120 lines
3.7 KiB
Haxe
120 lines
3.7 KiB
Haxe
/*
|
|
* Copyright (C)2005-2019 Haxe Foundation
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
|
|
* DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
package;
|
|
|
|
class Math {
|
|
public static var PI(get, null):Float;
|
|
|
|
static inline function get_PI():Float
|
|
return lua.Math.pi;
|
|
|
|
public static var NEGATIVE_INFINITY(get, null):Float;
|
|
|
|
static inline function get_NEGATIVE_INFINITY():Float
|
|
return -lua.Math.huge;
|
|
|
|
public static var POSITIVE_INFINITY(get, null):Float;
|
|
|
|
static inline function get_POSITIVE_INFINITY():Float
|
|
return lua.Math.huge;
|
|
|
|
public static var NaN(get, null):Float;
|
|
|
|
// Note: this has to be an untyped literal, otherwise the compiler tries
|
|
// to unify it to an Int, which defeats useful numeric reflection behavior.
|
|
static inline function get_NaN():Float
|
|
return untyped __lua__("(0/0)");
|
|
|
|
public static function isNaN(f:Float):Bool
|
|
return (f != f);
|
|
|
|
public static function isFinite(f:Float):Bool {
|
|
return (f > Math.NEGATIVE_INFINITY && f < Math.POSITIVE_INFINITY);
|
|
}
|
|
|
|
public static inline function abs(v:Float):Float
|
|
return lua.Math.abs(v);
|
|
|
|
public static inline function acos(v:Float):Float
|
|
return lua.Math.acos(v);
|
|
|
|
public static inline function asin(v:Float):Float
|
|
return lua.Math.asin(v);
|
|
|
|
public static inline function atan(v:Float):Float
|
|
return lua.Math.atan(v);
|
|
|
|
public static inline function ceil(v:Float):Int
|
|
return lua.Math.ceil(v);
|
|
|
|
public static inline function cos(v:Float):Float
|
|
return lua.Math.cos(v);
|
|
|
|
public static inline function exp(v:Float):Float
|
|
return lua.Math.exp(v);
|
|
|
|
public static inline function sin(v:Float):Float
|
|
return lua.Math.sin(v);
|
|
|
|
public static inline function sqrt(v:Float):Float
|
|
return lua.Math.sqrt(v);
|
|
|
|
public static inline function tan(v:Float):Float
|
|
return lua.Math.tan(v);
|
|
|
|
public static inline function floor(v:Float):Int
|
|
return lua.Math.floor(v);
|
|
|
|
public static inline function log(v:Float):Float
|
|
return lua.Math.log(v);
|
|
|
|
public static inline function random():Float
|
|
return untyped __define_feature__("Math.random", lua.Math.random());
|
|
|
|
public static inline function atan2(y:Float, x:Float):Float
|
|
return lua.Math.atan2(y, x);
|
|
|
|
public static function max(a:Float, b:Float):Float {
|
|
return Math.isNaN(a) || Math.isNaN(b) ? Math.NaN : lua.Math.max(a, b);
|
|
}
|
|
|
|
public static function min(a:Float, b:Float):Float {
|
|
return Math.isNaN(a) || Math.isNaN(b) ? Math.NaN : lua.Math.min(a, b);
|
|
}
|
|
|
|
public static inline function pow(v:Float, exp:Float):Float
|
|
return lua.Math.pow(v, exp);
|
|
|
|
public static inline function round(v:Float):Int
|
|
return Math.floor(v + 0.5);
|
|
|
|
public static inline function ffloor(v:Float):Float
|
|
return floor(v);
|
|
|
|
public static inline function fceil(v:Float):Float
|
|
return ceil(v);
|
|
|
|
public static inline function fround(v:Float):Float
|
|
return round(v);
|
|
}
|