; ++u)
 | |
| 	{
 | |
| 		if (u == s || u == t) continue;
 | |
| 		if (vcross2(&pts[s*3], &pts[t*3], &pts[u*3]) > EPS)
 | |
| 		{
 | |
| 			if (r < 0)
 | |
| 			{
 | |
| 				// The circle is not updated yet, do it now.
 | |
| 				pt = u;
 | |
| 				circumCircle(&pts[s*3], &pts[t*3], &pts[u*3], c, r);
 | |
| 				continue;
 | |
| 			}
 | |
| 			const float d = vdist2(c, &pts[u*3]);
 | |
| 			const float tol = 0.001f;
 | |
| 			if (d > r*(1+tol))
 | |
| 			{
 | |
| 				// Outside current circumcircle, skip.
 | |
| 				continue;
 | |
| 			}
 | |
| 			else if (d < r*(1-tol))
 | |
| 			{
 | |
| 				// Inside safe circumcircle, update circle.
 | |
| 				pt = u;
 | |
| 				circumCircle(&pts[s*3], &pts[t*3], &pts[u*3], c, r);
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				// Inside epsilon circum circle, do extra tests to make sure the edge is valid.
 | |
| 				// s-u and t-u cannot overlap with s-pt nor t-pt if they exists.
 | |
| 				if (overlapEdges(pts, edges, nedges, s,u))
 | |
| 					continue;
 | |
| 				if (overlapEdges(pts, edges, nedges, t,u))
 | |
| 					continue;
 | |
| 				// Edge is valid.
 | |
| 				pt = u;
 | |
| 				circumCircle(&pts[s*3], &pts[t*3], &pts[u*3], c, r);
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	// Add new triangle or update edge info if s-t is on hull.
 | |
| 	if (pt < npts)
 | |
| 	{
 | |
| 		// Update face information of edge being completed.
 | |
| 		updateLeftFace(&edges[e*4], s, t, nfaces);
 | |
| 		
 | |
| 		// Add new edge or update face info of old edge.
 | |
| 		e = findEdge(edges, nedges, pt, s);
 | |
| 		if (e == EV_UNDEF)
 | |
| 		    addEdge(ctx, edges, nedges, maxEdges, pt, s, nfaces, EV_UNDEF);
 | |
| 		else
 | |
| 		    updateLeftFace(&edges[e*4], pt, s, nfaces);
 | |
| 		
 | |
| 		// Add new edge or update face info of old edge.
 | |
| 		e = findEdge(edges, nedges, t, pt);
 | |
| 		if (e == EV_UNDEF)
 | |
| 		    addEdge(ctx, edges, nedges, maxEdges, t, pt, nfaces, EV_UNDEF);
 | |
| 		else
 | |
| 		    updateLeftFace(&edges[e*4], t, pt, nfaces);
 | |
| 		
 | |
| 		nfaces++;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		updateLeftFace(&edges[e*4], s, t, EV_HULL);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void delaunayHull(rcContext* ctx, const int npts, const float* pts,
 | |
| 						 const int nhull, const int* hull,
 | |
| 						 rcIntArray& tris, rcIntArray& edges)
 | |
| {
 | |
| 	int nfaces = 0;
 | |
| 	int nedges = 0;
 | |
| 	const int maxEdges = npts*10;
 | |
| 	edges.resize(maxEdges*4);
 | |
| 	
 | |
| 	for (int i = 0, j = nhull-1; i < nhull; j=i++)
 | |
| 		addEdge(ctx, &edges[0], nedges, maxEdges, hull[j],hull[i], EV_HULL, EV_UNDEF);
 | |
| 	
 | |
| 	int currentEdge = 0;
 | |
| 	while (currentEdge < nedges)
 | |
| 	{
 | |
| 		if (edges[currentEdge*4+2] == EV_UNDEF)
 | |
| 			completeFacet(ctx, pts, npts, &edges[0], nedges, maxEdges, nfaces, currentEdge);
 | |
| 		if (edges[currentEdge*4+3] == EV_UNDEF)
 | |
| 			completeFacet(ctx, pts, npts, &edges[0], nedges, maxEdges, nfaces, currentEdge);
 | |
| 		currentEdge++;
 | |
| 	}
 | |
| 	
 | |
| 	// Create tris
 | |
| 	tris.resize(nfaces*4);
 | |
| 	for (int i = 0; i < nfaces*4; ++i)
 | |
| 		tris[i] = -1;
 | |
| 	
 | |
| 	for (int i = 0; i < nedges; ++i)
 | |
| 	{
 | |
| 		const int* e = &edges[i*4];
 | |
| 		if (e[3] >= 0)
 | |
| 		{
 | |
| 			// Left face
 | |
| 			int* t = &tris[e[3]*4];
 | |
| 			if (t[0] == -1)
 | |
| 			{
 | |
| 				t[0] = e[0];
 | |
| 				t[1] = e[1];
 | |
| 			}
 | |
| 			else if (t[0] == e[1])
 | |
| 				t[2] = e[0];
 | |
| 			else if (t[1] == e[0])
 | |
| 				t[2] = e[1];
 | |
| 		}
 | |
| 		if (e[2] >= 0)
 | |
| 		{
 | |
| 			// Right
 | |
| 			int* t = &tris[e[2]*4];
 | |
| 			if (t[0] == -1)
 | |
| 			{
 | |
| 				t[0] = e[1];
 | |
| 				t[1] = e[0];
 | |
| 			}
 | |
| 			else if (t[0] == e[0])
 | |
| 				t[2] = e[1];
 | |
| 			else if (t[1] == e[1])
 | |
| 				t[2] = e[0];
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	for (int i = 0; i < tris.size()/4; ++i)
 | |
| 	{
 | |
| 		int* t = &tris[i*4];
 | |
| 		if (t[0] == -1 || t[1] == -1 || t[2] == -1)
 | |
| 		{
 | |
| 			ctx->log(RC_LOG_WARNING, "delaunayHull: Removing dangling face %d [%d,%d,%d].", i, t[0],t[1],t[2]);
 | |
| 			t[0] = tris[tris.size()-4];
 | |
| 			t[1] = tris[tris.size()-3];
 | |
| 			t[2] = tris[tris.size()-2];
 | |
| 			t[3] = tris[tris.size()-1];
 | |
| 			tris.resize(tris.size()-4);
 | |
| 			--i;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // Calculate minimum extend of the polygon.
