585 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			585 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
package kha;
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import haxe.io.Bytes;
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import js.Browser;
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import js.lib.Uint8Array;
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import js.lib.Uint16Array;
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import js.lib.Float32Array;
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import js.html.VideoElement;
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import js.html.webgl.GL;
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import js.html.webgl.Framebuffer;
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import js.html.webgl.Renderbuffer;
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import js.html.webgl.Texture;
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import kha.graphics4.TextureFormat;
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import kha.graphics4.DepthStencilFormat;
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import kha.js.graphics4.Graphics;
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class WebGLImage extends Image {
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	public var image: Dynamic;
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	public var video: VideoElement;
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	static var context: js.html.CanvasRenderingContext2D;
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	var data: js.html.ImageData;
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	var myWidth: Int;
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	var myHeight: Int;
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	var myFormat: TextureFormat;
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	var renderTarget: Bool;
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	var samples: Int;
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	public var frameBuffer: Framebuffer = null;
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	public var renderBuffer: Renderbuffer = null;
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	public var texture: Texture = null;
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	public var depthTexture: Texture = null;
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	public var MSAAFrameBuffer: Framebuffer = null;
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	var MSAAColorBuffer: Renderbuffer;
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	var MSAADepthBuffer: Renderbuffer;
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	var graphics1: kha.graphics1.Graphics;
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	var graphics2: kha.graphics2.Graphics;
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	var graphics4: kha.graphics4.Graphics;
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	var depthStencilFormat: DepthStencilFormat;
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	var readable: Bool;
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	// WebGL2 constants
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	static inline var GL_RGBA16F = 0x881A;
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	static inline var GL_RGBA32F = 0x8814;
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	static inline var GL_R16F = 0x822D;
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	static inline var GL_R32F = 0x822E;
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	static inline var GL_RED = 0x1903;
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	static inline var GL_DEPTH_COMPONENT24 = 0x81A6;
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	static inline var GL_DEPTH24_STENCIL8 = 0x88F0;
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	static inline var GL_DEPTH32F_STENCIL8 = 0x8CAD;
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	static var canvas: js.html.CanvasElement;
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	public static function init() {
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		if (context == null) {
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			// create only once
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			canvas = Browser.document.createCanvasElement();
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			if (canvas != null) {
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				context = canvas.getContext("2d");
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				canvas.width = 4096;
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				canvas.height = 4096;
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				context.globalCompositeOperation = "copy";
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			}
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		}
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	}
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	public function new(width: Int, height: Int, format: TextureFormat, renderTarget: Bool, depthStencilFormat: DepthStencilFormat, samples: Int,
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			readable: Bool) {
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		myWidth = width;
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		myHeight = height;
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		myFormat = format;
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		this.renderTarget = renderTarget;
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		this.samples = samples;
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		this.readable = readable;
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		image = null;
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		video = null;
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		this.depthStencilFormat = depthStencilFormat;
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		init();
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		if (renderTarget)
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			createTexture();
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	}
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	override function get_g1(): kha.graphics1.Graphics {
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		if (graphics1 == null) {
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			graphics1 = new kha.graphics2.Graphics1(this);
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		}
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		return graphics1;
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	}
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	override function get_g2(): kha.graphics2.Graphics {
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		if (graphics2 == null) {
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			graphics2 = new kha.js.graphics4.Graphics2(this);
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		}
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		return graphics2;
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	}
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	override function get_g4(): kha.graphics4.Graphics {
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		if (graphics4 == null) {
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			graphics4 = new Graphics(this);
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		}
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		return graphics4;
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	}
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	override function get_width(): Int {
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		return myWidth;
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	}
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	override function get_height(): Int {
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		return myHeight;
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	}
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	override function get_format(): TextureFormat {
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		return myFormat;
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	}
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	override function get_realWidth(): Int {
