134 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			134 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| package kha.graphics4;
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| 
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| import js.html.webgl.GL;
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| import kha.graphics4.VertexData;
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| 
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| class PipelineState extends PipelineStateBase {
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| 	var program: Dynamic = null;
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| 	var textures: Array<String>;
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| 	var textureValues: Array<Dynamic>;
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| 
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| 	public function new() {
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| 		super();
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| 		textures = new Array<String>();
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| 		textureValues = new Array<Dynamic>();
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| 	}
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| 
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| 	public function delete(): Void {
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| 		if (program != null) {
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| 			SystemImpl.gl.deleteProgram(program);
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| 		}
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| 	}
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| 
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| 	public function compile(): Void {
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| 		if (program != null) {
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| 			SystemImpl.gl.deleteProgram(program);
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| 		}
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| 		program = SystemImpl.gl.createProgram();
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| 		compileShader(vertexShader);
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| 		compileShader(fragmentShader);
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| 		SystemImpl.gl.attachShader(program, vertexShader.shader);
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| 		SystemImpl.gl.attachShader(program, fragmentShader.shader);
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| 
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| 		var index = 0;
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| 		for (structure in inputLayout) {
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| 			for (element in structure.elements) {
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| 				SystemImpl.gl.bindAttribLocation(program, index, element.name);
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| 				if (element.data == VertexData.Float32_4X4) {
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| 					index += 4;
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| 				}
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| 				else {
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| 					++index;
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| 				}
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| 			}
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| 		}
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| 
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| 		SystemImpl.gl.linkProgram(program);
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| 		if (!SystemImpl.gl.getProgramParameter(program, GL.LINK_STATUS)) {
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| 			var message = "Could not link the shader program:\n" + SystemImpl.gl.getProgramInfoLog(program);
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| 			trace("Error: " + message);
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| 			throw message;
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| 		}
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| 	}
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| 
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| 	public function set(): Void {
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| 		SystemImpl.gl.useProgram(program);
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| 		for (index in 0...textureValues.length)
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| 			SystemImpl.gl.uniform1i(textureValues[index], index);
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| 		SystemImpl.gl.colorMask(colorWriteMaskRed, colorWriteMaskGreen, colorWriteMaskBlue, colorWriteMaskAlpha);
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| 	}
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| 
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| 	function compileShader(shader: Dynamic): Void {
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| 		if (shader.shader != null)
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| 			return;
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| 		var s = SystemImpl.gl.createShader(shader.type);
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| 		var highp = SystemImpl.gl.getShaderPrecisionFormat(GL.FRAGMENT_SHADER, GL.HIGH_FLOAT);
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| 		var highpSupported = highp.precision != 0;
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| 		var files: Array<String> = shader.files;
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| 		for (i in 0...files.length) {
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| 			if (SystemImpl.gl2) {
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| 				if (files[i].indexOf("-webgl2") >= 0 || files[i].indexOf("runtime-string") >= 0) {
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| 					SystemImpl.gl.shaderSource(s, shader.sources[i]);
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| 					break;
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| 				}
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| 			}
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| 			else {
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| 				if (!highpSupported && (files[i].indexOf("-relaxed") >= 0 || files[i].indexOf("runtime-string") >= 0)) {
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| 					SystemImpl.gl.shaderSource(s, shader.sources[i]);
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| 					break;
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| 				}
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| 				if (highpSupported && (files[i].indexOf("-relaxed") < 0 || files[i].indexOf("runtime-string") >= 0)) {
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| 					SystemImpl.gl.shaderSource(s, shader.sources[i]);
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| 					break;
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| 				}
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| 			}
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| 		}
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| 		SystemImpl.gl.compileShader(s);
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| 		if (!SystemImpl.gl.getShaderParameter(s, GL.COMPILE_STATUS)) {
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| 			var message = "Could not compile shader:\n" + SystemImpl.gl.getShaderInfoLog(s);
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| 			trace("Error: " + message);
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| 			throw message;
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| 		}
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| 		shader.shader = s;
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| 	}
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| 
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| 	public function getConstantLocation(name: String): kha.graphics4.ConstantLocation {
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| 		var location = SystemImpl.gl.getUniformLocation(program, name);
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| 		if (location == null) {
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| 			trace("Warning: Uniform " + name + " not found.");
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| 		}
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| 		var type = GL.FLOAT;
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| 		var count: Int = SystemImpl.gl.getProgramParameter(program, GL.ACTIVE_UNIFORMS);
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| 		for (i in 0...count) {
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| 			var info = SystemImpl.gl.getActiveUniform(program, i);
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| 			if (info.name == name || info.name == name + "[0]") {
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| 				type = info.type;
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| 				break;
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| 			}
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| 		}
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| 		return new kha.js.graphics4.ConstantLocation(location, type);
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| 	}
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| 
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| 	public function getTextureUnit(name: String): kha.graphics4.TextureUnit {
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| 		var index = findTexture(name);
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| 		if (index < 0) {
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| 			var location = SystemImpl.gl.getUniformLocation(program, name);
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| 			if (location == null) {
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| 				trace("Warning: Sampler " + name + " not found.");
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| 			}
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| 			index = textures.length;
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| 			textureValues.push(location);
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| 			textures.push(name);
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| 		}
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| 		return new kha.js.graphics4.TextureUnit(index);
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| 	}
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| 
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| 	function findTexture(name: String): Int {
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| 		for (index in 0...textures.length) {
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| 			if (textures[index] == name)
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| 				return index;
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| 		}
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| 		return -1;
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| 	}
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| }
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