 | |
| static float polyMinExtent(const float* verts, const int nverts)
 | |
| {
 | |
| 	float minDist = FLT_MAX;
 | |
| 	for (int i = 0; i < nverts; i++)
 | |
| 	{
 | |
| 		const int ni = (i+1) % nverts;
 | |
| 		const float* p1 = &verts[i*3];
 | |
| 		const float* p2 = &verts[ni*3];
 | |
| 		float maxEdgeDist = 0;
 | |
| 		for (int j = 0; j < nverts; j++)
 | |
| 		{
 | |
| 			if (j == i || j == ni) continue;
 | |
| 			float d = distancePtSeg2d(&verts[j*3], p1,p2);
 | |
| 			maxEdgeDist = rcMax(maxEdgeDist, d);
 | |
| 		}
 | |
| 		minDist = rcMin(minDist, maxEdgeDist);
 | |
| 	}
 | |
| 	return rcSqrt(minDist);
 | |
| }
 | |
| 
 | |
| // Last time I checked the if version got compiled using cmov, which was a lot faster than module (with idiv).
 | |
| inline int prev(int i, int n) { return i-1 >= 0 ? i-1 : n-1; }
 | |
| inline int next(int i, int n) { return i+1 < n ? i+1 : 0; }
 | |
| 
 | |
| static void triangulateHull(const int /*nverts*/, const float* verts, const int nhull, const int* hull, const int nin, rcIntArray& tris)
 | |
| {
 | |
| 	int start = 0, left = 1, right = nhull-1;
 | |
| 	
 | |
| 	// Start from an ear with shortest perimeter.
 | |
| 	// This tends to favor well formed triangles as starting point.
 | |
| 	float dmin = FLT_MAX;
 | |
| 	for (int i = 0; i < nhull; i++)
 | |
| 	{
 | |
| 		if (hull[i] >= nin) continue; // Ears are triangles with original vertices as middle vertex while others are actually line segments on edges
 | |
| 		int pi = prev(i, nhull);
 | |
| 		int ni = next(i, nhull);
 | |
| 		const float* pv = &verts[hull[pi]*3];
 | |
| 		const float* cv = &verts[hull[i]*3];
 | |
| 		const float* nv = &verts[hull[ni]*3];
 | |
| 		const float d = vdist2(pv,cv) + vdist2(cv,nv) + vdist2(nv,pv);
 | |
| 		if (d < dmin)
 | |
| 		{
 | |
| 			start = i;
 | |
| 			left = ni;
 | |
| 			right = pi;
 | |
| 			dmin = d;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	// Add first triangle
 | |
| 	tris.push(hull[start]);
 | |
| 	tris.push(hull[left]);
 | |
| 	tris.push(hull[right]);
 | |
| 	tris.push(0);
 | |
| 	
 | |
| 	// Triangulate the polygon by moving left or right,
 | |
| 	// depending on which triangle has shorter perimeter.
 | |
| 	// This heuristic was chose emprically, since it seems
 | |
| 	// handle tesselated straight edges well.
 | |
| 	while (next(left, nhull) != right)
 | |
| 	{
 | |
| 		// Check to see if se should advance left or right.
 | |
| 		int nleft = next(left, nhull);
 | |
| 		int nright = prev(right, nhull);
 | |
| 		
 | |
| 		const float* cvleft = &verts[hull[left]*3];
 | |
| 		const float* nvleft = &verts[hull[nleft]*3];
 | |
| 		const float* cvright = &verts[hull[right]*3];
 | |
| 		const float* nvright = &verts[hull[nright]*3];
 | |
| 		const float dleft = vdist2(cvleft, nvleft) + vdist2(nvleft, cvright);
 | |
| 		const float dright = vdist2(cvright, nvright) + vdist2(cvleft, nvright);
 | |
| 		
 | |
| 		if (dleft < dright)
 | |
| 		{
 | |
| 			tris.push(hull[left]);
 | |
| 			tris.push(hull[nleft]);
 | |
| 			tris.push(hull[right]);
 | |
| 			tris.push(0);
 | |
| 			left = nleft;
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			tris.push(hull[left]);
 | |
| 			tris.push(hull[nright]);
 | |
| 			tris.push(hull[right]);
 | |
| 			tris.push(0);
 | |
| 			right = nright;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| 
 | |
| inline float getJitterX(const int i)
 | |
| {
 | |
| 	return (((i * 0x8da6b343) & 0xffff) / 65535.0f * 2.0f) - 1.0f;
 | |
| }
 | |
| 
 | |
| inline float getJitterY(const int i)
 | |
| {
 | |
| 	return (((i * 0xd8163841) & 0xffff) / 65535.0f * 2.0f) - 1.0f;
 | |
| }
 | |
| 
 | |
| static bool buildPolyDetail(rcContext* ctx, const float* in, const int nin,
 | |
| 							const float sampleDist, const float sampleMaxError,
 | |
| 							const int heightSearchRadius, const rcCompactHeightfield& chf,
 | |
| 							const rcHeightPatch& hp, float* verts, int& nverts,
 | |
| 							rcIntArray& tris, rcIntArray& edges, rcIntArray& samples)
 | |
| {
 | |
| 	static const int MAX_VERTS = 127;
 | |
| 	static const int MAX_TRIS = 255;	// Max tris for delaunay is 2n-2-k (n=num verts, k=num hull verts).
 | |
| 	static const int MAX_VERTS_PER_EDGE = 32;
 | |
| 	float edge[(MAX_VERTS_PER_EDGE+1)*3];
 | |
| 	int hull[MAX_VERTS];
 | |
| 	int nhull = 0;
 | |
| 	
 | |
| 	nverts = nin;
 | |
| 	
 | |
| 	for (int i = 0; i < nin; ++i)
 | |
| 		rcVcopy(&verts[i*3], &in[i*3]);
 | |
| 	
 | |
| 	edges.clear();
 | |
| 	tris.clear();
 | |
| 	
 | |
| 	const float cs = chf.cs;
 | |
| 	const float ics = 1.0f/cs;
 | |
| 	
 | |
| 	// Calculate minimum extents of the polygon based on input data.
 | |
| 	float minExtent = polyMinExtent(verts, nverts);
 | |
| 	
 | |
| 	// Tessellate outlines.
 | |
| 	// This is done in separate pass in order to ensure
 | |
| 	// seamless height values across the ply boundaries.
 | |
| 	if (sampleDist > 0)
 | |
| 	{
 | |
| 		for (int i = 0, j = nin-1; i < nin; j=i++)
 | |
| 		{
 | |
| 			const float* vj = &in[j*3];
 | |
| 			const float* vi = &in[i*3];
 | |
| 			bool swapped = false;
 | |
| 			// Make sure the segments are always handled in same order
 | |
| 			// using lexological sort or else there will be seams.
