2025-01-22 16:18:30 +01:00

314 lines
10 KiB
Haxe

package kha.graphics4;
import kha.graphics4.FragmentShader;
import kha.graphics4.VertexData;
import kha.graphics4.VertexElement;
import kha.graphics4.VertexShader;
import kha.graphics4.VertexStructure;
@:headerCode("
#include <kinc/graphics4/graphics.h>
#include <kinc/graphics4/pipeline.h>
#include <kinc/graphics4/vertexstructure.h>
#include <khalib/g4.h>
")
@:cppFileCode("
static kinc_g4_compare_mode_t convertCompareMode(int mode) {
switch (mode) {
case 0:
return KINC_G4_COMPARE_ALWAYS;
case 1:
return KINC_G4_COMPARE_NEVER;
case 2:
return KINC_G4_COMPARE_EQUAL;
case 3:
return KINC_G4_COMPARE_NOT_EQUAL;
case 4:
return KINC_G4_COMPARE_LESS;
case 5:
return KINC_G4_COMPARE_LESS_EQUAL;
case 6:
return KINC_G4_COMPARE_GREATER;
case 7:
default:
return KINC_G4_COMPARE_GREATER_EQUAL;
}
}
static kinc_g4_stencil_action_t convertStencilAction(int action) {
switch (action) {
case 0:
return KINC_G4_STENCIL_KEEP;
case 1:
return KINC_G4_STENCIL_ZERO;
case 2:
return KINC_G4_STENCIL_REPLACE;
case 3:
return KINC_G4_STENCIL_INCREMENT;
case 4:
return KINC_G4_STENCIL_INCREMENT_WRAP;
case 5:
return KINC_G4_STENCIL_DECREMENT;
case 6:
return KINC_G4_STENCIL_DECREMENT_WRAP;
case 7:
default:
return KINC_G4_STENCIL_INVERT;
}
}
static kinc_g4_render_target_format_t convertColorAttachment(int format) {
switch (format) {
case 0:
return KINC_G4_RENDER_TARGET_FORMAT_32BIT;
case 1:
return KINC_G4_RENDER_TARGET_FORMAT_8BIT_RED;
case 2:
return KINC_G4_RENDER_TARGET_FORMAT_128BIT_FLOAT;
case 3:
return KINC_G4_RENDER_TARGET_FORMAT_16BIT_DEPTH;
case 4:
return KINC_G4_RENDER_TARGET_FORMAT_64BIT_FLOAT;
case 5:
return KINC_G4_RENDER_TARGET_FORMAT_32BIT_RED_FLOAT;
case 6:
default:
return KINC_G4_RENDER_TARGET_FORMAT_16BIT_RED_FLOAT;
}
}
")
@:headerClassCode("kinc_g4_pipeline_t pipeline;")
@:keep
class PipelineState extends PipelineStateBase {
public function new() {
super();
untyped __cpp__("kinc_g4_pipeline_init(&pipeline);");
}
public function delete(): Void {
untyped __cpp__("kinc_g4_pipeline_destroy(&pipeline);");
}
@:functionCode("
pipeline.vertex_shader = &vertexShader->shader;
pipeline.fragment_shader = &fragmentShader->shader;
if (geometryShader != null()) pipeline.geometry_shader = &geometryShader->shader;
if (tessellationControlShader != null()) pipeline.tessellation_control_shader = &tessellationControlShader->shader;
if (tessellationEvaluationShader != null()) pipeline.tessellation_evaluation_shader = &tessellationEvaluationShader->shader;
kinc_g4_vertex_structure_t s0, s1, s2, s3;
kinc_g4_vertex_structure_t* structures2[4] = { &s0, &s1, &s2, &s3 };
::kha::graphics4::VertexStructure* structures[4] = { &structure0, &structure1, &structure2, &structure3 };
for (int i1 = 0; i1 < size; ++i1) {
kinc_g4_vertex_structure_init(structures2[i1]);
structures2[i1]->instanced = (*structures[i1])->instanced;
for (int i2 = 0; i2 < (*structures[i1])->size(); ++i2) {
kinc_g4_vertex_data_t data = kha_convert_vertex_data((*structures[i1])->get(i2)->data);
pipeline.input_layout[i1] = structures2[i1];
kinc_g4_vertex_structure_add(pipeline.input_layout[i1], (*structures[i1])->get(i2)->name, data);
}
}
for (int i = size; i < 16; ++i) {
