420 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			420 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| //------------------------------------------------------------------------------
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| // File: WinUtil.h
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| //
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| // Desc: DirectShow base classes - defines generic handler classes.
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| //
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| // Copyright (c) 1992-2001 Microsoft Corporation.  All rights reserved.
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| //------------------------------------------------------------------------------
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| 
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| 
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| // Make sure that you call PrepareWindow to initialise the window after
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| // the object has been constructed. It is a separate method so that
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| // derived classes can override useful methods like MessageLoop. Also
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| // any derived class must call DoneWithWindow in its destructor. If it
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| // doesn't a message may be retrieved and call a derived class member
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| // function while a thread is executing the base class destructor code
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| 
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| #ifndef __WINUTIL__
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| #define __WINUTIL__
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| 
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| const int DEFWIDTH = 320;                    // Initial window width
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| const int DEFHEIGHT = 240;                   // Initial window height
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| const int CAPTION = 256;                     // Maximum length of caption
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| const int TIMELENGTH = 50;                   // Maximum length of times
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| const int PROFILESTR = 128;                  // Normal profile string
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| const WORD PALVERSION = 0x300;               // GDI palette version
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| const LONG PALETTE_VERSION = (LONG) 1;       // Initial palette version
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| const COLORREF VIDEO_COLOUR = 0;             // Defaults to black background
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| const HANDLE hMEMORY = (HANDLE) (-1);        // Says to open as memory file
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| 
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| #define WIDTH(x) ((*(x)).right - (*(x)).left)
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| #define HEIGHT(x) ((*(x)).bottom - (*(x)).top)
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| #define SHOWSTAGE TEXT("WM_SHOWSTAGE")
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| #define SHOWSTAGETOP TEXT("WM_SHOWSTAGETOP")
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| #define REALIZEPALETTE TEXT("WM_REALIZEPALETTE")
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| 
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| class AM_NOVTABLE CBaseWindow
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| {
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| protected:
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| 
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|     HINSTANCE m_hInstance;          // Global module instance handle
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|     HWND m_hwnd;                    // Handle for our window
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|     HDC m_hdc;                      // Device context for the window
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|     LONG m_Width;                   // Client window width
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|     LONG m_Height;                  // Client window height
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|     BOOL m_bActivated;              // Has the window been activated
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|     LPTSTR m_pClassName;            // Static string holding class name
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|     DWORD m_ClassStyles;            // Passed in to our constructor
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|     DWORD m_WindowStyles;           // Likewise the initial window styles
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|     DWORD m_WindowStylesEx;         // And the extended window styles
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|     UINT m_ShowStageMessage;        // Have the window shown with focus
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|     UINT m_ShowStageTop;            // Makes the window WS_EX_TOPMOST
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|     UINT m_RealizePalette;          // Makes us realize our new palette
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|     HDC m_MemoryDC;                 // Used for fast BitBlt operations
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|     HPALETTE m_hPalette;            // Handle to any palette we may have
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|     BYTE m_bNoRealize;              // Don't realize palette now
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|     BYTE m_bBackground;             // Should we realise in background
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|     BYTE m_bRealizing;              // already realizing the palette
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|     CCritSec m_WindowLock;          // Serialise window object access
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|     BOOL m_bDoGetDC;                // Should this window get a DC
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|     bool m_bDoPostToDestroy;        // Use PostMessage to destroy
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|     CCritSec m_PaletteLock;         // This lock protects m_hPalette.
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|                                     // It should be held anytime the
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|                                     // program use the value of m_hPalette.