 | |
| 			if (fabsf(vj[0]-vi[0]) < 1e-6f)
 | |
| 			{
 | |
| 				if (vj[2] > vi[2])
 | |
| 				{
 | |
| 					rcSwap(vj,vi);
 | |
| 					swapped = true;
 | |
| 				}
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				if (vj[0] > vi[0])
 | |
| 				{
 | |
| 					rcSwap(vj,vi);
 | |
| 					swapped = true;
 | |
| 				}
 | |
| 			}
 | |
| 			// Create samples along the edge.
 | |
| 			float dx = vi[0] - vj[0];
 | |
| 			float dy = vi[1] - vj[1];
 | |
| 			float dz = vi[2] - vj[2];
 | |
| 			float d = sqrtf(dx*dx + dz*dz);
 | |
| 			int nn = 1 + (int)floorf(d/sampleDist);
 | |
| 			if (nn >= MAX_VERTS_PER_EDGE) nn = MAX_VERTS_PER_EDGE-1;
 | |
| 			if (nverts+nn >= MAX_VERTS)
 | |
| 				nn = MAX_VERTS-1-nverts;
 | |
| 			
 | |
| 			for (int k = 0; k <= nn; ++k)
 | |
| 			{
 | |
| 				float u = (float)k/(float)nn;
 | |
| 				float* pos = &edge[k*3];
 | |
| 				pos[0] = vj[0] + dx*u;
 | |
| 				pos[1] = vj[1] + dy*u;
 | |
| 				pos[2] = vj[2] + dz*u;
 | |
| 				pos[1] = getHeight(pos[0],pos[1],pos[2], cs, ics, chf.ch, heightSearchRadius, hp)*chf.ch;
 | |
| 			}
 | |
| 			// Simplify samples.
 | |
| 			int idx[MAX_VERTS_PER_EDGE] = {0,nn};
 | |
| 			int nidx = 2;
 | |
| 			for (int k = 0; k < nidx-1; )
 | |
| 			{
 | |
| 				const int a = idx[k];
 | |
| 				const int b = idx[k+1];
 | |
| 				const float* va = &edge[a*3];
 | |
| 				const float* vb = &edge[b*3];
 | |
| 				// Find maximum deviation along the segment.
 | |
| 				float maxd = 0;
 | |
| 				int maxi = -1;
 | |
| 				for (int m = a+1; m < b; ++m)
 | |
| 				{
 | |
| 					float dev = distancePtSeg(&edge[m*3],va,vb);
 | |
| 					if (dev > maxd)
 | |
| 					{
 | |
| 						maxd = dev;
 | |
| 						maxi = m;
 | |
| 					}
 | |
| 				}
 | |
| 				// If the max deviation is larger than accepted error,
 | |
| 				// add new point, else continue to next segment.
 | |
| 				if (maxi != -1 && maxd > rcSqr(sampleMaxError))
 | |
| 				{
 | |
| 					for (int m = nidx; m > k; --m)
 | |
| 						idx[m] = idx[m-1];
 | |
| 					idx[k+1] = maxi;
 | |
| 					nidx++;
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					++k;
 | |
| 				}
 | |
| 			}
 | |
| 			
 | |
| 			hull[nhull++] = j;
 | |
| 			// Add new vertices.
 | |
| 			if (swapped)
 | |
| 			{
 | |
| 				for (int k = nidx-2; k > 0; --k)
 | |
| 				{
 | |
| 					rcVcopy(&verts[nverts*3], &edge[idx[k]*3]);
 | |
| 					hull[nhull++] = nverts;
 | |
| 					nverts++;
 | |
| 				}
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				for (int k = 1; k < nidx-1; ++k)
 | |
| 				{
 | |
| 					rcVcopy(&verts[nverts*3], &edge[idx[k]*3]);
 | |
| 					hull[nhull++] = nverts;
 | |
| 					nverts++;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	// If the polygon minimum extent is small (sliver or small triangle), do not try to add internal points.
 | |
| 	if (minExtent < sampleDist*2)
 | |
| 	{
 | |
| 		triangulateHull(nverts, verts, nhull, hull, nin, tris);
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	// Tessellate the base mesh.
 | |
| 	// We're using the triangulateHull instead of delaunayHull as it tends to
 | |
| 	// create a bit better triangulation for long thin triangles when there
 | |
| 	// are no internal points.
 | |
| 	triangulateHull(nverts, verts, nhull, hull, nin, tris);
 | |
| 	
 | |
| 	if (tris.size() == 0)
 | |
| 	{
 | |
| 		// Could not triangulate the poly, make sure there is some valid data there.
 | |
| 		ctx->log(RC_LOG_WARNING, "buildPolyDetail: Could not triangulate polygon (%d verts).", nverts);
 | |
| 		return true;
 | |
| 	}
 | |
| 	
 | |
| 	if (sampleDist > 0)
 | |
| 	{
 | |
| 		// Create sample locations in a grid.
 | |
| 		float bmin[3], bmax[3];
 | |
| 		rcVcopy(bmin, in);
 | |
| 		rcVcopy(bmax, in);
 | |
| 		for (int i = 1; i < nin; ++i)
 | |
| 		{
 | |
| 			rcVmin(bmin, &in[i*3]);
 | |
| 			rcVmax(bmax, &in[i*3]);
 | |
| 		}
 | |
| 		int x0 = (int)floorf(bmin[0]/sampleDist);
 | |
| 		int x1 = (int)ceilf(bmax[0]/sampleDist);
 | |
| 		int z0 = (int)floorf(bmin[2]/sampleDist);
 | |
| 		int z1 = (int)ceilf(bmax[2]/sampleDist);
 | |
| 		samples.clear();
 | |
| 		for (int z = z0; z < z1; ++z)
 | |
| 		{
 | |
| 			for (int x = x0; x < x1; ++x)
 | |
| 			{
 | |
| 				float pt[3];
 | |
| 				pt[0] = x*sampleDist;
 | |
| 				pt[1] = (bmax[1]+bmin[1])*0.5f;
 | |
| 				pt[2] = z*sampleDist;
 | |
| 				// Make sure the samples are not too close to the edges.
 | |
| 				if (distToPoly(nin,in,pt) > -sampleDist/2) continue;
 | |
| 				samples.push(x);
 | |
| 				samples.push(getHeight(pt[0], pt[1], pt[2], cs, ics, chf.ch, heightSearchRadius, hp));
 | |
| 				samples.push(z);
 | |
| 				samples.push(0); // Not added
 | |
| 			}
 | |
| 		}
 | |
| 		
 | |
| 		// Add the samples starting from the one that has the most
 | |
| 		// error. The procedure stops when all samples are added
 | |
| 		// or when the max error is within treshold.