pipeline.input_layout[i] = nullptr;
}
kinc_g4_pipeline_compile(&pipeline);
")
function linkWithStructures2(structure0: VertexStructure, structure1: VertexStructure, structure2: VertexStructure, structure3: VertexStructure,
size: Int): Void {}
static function getDepthBufferBits(depthAndStencil: DepthStencilFormat): Int {
return switch (depthAndStencil) {
case NoDepthAndStencil: 0;
case DepthOnly: 24;
case DepthAutoStencilAuto: 24;
case Depth24Stencil8: 24;
case Depth32Stencil8: 32;
case Depth16: 16;
}
}
static function getStencilBufferBits(depthAndStencil: DepthStencilFormat): Int {
return switch (depthAndStencil) {
case NoDepthAndStencil: 0;
case DepthOnly: 0;
case DepthAutoStencilAuto: 8;
case Depth24Stencil8: 8;
case Depth32Stencil8: 8;
case Depth16: 0;
}
}
public function compile(): Void {
var stencilReferenceValue = switch (this.stencilReferenceValue) {
case Static(value): value;
default: 0;
}
setStates(cullMode, depthMode, stencilFrontMode, stencilFrontBothPass, stencilFrontDepthFail, stencilFrontFail, stencilBackMode, stencilBackBothPass,
stencilBackDepthFail, stencilBackFail, depthWrite, stencilReferenceValue, getBlendFactor(blendSource), getBlendFactor(blendDestination),
getBlendOperation(blendOperation), getBlendFactor(alphaBlendSource), getBlendFactor(alphaBlendDestination),
getBlendOperation(alphaBlendOperation), getDepthBufferBits(depthStencilAttachment), getStencilBufferBits(depthStencilAttachment));
linkWithStructures2(inputLayout.length > 0 ? inputLayout[0] : null, inputLayout.length > 1 ? inputLayout[1] : null,
inputLayout.length > 2 ? inputLayout[2] : null, inputLayout.length > 3 ? inputLayout[3] : null, inputLayout.length);
}
public function getConstantLocation(name: String): kha.graphics4.ConstantLocation {
var location = new kha.kore.graphics4.ConstantLocation();
initConstantLocation(location, name);
return location;
}
@:functionCode("location->location = kinc_g4_pipeline_get_constant_location(&pipeline, name.c_str());")
function initConstantLocation(location: kha.kore.graphics4.ConstantLocation, name: String): Void {}
public function getTextureUnit(name: String): kha.graphics4.TextureUnit {
var unit = new kha.kore.graphics4.TextureUnit();
initTextureUnit(unit, name);
return unit;
}
@:functionCode("unit->unit = kinc_g4_pipeline_get_texture_unit(&pipeline, name.c_str());")
function initTextureUnit(unit: kha.kore.graphics4.TextureUnit, name: String): Void {}
static function getBlendFactor(factor: BlendingFactor): Int {
switch (factor) {
case BlendOne, Undefined:
return 0;
case BlendZero:
return 1;
case SourceAlpha:
return 2;
case DestinationAlpha:
return 3;
case InverseSourceAlpha:
return 4;
case InverseDestinationAlpha:
return 5;
case SourceColor:
return 6;
case DestinationColor:
return 7;
case InverseSourceColor:
return 8;
case InverseDestinationColor:
return 9;
default:
return 0;
}
}
static function getBlendOperation(factor: BlendingOperation): Int {
switch (factor) {
case Add:
return 0;
case Subtract:
return 1;
case ReverseSubtract:
return 2;
case Min:
return 3;
case Max:
return 4;
default:
return 0;
}
}
@:functionCode("
switch (cullMode) {
case 0:
pipeline.cull_mode = KINC_G4_CULL_CLOCKWISE;
break;
case 1:
pipeline.cull_mode = KINC_G4_CULL_COUNTER_CLOCKWISE;