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| 
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|     // Maps windows message procedure into C++ methods
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|     friend LRESULT CALLBACK WndProc(HWND hwnd,      // Window handle
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|                                     UINT uMsg,      // Message ID
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|                                     WPARAM wParam,  // First parameter
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|                                     LPARAM lParam); // Other parameter
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| 
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|     virtual LRESULT OnPaletteChange(HWND hwnd, UINT Message);
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| 
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| public:
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| 
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|     CBaseWindow(BOOL bDoGetDC = TRUE, bool bPostToDestroy = false);
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| 
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| #ifdef DEBUG
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|     virtual ~CBaseWindow();
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| #endif
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| 
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|     virtual HRESULT DoneWithWindow();
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|     virtual HRESULT PrepareWindow();
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|     virtual HRESULT InactivateWindow();
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|     virtual HRESULT ActivateWindow();
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|     virtual BOOL OnSize(LONG Width, LONG Height);
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|     virtual BOOL OnClose();
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|     virtual RECT GetDefaultRect();
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|     virtual HRESULT UninitialiseWindow();
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|     virtual HRESULT InitialiseWindow(HWND hwnd);
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| 
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|     HRESULT CompleteConnect();
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|     HRESULT DoCreateWindow();
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| 
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|     HRESULT PerformanceAlignWindow();
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|     HRESULT DoShowWindow(LONG ShowCmd);
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|     void PaintWindow(BOOL bErase);
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|     void DoSetWindowForeground(BOOL bFocus);
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|     virtual HRESULT SetPalette(HPALETTE hPalette);
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|     void SetRealize(BOOL bRealize)
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|     {
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|         m_bNoRealize = !bRealize;
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|     }
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| 
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|     //  Jump over to the window thread to set the current palette
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|     HRESULT SetPalette();
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|     void UnsetPalette(void);
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|     virtual HRESULT DoRealisePalette(BOOL bForceBackground = FALSE);
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| 
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|     void LockPaletteLock();
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|     void UnlockPaletteLock();
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| 
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|     virtual BOOL PossiblyEatMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
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| 	    { return FALSE; };
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| 
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|     // Access our window information
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| 
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|     bool WindowExists();
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|     LONG GetWindowWidth();
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|     LONG GetWindowHeight();
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|     HWND GetWindowHWND();
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|     HDC GetMemoryHDC();
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|     HDC GetWindowHDC();
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| 
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|     #ifdef DEBUG
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|     HPALETTE GetPalette();
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|     #endif // DEBUG
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| 
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|     // This is the window procedure the derived object should override
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| 
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|     virtual LRESULT OnReceiveMessage(HWND hwnd,          // Window handle
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|                                      UINT uMsg,          // Message ID
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|                                      WPARAM wParam,      // First parameter
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|                                      LPARAM lParam);     // Other parameter
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| 
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|     // Must be overriden to return class and window styles
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| 
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|     virtual LPTSTR GetClassWindowStyles(
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|                             __out DWORD *pClassStyles,          // Class styles
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|                             __out DWORD *pWindowStyles,         // Window styles
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|                             __out DWORD *pWindowStylesEx) PURE; // Extended styles
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| };
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| 
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| 
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| // This helper class is entirely subservient to the owning CBaseWindow object
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| // All this object does is to split out the actual drawing operation from the
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| // main object (because it was becoming too large). We have a number of entry
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| // points to set things like the draw device contexts, to implement the actual
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| // drawing and to set the destination rectangle in the client window. We have
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| // no critical section locking in this class because we are used exclusively
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| // by the owning window object which looks after serialising calls into us
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| 
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| // If you want to use this class make sure you call NotifyAllocator once the
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| // allocate has been agreed, also call NotifyMediaType with a pointer to a
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| // NON stack based CMediaType once that has been set (we keep a pointer to
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| // the original rather than taking a copy). When the palette changes call
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| // IncrementPaletteVersion (easiest thing to do is to also call this method
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| // in the SetMediaType method most filters implement). Finally before you
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| // start rendering anything call SetDrawContext so that we can get the HDCs
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| // for drawing from the CBaseWindow object we are given during construction
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| 
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| class CDrawImage
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| {
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| protected:
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| 
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|     CBaseWindow *m_pBaseWindow;     // Owning video window object
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|     CRefTime m_StartSample;         // Start time for the current sample
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|     CRefTime m_EndSample;           // And likewise it's end sample time
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|     HDC m_hdc;                      // Main window device context
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|     HDC m_MemoryDC;                 // Offscreen draw device context
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|     RECT m_TargetRect;              // Target destination rectangle
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|     RECT m_SourceRect;              // Source image rectangle
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|     BOOL m_bStretch;                // Do we have to stretch the images
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|     BOOL m_bUsingImageAllocator;    // Are the samples shared DIBSECTIONs
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|     CMediaType *m_pMediaType;       // Pointer to the current format
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|     int m_perfidRenderTime;         // Time taken to render an image
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|     LONG m_PaletteVersion;          // Current palette version cookie
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| 
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|     // Draw the video images in the window
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| 
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|     void SlowRender(IMediaSample *pMediaSample);
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|     void FastRender(IMediaSample *pMediaSample);
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|     void DisplaySampleTimes(IMediaSample *pSample);
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|     void UpdateColourTable(HDC hdc,__in BITMAPINFOHEADER *pbmi);
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|     void SetStretchMode();
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| 
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| public:
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| 
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|     // Used to control the image drawing
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| 
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|     CDrawImage(__inout CBaseWindow *pBaseWindow);