 | |
| 		const int nsamples = samples.size()/4;
 | |
| 		for (int iter = 0; iter < nsamples; ++iter)
 | |
| 		{
 | |
| 			if (nverts >= MAX_VERTS)
 | |
| 				break;
 | |
| 			
 | |
| 			// Find sample with most error.
 | |
| 			float bestpt[3] = {0,0,0};
 | |
| 			float bestd = 0;
 | |
| 			int besti = -1;
 | |
| 			for (int i = 0; i < nsamples; ++i)
 | |
| 			{
 | |
| 				const int* s = &samples[i*4];
 | |
| 				if (s[3]) continue; // skip added.
 | |
| 				float pt[3];
 | |
| 				// The sample location is jittered to get rid of some bad triangulations
 | |
| 				// which are cause by symmetrical data from the grid structure.
 | |
| 				pt[0] = s[0]*sampleDist + getJitterX(i)*cs*0.1f;
 | |
| 				pt[1] = s[1]*chf.ch;
 | |
| 				pt[2] = s[2]*sampleDist + getJitterY(i)*cs*0.1f;
 | |
| 				float d = distToTriMesh(pt, verts, nverts, &tris[0], tris.size()/4);
 | |
| 				if (d < 0) continue; // did not hit the mesh.
 | |
| 				if (d > bestd)
 | |
| 				{
 | |
| 					bestd = d;
 | |
| 					besti = i;
 | |
| 					rcVcopy(bestpt,pt);
 | |
| 				}
 | |
| 			}
 | |
| 			// If the max error is within accepted threshold, stop tesselating.
 | |
| 			if (bestd <= sampleMaxError || besti == -1)
 | |
| 				break;
 | |
| 			// Mark sample as added.
 | |
| 			samples[besti*4+3] = 1;
 | |
| 			// Add the new sample point.
 | |
| 			rcVcopy(&verts[nverts*3],bestpt);
 | |
| 			nverts++;
 | |
| 			
 | |
| 			// Create new triangulation.
 | |
| 			// TODO: Incremental add instead of full rebuild.
 | |
| 			edges.clear();
 | |
| 			tris.clear();
 | |
| 			delaunayHull(ctx, nverts, verts, nhull, hull, tris, edges);
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	const int ntris = tris.size()/4;
 | |
| 	if (ntris > MAX_TRIS)
 | |
| 	{
 | |
| 		tris.resize(MAX_TRIS*4);
 | |
| 		ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Shrinking triangle count from %d to max %d.", ntris, MAX_TRIS);
 | |
| 	}
 | |
| 	
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| static void seedArrayWithPolyCenter(rcContext* ctx, const rcCompactHeightfield& chf,
 | |
| 									const unsigned short* poly, const int npoly,
 | |
| 									const unsigned short* verts, const int bs,
 | |
| 									rcHeightPatch& hp, rcIntArray& array)
 | |
| {
 | |
| 	// Note: Reads to the compact heightfield are offset by border size (bs)
 | |
| 	// since border size offset is already removed from the polymesh vertices.
 | |
| 	
 | |
| 	static const int offset[9*2] =
 | |
| 	{
 | |
| 		0,0, -1,-1, 0,-1, 1,-1, 1,0, 1,1, 0,1, -1,1, -1,0,
 | |
| 	};
 | |
| 	
 | |
| 	// Find cell closest to a poly vertex
 | |
| 	int startCellX = 0, startCellY = 0, startSpanIndex = -1;
 | |
| 	int dmin = RC_UNSET_HEIGHT;
 | |
| 	for (int j = 0; j < npoly && dmin > 0; ++j)
 | |
| 	{
 | |
| 		for (int k = 0; k < 9 && dmin > 0; ++k)
 | |
| 		{
 | |
| 			const int ax = (int)verts[poly[j]*3+0] + offset[k*2+0];
 | |
| 			const int ay = (int)verts[poly[j]*3+1];
 | |
| 			const int az = (int)verts[poly[j]*3+2] + offset[k*2+1];
 | |
| 			if (ax < hp.xmin || ax >= hp.xmin+hp.width ||
 | |
| 				az < hp.ymin || az >= hp.ymin+hp.height)
 | |
| 				continue;
 | |
| 			
 | |
| 			const rcCompactCell& c = chf.cells[(ax+bs)+(az+bs)*chf.width];
 | |
| 			for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni && dmin > 0; ++i)
 | |
| 			{
 | |
| 				const rcCompactSpan& s = chf.spans[i];
 | |
| 				int d = rcAbs(ay - (int)s.y);
 | |
| 				if (d < dmin)
 | |
| 				{
 | |
| 					startCellX = ax;
 | |
| 					startCellY = az;
 | |
| 					startSpanIndex = i;
 | |
| 					dmin = d;
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	rcAssert(startSpanIndex != -1);
 | |
| 	// Find center of the polygon
 | |
| 	int pcx = 0, pcy = 0;
 | |
| 	for (int j = 0; j < npoly; ++j)
 | |
| 	{
 | |
| 		pcx += (int)verts[poly[j]*3+0];
 | |
| 		pcy += (int)verts[poly[j]*3+2];
 | |
| 	}
 | |
| 	pcx /= npoly;
 | |
| 	pcy /= npoly;
 | |
| 	
 | |
| 	// Use seeds array as a stack for DFS
 | |
| 	array.clear();
 | |
| 	array.push(startCellX);
 | |
| 	array.push(startCellY);
 | |
| 	array.push(startSpanIndex);
 | |
| 
 | |
| 	int dirs[] = { 0, 1, 2, 3 };
 | |
| 	memset(hp.data, 0, sizeof(unsigned short)*hp.width*hp.height);
 | |
| 	// DFS to move to the center. Note that we need a DFS here and can not just move
 | |
| 	// directly towards the center without recording intermediate nodes, even though the polygons
 | |
| 	// are convex. In very rare we can get stuck due to contour simplification if we do not
 | |
| 	// record nodes.