break;
case 2:
pipeline.cull_mode = KINC_G4_CULL_NOTHING;
break;
}
pipeline.depth_mode = convertCompareMode(depthMode);
pipeline.depth_write = depthWrite;
pipeline.stencil_front_mode = convertCompareMode(stencilFrontMode);
pipeline.stencil_front_both_pass = convertStencilAction(stencilFrontBothPass);
pipeline.stencil_front_depth_fail = convertStencilAction(stencilFrontDepthFail);
pipeline.stencil_front_fail = convertStencilAction(stencilFrontFail);
pipeline.stencil_back_mode = convertCompareMode(stencilBackMode);
pipeline.stencil_back_both_pass = convertStencilAction(stencilBackBothPass);
pipeline.stencil_back_depth_fail = convertStencilAction(stencilBackDepthFail);
pipeline.stencil_back_fail = convertStencilAction(stencilBackFail);
pipeline.stencil_reference_value = stencilReferenceValue;
pipeline.stencil_read_mask = stencilReadMask;
pipeline.stencil_write_mask = stencilWriteMask;
pipeline.blend_source = (kinc_g4_blending_factor_t)blendSource;
pipeline.blend_destination = (kinc_g4_blending_factor_t)blendDestination;
pipeline.blend_operation = (kinc_g4_blending_operation_t)blendOperation;
pipeline.alpha_blend_source = (kinc_g4_blending_factor_t)alphaBlendSource;
pipeline.alpha_blend_destination = (kinc_g4_blending_factor_t)alphaBlendDestination;
pipeline.alpha_blend_operation = (kinc_g4_blending_operation_t)alphaBlendOperation;
for (int i = 0; i < 8; ++i) {
pipeline.color_write_mask_red[i] = colorWriteMasksRed[i];
pipeline.color_write_mask_green[i] = colorWriteMasksGreen[i];
pipeline.color_write_mask_blue[i] = colorWriteMasksBlue[i];
pipeline.color_write_mask_alpha[i] = colorWriteMasksAlpha[i];
}
pipeline.color_attachment_count = colorAttachmentCount;
for (int i = 0; i < 8; ++i) {
pipeline.color_attachment[i] = convertColorAttachment(colorAttachments[i]);
}
pipeline.depth_attachment_bits = depthAttachmentBits;
pipeline.stencil_attachment_bits = stencilAttachmentBits;
pipeline.conservative_rasterization = conservativeRasterization;
")
function setStates(cullMode: Int, depthMode: Int, stencilFrontMode: Int, stencilFrontBothPass: Int, stencilFrontDepthFail: Int, stencilFrontFail: Int,
stencilBackMode: Int, stencilBackBothPass: Int, stencilBackDepthFail: Int, stencilBackFail: Int, depthWrite: Bool, stencilReferenceValue: Int,
blendSource: Int, blendDestination: Int, blendOperation: Int, alphaBlendSource: Int, alphaBlendDestination: Int, alphaBlendOperation: Int,
depthAttachmentBits: Int, stencilAttachmentBits: Int): Void {}
@:functionCode("kinc_g4_set_pipeline(&pipeline);")
function set2(): Void {}
public function set(): Void {
set2();
}
@:noCompletion
public static function _unused1(): VertexElement {
return null;
}
@:noCompletion
public static function _unused2(): VertexData {
return VertexData.Float32_1X;
}
@:noCompletion
public static function _unused3(): VertexShader {
return null;
}
@:noCompletion
public static function _unused4(): FragmentShader {
return null;
}
@:noCompletion
public static function _unused5(): GeometryShader {
return null;
}
@:noCompletion
public static function _unused6(): TessellationControlShader {
return null;
}
@:noCompletion
public static function _unused7(): TessellationEvaluationShader {
return null;
}
}