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|     BOOL DrawImage(IMediaSample *pMediaSample);
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|     BOOL DrawVideoImageHere(HDC hdc, IMediaSample *pMediaSample,
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|                             __in LPRECT lprcSrc, __in LPRECT lprcDst);
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|     void SetDrawContext();
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|     void SetTargetRect(__in RECT *pTargetRect);
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|     void SetSourceRect(__in RECT *pSourceRect);
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|     void GetTargetRect(__out RECT *pTargetRect);
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|     void GetSourceRect(__out RECT *pSourceRect);
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|     virtual RECT ScaleSourceRect(const RECT *pSource);
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| 
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|     // Handle updating palettes as they change
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| 
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|     LONG GetPaletteVersion();
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|     void ResetPaletteVersion();
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|     void IncrementPaletteVersion();
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| 
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|     // Tell us media types and allocator assignments
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| 
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|     void NotifyAllocator(BOOL bUsingImageAllocator);
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|     void NotifyMediaType(__in CMediaType *pMediaType);
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|     BOOL UsingImageAllocator();
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| 
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|     // Called when we are about to draw an image
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| 
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|     void NotifyStartDraw() {
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|         MSR_START(m_perfidRenderTime);
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|     };
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| 
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|     // Called when we complete an image rendering
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| 
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|     void NotifyEndDraw() {
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|         MSR_STOP(m_perfidRenderTime);
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|     };
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| };
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| 
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| 
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| // This is the structure used to keep information about each GDI DIB. All the
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| // samples we create from our allocator will have a DIBSECTION allocated to
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| // them. When we receive the sample we know we can BitBlt straight to an HDC
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| 
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| typedef struct tagDIBDATA {
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| 
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|     LONG        PaletteVersion;     // Current palette version in use
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|     DIBSECTION  DibSection;         // Details of DIB section allocated
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|     HBITMAP     hBitmap;            // Handle to bitmap for drawing
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|     HANDLE      hMapping;           // Handle to shared memory block
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|     BYTE        *pBase;             // Pointer to base memory address
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| 
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| } DIBDATA;
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| 
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| 
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| // This class inherits from CMediaSample and uses all of it's methods but it
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| // overrides the constructor to initialise itself with the DIBDATA structure
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| // When we come to render an IMediaSample we will know if we are using our own
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| // allocator, and if we are, we can cast the IMediaSample to a pointer to one
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| // of these are retrieve the DIB section information and hence the HBITMAP
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| 
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| class CImageSample : public CMediaSample
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| {
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| protected:
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| 
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|     DIBDATA m_DibData;      // Information about the DIBSECTION
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|     BOOL m_bInit;           // Is the DIB information setup
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| 
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| public:
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| 
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|     // Constructor
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| 
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|     CImageSample(__inout CBaseAllocator *pAllocator,
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|                  __in_opt LPCTSTR pName,
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|                  __inout HRESULT *phr,
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|                  __in_bcount(length) LPBYTE pBuffer,
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|                  LONG length);
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| 
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|     // Maintain the DIB/DirectDraw state
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| 
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|     void SetDIBData(__in DIBDATA *pDibData);
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|     __out DIBDATA *GetDIBData();
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| };
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| 
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| 
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| // This is an allocator based on the abstract CBaseAllocator base class that
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| // allocates sample buffers in shared memory. The number and size of these
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| // are determined when the output pin calls Prepare on us. The shared memory
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| // blocks are used in subsequent calls to GDI CreateDIBSection, once that
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| // has been done the output pin can fill the buffers with data which will
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| // then be handed to GDI through BitBlt calls and thereby remove one copy
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| 
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| class CImageAllocator : public CBaseAllocator
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| {
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| protected:
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| 
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|     CBaseFilter *m_pFilter;   // Delegate reference counts to
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|     CMediaType *m_pMediaType;           // Pointer to the current format
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| 
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|     // Used to create and delete samples
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| 
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|     HRESULT Alloc();
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|     void Free();
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| 
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|     // Manage the shared DIBSECTION and DCI/DirectDraw buffers
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| 
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|     HRESULT CreateDIB(LONG InSize,DIBDATA &DibData);
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|     STDMETHODIMP CheckSizes(__in ALLOCATOR_PROPERTIES *pRequest);
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|     virtual CImageSample *CreateImageSample(__in_bcount(Length) LPBYTE pData,LONG Length);
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| 
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| public:
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| 
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|     // Constructor and destructor
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| 
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|     CImageAllocator(__inout CBaseFilter *pFilter,__in_opt LPCTSTR pName,__inout HRESULT *phr);
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| #ifdef DEBUG
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|     ~CImageAllocator();
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| #endif
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| 
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|     STDMETHODIMP_(ULONG) NonDelegatingAddRef();
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|     STDMETHODIMP_(ULONG) NonDelegatingRelease();
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|     void NotifyMediaType(__in CMediaType *pMediaType);
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| 
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|     // Agree the number of buffers to be used and their size
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| 
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|     STDMETHODIMP SetProperties(
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|         __in ALLOCATOR_PROPERTIES *pRequest,
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|         __out ALLOCATOR_PROPERTIES *pActual);
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| };
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| 
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| 
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| // This class is a fairly specialised helper class for image renderers that
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| // have to create and manage palettes. The CBaseWindow class looks after
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| // realising palettes once they have been installed. This class can be used
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| // to create the palette handles from a media format (which must contain a
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| // VIDEOINFO structure in the format block). We try to make the palette an
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| // identity palette to maximise performance and also only change palettes
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| // if actually required to (we compare palette colours before updating).