 | |
| 	int cx = -1, cy = -1, ci = -1;
 | |
| 	while (true)
 | |
| 	{
 | |
| 		if (array.size() < 3)
 | |
| 		{
 | |
| 			ctx->log(RC_LOG_WARNING, "Walk towards polygon center failed to reach center");
 | |
| 			break;
 | |
| 		}
 | |
| 
 | |
| 		ci = array.pop();
 | |
| 		cy = array.pop();
 | |
| 		cx = array.pop();
 | |
| 
 | |
| 		if (cx == pcx && cy == pcy)
 | |
| 			break;
 | |
| 
 | |
| 		// If we are already at the correct X-position, prefer direction
 | |
| 		// directly towards the center in the Y-axis; otherwise prefer
 | |
| 		// direction in the X-axis
 | |
| 		int directDir;
 | |
| 		if (cx == pcx)
 | |
| 			directDir = rcGetDirForOffset(0, pcy > cy ? 1 : -1);
 | |
| 		else
 | |
| 			directDir = rcGetDirForOffset(pcx > cx ? 1 : -1, 0);
 | |
| 
 | |
| 		// Push the direct dir last so we start with this on next iteration
 | |
| 		rcSwap(dirs[directDir], dirs[3]);
 | |
| 
 | |
| 		const rcCompactSpan& cs = chf.spans[ci];
 | |
| 		for (int i = 0; i < 4; i++)
 | |
| 		{
 | |
| 			int dir = dirs[i];
 | |
| 			if (rcGetCon(cs, dir) == RC_NOT_CONNECTED)
 | |
| 				continue;
 | |
| 
 | |
| 			int newX = cx + rcGetDirOffsetX(dir);
 | |
| 			int newY = cy + rcGetDirOffsetY(dir);
 | |
| 
 | |
| 			int hpx = newX - hp.xmin;
 | |
| 			int hpy = newY - hp.ymin;
 | |
| 			if (hpx < 0 || hpx >= hp.width || hpy < 0 || hpy >= hp.height)
 | |
| 				continue;
 | |
| 
 | |
| 			if (hp.data[hpx+hpy*hp.width] != 0)
 | |
| 				continue;
 | |
| 
 | |
| 			hp.data[hpx+hpy*hp.width] = 1;
 | |
| 			array.push(newX);
 | |
| 			array.push(newY);
 | |
| 			array.push((int)chf.cells[(newX+bs)+(newY+bs)*chf.width].index + rcGetCon(cs, dir));
 | |
| 		}
 | |
| 
 | |
| 		rcSwap(dirs[directDir], dirs[3]);
 | |
| 	}
 | |
| 
 | |
| 	array.clear();
 | |
| 	// getHeightData seeds are given in coordinates with borders
 | |
| 	array.push(cx+bs);
 | |
| 	array.push(cy+bs);
 | |
| 	array.push(ci);
 | |
| 
 | |
| 	memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height);
 | |
| 	const rcCompactSpan& cs = chf.spans[ci];
 | |
| 	hp.data[cx-hp.xmin+(cy-hp.ymin)*hp.width] = cs.y;
 | |
| }
 | |
| 
 | |
| 
 | |
| static void push3(rcIntArray& queue, int v1, int v2, int v3)
 | |
| {
 | |
| 	queue.resize(queue.size() + 3);
 | |
| 	queue[queue.size() - 3] = v1;
 | |
| 	queue[queue.size() - 2] = v2;
 | |
| 	queue[queue.size() - 1] = v3;
 | |
| }
 | |
| 
 | |
| static void getHeightData(rcContext* ctx, const rcCompactHeightfield& chf,
 | |
| 						  const unsigned short* poly, const int npoly,
 | |
| 						  const unsigned short* verts, const int bs,
 | |
| 						  rcHeightPatch& hp, rcIntArray& queue,
 | |
| 						  int region)
 | |
| {
 | |
| 	// Note: Reads to the compact heightfield are offset by border size (bs)
 | |
| 	// since border size offset is already removed from the polymesh vertices.
 | |
| 	
 | |
| 	queue.clear();
 | |
| 	// Set all heights to RC_UNSET_HEIGHT.
 | |
| 	memset(hp.data, 0xff, sizeof(unsigned short)*hp.width*hp.height);
 | |
| 
 | |
| 	bool empty = true;
 | |
| 	
 | |
| 	// We cannot sample from this poly if it was created from polys
 | |
| 	// of different regions. If it was then it could potentially be overlapping
 | |
| 	// with polys of that region and the heights sampled here could be wrong.
 | |
| 	if (region != RC_MULTIPLE_REGS)
 | |
| 	{
 | |
| 		// Copy the height from the same region, and mark region borders
 | |
| 		// as seed points to fill the rest.
 | |
| 		for (int hy = 0; hy < hp.height; hy++)
 | |
| 		{
 | |
| 			int y = hp.ymin + hy + bs;
 | |
| 			for (int hx = 0; hx < hp.width; hx++)
 | |
| 			{
 | |
| 				int x = hp.xmin + hx + bs;
 | |
| 				const rcCompactCell& c = chf.cells[x + y*chf.width];
 | |
| 				for (int i = (int)c.index, ni = (int)(c.index + c.count); i < ni; ++i)
 | |
| 				{
 | |
| 					const rcCompactSpan& s = chf.spans[i];
 | |
| 					if (s.reg == region)
 | |
| 					{
 | |
| 						// Store height
 | |
| 						hp.data[hx + hy*hp.width] = s.y;
 | |
| 						empty = false;
 | |
| 
 | |
| 						// If any of the neighbours is not in same region,
 | |
| 						// add the current location as flood fill start
 | |
| 						bool border = false;
 | |
| 						for (int dir = 0; dir < 4; ++dir)
 | |
| 						{
 | |
| 							if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
 | |
| 							{
 | |
| 								const int ax = x + rcGetDirOffsetX(dir);
 | |
| 								const int ay = y + rcGetDirOffsetY(dir);
 | |
| 								const int ai = (int)chf.cells[ax + ay*chf.width].index + rcGetCon(s, dir);
 | |
| 								const rcCompactSpan& as = chf.spans[ai];
 | |
| 								if (as.reg != region)
 | |
| 								{
 | |
| 									border = true;
 | |
| 									break;
 | |
| 								}
 | |
| 							}
 | |
| 						}
 | |
| 						if (border)
 | |
| 							push3(queue, x, y, i);
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	// if the polygon does not contain any points from the current region (rare, but happens)
 | |
| 	// or if it could potentially be overlapping polygons of the same region,
 | |
| 	// then use the center as the seed point.
 | |
| 	if (empty)
 | |
| 		seedArrayWithPolyCenter(ctx, chf, poly, npoly, verts, bs, hp, queue);
 | |
| 	
 | |
| 	static const int RETRACT_SIZE = 256;
 | |
| 	int head = 0;
 | |
| 	
 | |
| 	// We assume the seed is centered in the polygon, so a BFS to collect
 | |
| 	// height data will ensure we do not move onto overlapping polygons and
 | |
| 	// sample wrong heights.
 | |
| 	while (head*3 < queue.size())
 | |
| 	{
 | |
| 		int cx = queue[head*3+0];
 | |
| 		int cy = queue[head*3+1];
 | |
| 		int ci = queue[head*3+2];
 | |
| 		head++;
 | |
| 		if (head >= RETRACT_SIZE)
 | |
| 		{
 | |
| 			head = 0;
 | |
| 			if (queue.size() > RETRACT_SIZE*3)
 | |
| 				memmove(&queue[0], &queue[RETRACT_SIZE*3], sizeof(int)*(queue.size()-RETRACT_SIZE*3));
 | |
| 			queue.resize(queue.size()-RETRACT_SIZE*3);
 | |
| 		}
 | |
| 		
 | |
| 		const rcCompactSpan& cs = chf.spans[ci];
 | |
| 		for (int dir = 0; dir < 4; ++dir)
 | |
| 		{
 | |
| 			if (rcGetCon(cs, dir) == RC_NOT_CONNECTED) continue;
 | |
| 			
 | |
| 			const int ax = cx + rcGetDirOffsetX(dir);
 | |
| 			const int ay = cy + rcGetDirOffsetY(dir);
 | |
| 			const int hx = ax - hp.xmin - bs;
 | |
| 			const int hy = ay - hp.ymin - bs;
 | |
| 			
 | |
| 			if ((unsigned int)hx >= (unsigned int)hp.width || (unsigned int)hy >= (unsigned int)hp.height)
 | |
| 				continue;
 | |
| 			
 | |
| 			if (hp.data[hx + hy*hp.width] != RC_UNSET_HEIGHT)
 | |
| 				continue;
 | |
| 			
 | |
| 			const int ai = (int)chf.cells[ax + ay*chf.width].index + rcGetCon(cs, dir);
 | |
| 			const rcCompactSpan& as = chf.spans[ai];
 | |
| 			
 | |
| 			hp.data[hx + hy*hp.width] = as.y;
 | |
| 			
 | |
| 			push3(queue, ax, ay, ai);
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static unsigned char getEdgeFlags(const float* va, const float* vb,
 | |
| 								  const float* vpoly, const int npoly)
 | |
| {
 | |
| 	// The flag returned by this function matches dtDetailTriEdgeFlags in Detour.
 | |
| 	// Figure out if edge (va,vb) is part of the polygon boundary.
 | |
| 	static const float thrSqr = rcSqr(0.001f);
 | |
| 	for (int i = 0, j = npoly-1; i < npoly; j=i++)
 | |
| 	{
 | |
| 		if (distancePtSeg2d(va, &vpoly[j*3], &vpoly[i*3]) < thrSqr &&
 | |
| 			distancePtSeg2d(vb, &vpoly[j*3], &vpoly[i*3]) < thrSqr)
 | |
| 			return 1;
 | |
| 	}
 | |
| 	return 0;
 | |
| }
 | |
| 
 | |
| static unsigned char getTriFlags(const float* va, const float* vb, const float* vc,
 | |
| 								 const float* vpoly, const int npoly)
 | |
| {
 | |
| 	unsigned char flags = 0;
 | |
| 	flags |= getEdgeFlags(va,vb,vpoly,npoly) << 0;
 | |
| 	flags |= getEdgeFlags(vb,vc,vpoly,npoly) << 2;
 | |
| 	flags |= getEdgeFlags(vc,va,vpoly,npoly) << 4;
 | |
| 	return flags;
 | |
| }
 | |
| 
 | |
| /// @par
 | |
| ///
 | |
| /// See the #rcConfig documentation for more information on the configuration parameters.
 | |
| ///
 | |
| /// @see rcAllocPolyMeshDetail, rcPolyMesh, rcCompactHeightfield, rcPolyMeshDetail, rcConfig
 | |
| bool rcBuildPolyMeshDetail(rcContext* ctx, const rcPolyMesh& mesh, const rcCompactHeightfield& chf,
 | |
| 						   const float sampleDist, const float sampleMaxError,
 | |
| 						   rcPolyMeshDetail& dmesh)
 | |
| {
 | |
| 	rcAssert(ctx);
 | |
| 	
 | |
| 	rcScopedTimer timer(ctx, RC_TIMER_BUILD_POLYMESHDETAIL);
 | |
| 	
 | |
| 	if (mesh.nverts == 0 || mesh.npolys == 0)
 | |
| 		return true;
 | |
| 	
 | |
| 	const int nvp = mesh.nvp;
 | |
| 	const float cs = mesh.cs;
 | |
| 	const float ch = mesh.ch;
 | |
| 	const float* orig = mesh.bmin;
 | |
| 	const int borderSize = mesh.borderSize;
 | |
| 	const int heightSearchRadius = rcMax(1, (int)ceilf(mesh.maxEdgeError));
 | |
| 	
 | |
| 	rcIntArray edges(64);
 | |
| 	rcIntArray tris(512);
 | |
| 	rcIntArray arr(512);
 | |
| 	rcIntArray samples(512);
 | |
| 	float verts[256*3];
 | |
| 	rcHeightPatch hp;
 | |
| 	int nPolyVerts = 0;
 | |
| 	int maxhw = 0, maxhh = 0;
 | |
| 	
 | |
| 	rcScopedDelete<int> bounds((int*)rcAlloc(sizeof(int)*mesh.npolys*4, RC_ALLOC_TEMP));
 | |
| 	if (!bounds)
 | |
| 	{
 | |
| 		ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'bounds' (%d).", mesh.npolys*4);
 | |
| 		return false;
 | |
| 	}
 | |
| 	rcScopedDelete<float> poly((float*)rcAlloc(sizeof(float)*nvp*3, RC_ALLOC_TEMP));
 | |
| 	if (!poly)
 | |
| 	{
 | |
| 		ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'poly' (%d).", nvp*3);
 | |
| 		return false;
 | |
| 	}
 | |
| 	
 | |
| 	// Find max size for a polygon area.