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| // All the methods are virtual so that they can be overriden if so required
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| 
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| class CImagePalette
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| {
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| protected:
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| 
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|     CBaseWindow *m_pBaseWindow;             // Window to realise palette in
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|     CBaseFilter *m_pFilter;                 // Media filter to send events
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|     CDrawImage *m_pDrawImage;               // Object who will be drawing
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|     HPALETTE m_hPalette;                    // The palette handle we own
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| 
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| public:
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| 
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|     CImagePalette(__inout CBaseFilter *pBaseFilter,
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|                   __inout CBaseWindow *pBaseWindow,
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|                   __inout CDrawImage *pDrawImage);
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| 
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| #ifdef DEBUG
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|     virtual ~CImagePalette();
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| #endif
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| 
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|     static HPALETTE MakePalette(const VIDEOINFOHEADER *pVideoInfo, __in LPSTR szDevice);
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|     HRESULT RemovePalette();
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|     static HRESULT MakeIdentityPalette(__inout_ecount_full(iColours) PALETTEENTRY *pEntry,INT iColours, __in LPSTR szDevice);
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|     HRESULT CopyPalette(const CMediaType *pSrc,__out CMediaType *pDest);
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|     BOOL ShouldUpdate(const VIDEOINFOHEADER *pNewInfo,const VIDEOINFOHEADER *pOldInfo);
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|     HRESULT PreparePalette(const CMediaType *pmtNew,const CMediaType *pmtOld,__in LPSTR szDevice);
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| 
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|     BOOL DrawVideoImageHere(HDC hdc, IMediaSample *pMediaSample, __in LPRECT lprcSrc, __in LPRECT lprcDst)
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|     {
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|         return m_pDrawImage->DrawVideoImageHere(hdc, pMediaSample, lprcSrc,lprcDst);
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|     }
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| };
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| 
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| 
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| // Another helper class really for video based renderers. Most such renderers
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| // need to know what the display format is to some degree or another. This
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| // class initialises itself with the display format. The format can be asked
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| // for through GetDisplayFormat and various other accessor functions. If a
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| // filter detects a display format change (perhaps it gets a WM_DEVMODECHANGE
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| // message then it can call RefreshDisplayType to reset that format). Also
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| // many video renderers will want to check formats as they are proposed by
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| // source filters. This class provides methods to check formats and only
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| // accept those video formats that can be efficiently drawn using GDI calls
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| 
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| class CImageDisplay : public CCritSec
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| {
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| protected:
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| 
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|     // This holds the display format; biSize should not be too big, so we can
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|     // safely use the VIDEOINFO structure
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|     VIDEOINFO m_Display;
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| 
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|     static DWORD CountSetBits(const DWORD Field);
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|     static DWORD CountPrefixBits(const DWORD Field);
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|     static BOOL CheckBitFields(const VIDEOINFO *pInput);
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| 
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| public:
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| 
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|     // Constructor and destructor
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| 
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|     CImageDisplay();
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| 
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|     // Used to manage BITMAPINFOHEADERs and the display format
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| 
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|     const VIDEOINFO *GetDisplayFormat();
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|     HRESULT RefreshDisplayType(__in_opt LPSTR szDeviceName);
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|     static BOOL CheckHeaderValidity(const VIDEOINFO *pInput);
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|     static BOOL CheckPaletteHeader(const VIDEOINFO *pInput);
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|     BOOL IsPalettised();
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|     WORD GetDisplayDepth();
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| 
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|     // Provide simple video format type checking
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| 
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|     HRESULT CheckMediaType(const CMediaType *pmtIn);
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|     HRESULT CheckVideoType(const VIDEOINFO *pInput);
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|     HRESULT UpdateFormat(__inout VIDEOINFO *pVideoInfo);
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|     const DWORD *GetBitMasks(const VIDEOINFO *pVideoInfo);
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| 
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|     BOOL GetColourMask(__out DWORD *pMaskRed,
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|                        __out DWORD *pMaskGreen,
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|                        __out DWORD *pMaskBlue);
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| };
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| 
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| //  Convert a FORMAT_VideoInfo to FORMAT_VideoInfo2
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| STDAPI ConvertVideoInfoToVideoInfo2(__inout AM_MEDIA_TYPE *pmt);
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| 
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| //  Check a media type containing VIDEOINFOHEADER
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| STDAPI CheckVideoInfoType(const AM_MEDIA_TYPE *pmt);
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| 
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| //  Check a media type containing VIDEOINFOHEADER
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| STDAPI CheckVideoInfo2Type(const AM_MEDIA_TYPE *pmt);
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| 
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| #endif // __WINUTIL__
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| 
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