 | |
| 	for (int i = 0; i < mesh.npolys; ++i)
 | |
| 	{
 | |
| 		const unsigned short* p = &mesh.polys[i*nvp*2];
 | |
| 		int& xmin = bounds[i*4+0];
 | |
| 		int& xmax = bounds[i*4+1];
 | |
| 		int& ymin = bounds[i*4+2];
 | |
| 		int& ymax = bounds[i*4+3];
 | |
| 		xmin = chf.width;
 | |
| 		xmax = 0;
 | |
| 		ymin = chf.height;
 | |
| 		ymax = 0;
 | |
| 		for (int j = 0; j < nvp; ++j)
 | |
| 		{
 | |
| 			if(p[j] == RC_MESH_NULL_IDX) break;
 | |
| 			const unsigned short* v = &mesh.verts[p[j]*3];
 | |
| 			xmin = rcMin(xmin, (int)v[0]);
 | |
| 			xmax = rcMax(xmax, (int)v[0]);
 | |
| 			ymin = rcMin(ymin, (int)v[2]);
 | |
| 			ymax = rcMax(ymax, (int)v[2]);
 | |
| 			nPolyVerts++;
 | |
| 		}
 | |
| 		xmin = rcMax(0,xmin-1);
 | |
| 		xmax = rcMin(chf.width,xmax+1);
 | |
| 		ymin = rcMax(0,ymin-1);
 | |
| 		ymax = rcMin(chf.height,ymax+1);
 | |
| 		if (xmin >= xmax || ymin >= ymax) continue;
 | |
| 		maxhw = rcMax(maxhw, xmax-xmin);
 | |
| 		maxhh = rcMax(maxhh, ymax-ymin);
 | |
| 	}
 | |
| 	
 | |
| 	hp.data = (unsigned short*)rcAlloc(sizeof(unsigned short)*maxhw*maxhh, RC_ALLOC_TEMP);
 | |
| 	if (!hp.data)
 | |
| 	{
 | |
| 		ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'hp.data' (%d).", maxhw*maxhh);
 | |
| 		return false;
 | |
| 	}
 | |
| 	
 | |
| 	dmesh.nmeshes = mesh.npolys;
 | |
| 	dmesh.nverts = 0;
 | |
| 	dmesh.ntris = 0;
 | |
| 	dmesh.meshes = (unsigned int*)rcAlloc(sizeof(unsigned int)*dmesh.nmeshes*4, RC_ALLOC_PERM);
 | |
| 	if (!dmesh.meshes)
 | |
| 	{
 | |
| 		ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.meshes' (%d).", dmesh.nmeshes*4);
 | |
| 		return false;
 | |
| 	}
 | |
| 	
 | |
| 	int vcap = nPolyVerts+nPolyVerts/2;
 | |
| 	int tcap = vcap*2;
 | |
| 	
 | |
| 	dmesh.nverts = 0;
 | |
| 	dmesh.verts = (float*)rcAlloc(sizeof(float)*vcap*3, RC_ALLOC_PERM);
 | |
| 	if (!dmesh.verts)
 | |
| 	{
 | |
| 		ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", vcap*3);
 | |
| 		return false;
 | |
| 	}
 | |
| 	dmesh.ntris = 0;
 | |
| 	dmesh.tris = (unsigned char*)rcAlloc(sizeof(unsigned char)*tcap*4, RC_ALLOC_PERM);
 | |
| 	if (!dmesh.tris)
 | |
| 	{
 | |
| 		ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", tcap*4);
 | |
| 		return false;
 | |
| 	}
 | |
| 	
 | |
| 	for (int i = 0; i < mesh.npolys; ++i)
 | |
| 	{
 | |
| 		const unsigned short* p = &mesh.polys[i*nvp*2];
 | |
| 		
 | |
| 		// Store polygon vertices for processing.
 | |
| 		int npoly = 0;
 | |
| 		for (int j = 0; j < nvp; ++j)
 | |
| 		{
 | |
| 			if(p[j] == RC_MESH_NULL_IDX) break;
 | |
| 			const unsigned short* v = &mesh.verts[p[j]*3];
 | |
| 			poly[j*3+0] = v[0]*cs;
 | |
| 			poly[j*3+1] = v[1]*ch;
 | |
| 			poly[j*3+2] = v[2]*cs;
 | |
| 			npoly++;
 | |
| 		}
 | |
| 		
 | |
| 		// Get the height data from the area of the polygon.
 | |
| 		hp.xmin = bounds[i*4+0];
 | |
| 		hp.ymin = bounds[i*4+2];
 | |
| 		hp.width = bounds[i*4+1]-bounds[i*4+0];
 | |
| 		hp.height = bounds[i*4+3]-bounds[i*4+2];
 | |
| 		getHeightData(ctx, chf, p, npoly, mesh.verts, borderSize, hp, arr, mesh.regs[i]);
 | |
| 		
 | |
| 		// Build detail mesh.
 | |
| 		int nverts = 0;
 | |
| 		if (!buildPolyDetail(ctx, poly, npoly,
 | |
| 							 sampleDist, sampleMaxError,
 | |
| 							 heightSearchRadius, chf, hp,
 | |
| 							 verts, nverts, tris,
 | |
| 							 edges, samples))
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 		
 | |
| 		// Move detail verts to world space.
 | |
| 		for (int j = 0; j < nverts; ++j)
 | |
| 		{
 | |
| 			verts[j*3+0] += orig[0];
 | |
| 			verts[j*3+1] += orig[1] + chf.ch; // Is this offset necessary?
 | |
| 			verts[j*3+2] += orig[2];
 | |
| 		}
 | |
| 		// Offset poly too, will be used to flag checking.
 | |
| 		for (int j = 0; j < npoly; ++j)
 | |
| 		{
 | |
| 			poly[j*3+0] += orig[0];
 | |
| 			poly[j*3+1] += orig[1];
 | |
| 			poly[j*3+2] += orig[2];
 | |
| 		}
 | |
| 		
 | |
| 		// Store detail submesh.
 | |
| 		const int ntris = tris.size()/4;
 | |
| 		
 | |
| 		dmesh.meshes[i*4+0] = (unsigned int)dmesh.nverts;
 | |
| 		dmesh.meshes[i*4+1] = (unsigned int)nverts;
 | |
| 		dmesh.meshes[i*4+2] = (unsigned int)dmesh.ntris;
 | |
| 		dmesh.meshes[i*4+3] = (unsigned int)ntris;
 | |
| 		
 | |
| 		// Store vertices, allocate more memory if necessary.
 | |
| 		if (dmesh.nverts+nverts > vcap)
 | |
| 		{
 | |
| 			while (dmesh.nverts+nverts > vcap)
 | |
| 				vcap += 256;
 | |
| 			
 | |
| 			float* newv = (float*)rcAlloc(sizeof(float)*vcap*3, RC_ALLOC_PERM);
 | |
| 			if (!newv)
 | |
| 			{
 | |
| 				ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newv' (%d).", vcap*3);
 | |
| 				return false;
 | |
| 			}
 | |
| 			if (dmesh.nverts)
 | |
| 				memcpy(newv, dmesh.verts, sizeof(float)*3*dmesh.nverts);
 | |
| 			rcFree(dmesh.verts);
 | |
| 			dmesh.verts = newv;
 | |
| 		}
 | |
| 		for (int j = 0; j < nverts; ++j)
 | |
| 		{
 | |
| 			dmesh.verts[dmesh.nverts*3+0] = verts[j*3+0];
 | |
| 			dmesh.verts[dmesh.nverts*3+1] = verts[j*3+1];
 | |
| 			dmesh.verts[dmesh.nverts*3+2] = verts[j*3+2];
 | |
| 			dmesh.nverts++;
 | |
| 		}
 | |
| 		
 | |
| 		// Store triangles, allocate more memory if necessary.
 | |
| 		if (dmesh.ntris+ntris > tcap)
 | |
| 		{
 | |
| 			while (dmesh.ntris+ntris > tcap)
 | |
| 				tcap += 256;
 | |
| 			unsigned char* newt = (unsigned char*)rcAlloc(sizeof(unsigned char)*tcap*4, RC_ALLOC_PERM);
 | |
| 			if (!newt)
 | |
| 			{
 | |
| 				ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'newt' (%d).", tcap*4);
 | |
| 				return false;
 | |
| 			}
 | |
| 			if (dmesh.ntris)
 | |
| 				memcpy(newt, dmesh.tris, sizeof(unsigned char)*4*dmesh.ntris);
 | |
| 			rcFree(dmesh.tris);
 | |
| 			dmesh.tris = newt;
 | |
| 		}
 | |
| 		for (int j = 0; j < ntris; ++j)
 | |
| 		{
 | |
| 			const int* t = &tris[j*4];
 | |
| 			dmesh.tris[dmesh.ntris*4+0] = (unsigned char)t[0];
 | |
| 			dmesh.tris[dmesh.ntris*4+1] = (unsigned char)t[1];
 | |
| 			dmesh.tris[dmesh.ntris*4+2] = (unsigned char)t[2];
 | |
| 			dmesh.tris[dmesh.ntris*4+3] = getTriFlags(&verts[t[0]*3], &verts[t[1]*3], &verts[t[2]*3], poly, npoly);
 | |
| 			dmesh.ntris++;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /// @see rcAllocPolyMeshDetail, rcPolyMeshDetail
 | |
| bool rcMergePolyMeshDetails(rcContext* ctx, rcPolyMeshDetail** meshes, const int nmeshes, rcPolyMeshDetail& mesh)
 | |
| {
 | |
| 	rcAssert(ctx);
 | |
| 	
 | |
| 	rcScopedTimer timer(ctx, RC_TIMER_MERGE_POLYMESHDETAIL);
 | |
| 	
 | |
| 	int maxVerts = 0;
 | |
| 	int maxTris = 0;
 | |
| 	int maxMeshes = 0;
 | |
| 	
 | |
| 	for (int i = 0; i < nmeshes; ++i)
 | |
| 	{
 | |
| 		if (!meshes[i]) continue;
 | |
| 		maxVerts += meshes[i]->nverts;
 | |
| 		maxTris += meshes[i]->ntris;
 | |
| 		maxMeshes += meshes[i]->nmeshes;
 | |
| 	}
 | |
| 	
 | |
| 	mesh.nmeshes = 0;
 | |
| 	mesh.meshes = (unsigned int*)rcAlloc(sizeof(unsigned int)*maxMeshes*4, RC_ALLOC_PERM);
 | |
| 	if (!mesh.meshes)
 | |
| 	{
 | |
| 		ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'pmdtl.meshes' (%d).", maxMeshes*4);
 | |
| 		return false;
 | |
| 	}
 | |
| 	
 | |
| 	mesh.ntris = 0;
 | |
| 	mesh.tris = (unsigned char*)rcAlloc(sizeof(unsigned char)*maxTris*4, RC_ALLOC_PERM);
 | |
| 	if (!mesh.tris)
 | |
| 	{
 | |
| 		ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.tris' (%d).", maxTris*4);
 | |
| 		return false;
 | |
| 	}
 | |
| 	
 | |
| 	mesh.nverts = 0;
 | |
| 	mesh.verts = (float*)rcAlloc(sizeof(float)*maxVerts*3, RC_ALLOC_PERM);
 | |
| 	if (!mesh.verts)
 | |
| 	{
 | |
| 		ctx->log(RC_LOG_ERROR, "rcBuildPolyMeshDetail: Out of memory 'dmesh.verts' (%d).", maxVerts*3);
 | |
| 		return false;
 | |
| 	}
 | |
| 	
 | |
| 	// Merge datas.
 | |
| 	for (int i = 0; i < nmeshes; ++i)
 | |
| 	{
 | |
| 		rcPolyMeshDetail* dm = meshes[i];
 | |
| 		if (!dm) continue;
 | |
| 		for (int j = 0; j < dm->nmeshes; ++j)
 | |
| 		{
 | |
| 			unsigned int* dst = &mesh.meshes[mesh.nmeshes*4];
 | |
| 			unsigned int* src = &dm->meshes[j*4];
 | |
| 			dst[0] = (unsigned int)mesh.nverts+src[0];
 | |
| 			dst[1] = src[1];
 | |
| 			dst[2] = (unsigned int)mesh.ntris+src[2];
 | |
| 			dst[3] = src[3];
 | |
| 			mesh.nmeshes++;
 | |
| 		}
 | |
| 		
 | |
| 		for (int k = 0; k < dm->nverts; ++k)
 | |
| 		{
 | |
| 			rcVcopy(&mesh.verts[mesh.nverts*3], &dm->verts[k*3]);
 | |
| 			mesh.nverts++;
 | |
| 		}
 | |
| 		for (int k = 0; k < dm->ntris; ++k)
 | |
| 		{
 | |
| 			mesh.tris[mesh.ntris*4+0] = dm->tris[k*4+0];
 | |
| 			mesh.tris[mesh.ntris*4+1] = dm->tris[k*4+1];
 | |
| 			mesh.tris[mesh.ntris*4+2] = dm->tris[k*4+2];
 | |
| 			mesh.tris[mesh.ntris*4+3] = dm->tris[k*4+3];
 | |
| 			mesh.ntris++;
 | |
| 		}
 | |
| 	}
 | |
| 	
 | |
| 	return true;
 | |
| }
 |