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		return myWidth;
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	}
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	override function get_realHeight(): Int {
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		return myHeight;
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	}
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	override function get_stride(): Int {
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		return formatByteSize(myFormat) * width;
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	}
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	override public function isOpaque(x: Int, y: Int): Bool {
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		if (data == null) {
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			if (context == null)
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				return true;
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			else
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				createImageData();
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		}
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		return (data.data[y * Std.int(image.width) * 4 + x * 4 + 3] != 0);
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	}
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	override public function at(x: Int, y: Int): Color {
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		if (bytes != null) {
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			var r = bytes.get(y * width * 4 + x * 4);
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			var g = bytes.get(y * width * 4 + x * 4 + 1);
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			var b = bytes.get(y * width * 4 + x * 4 + 2);
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			var a = bytes.get(y * width * 4 + x * 4 + 3);
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			return Color.fromValue((a << 24) | (r << 16) | (g << 8) | b);
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		}
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		else {
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			if (data == null) {
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				if (context == null)
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					return Color.Black;
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				else
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					createImageData();
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			}
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			var r = data.data[y * width * 4 + x * 4];
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			var g = data.data[y * width * 4 + x * 4 + 1];
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			var b = data.data[y * width * 4 + x * 4 + 2];
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			var a = data.data[y * width * 4 + x * 4 + 3];
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			return Color.fromValue((a << 24) | (r << 16) | (g << 8) | b);
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		}
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	}
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	function createImageData() {
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		if (Std.isOfType(image, Uint8Array)) {
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			data = new js.html.ImageData(new js.lib.Uint8ClampedArray(image.buffer), this.width, this.height);
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		}
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		else {
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			if (this.width > canvas.width || this.height > canvas.height) {
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				var cw = canvas.width;
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				var ch = canvas.height;
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				while (this.width > cw || this.height > ch) {
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					cw *= 2;
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					ch *= 2;
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				}
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				canvas.width = cw;
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				canvas.height = ch;
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			}
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			context.strokeStyle = "rgba(0,0,0,0)";
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			context.fillStyle = "rgba(0,0,0,0)";
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			context.fillRect(0, 0, image.width, image.height);
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			context.drawImage(image, 0, 0, image.width, image.height, 0, 0, image.width, image.height);
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			data = context.getImageData(0, 0, image.width, image.height);
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		}
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	}
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	static function upperPowerOfTwo(v: Int): Int {
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		v--;
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		v |= v >>> 1;
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		v |= v >>> 2;
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		v |= v >>> 4;
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		v |= v >>> 8;
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		v |= v >>> 16;
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		v++;
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		return v;
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	}
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	public function createTexture(): Void {
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		if (SystemImpl.gl == null)
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			return;
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		texture = SystemImpl.gl.createTexture();
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		// texture.image = image;
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		SystemImpl.gl.bindTexture(GL.TEXTURE_2D, texture);
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		// Sys.gl.pixelStorei(Sys.gl.UNPACK_FLIP_Y_WEBGL, true);
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		SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MAG_FILTER, GL.LINEAR);
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		SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER, GL.LINEAR);
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		SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_S, GL.CLAMP_TO_EDGE);
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		SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_T, GL.CLAMP_TO_EDGE);
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		if (renderTarget) {
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			frameBuffer = SystemImpl.gl.createFramebuffer();
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			SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
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			switch (myFormat) {
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				case DEPTH16:
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					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL.DEPTH_COMPONENT16 : GL.DEPTH_COMPONENT, realWidth, realHeight, 0,
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						GL.DEPTH_COMPONENT, GL.UNSIGNED_SHORT, null);
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				case RGBA128:
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					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_RGBA32F : GL.RGBA, realWidth, realHeight, 0, GL.RGBA, GL.FLOAT, null);
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				case RGBA64:
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					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_RGBA16F : GL.RGBA, realWidth, realHeight, 0, GL.RGBA,
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						SystemImpl.halfFloat.HALF_FLOAT_OES, null);
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				case RGBA32:
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					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, realWidth, realHeight, 0, GL.RGBA, GL.UNSIGNED_BYTE, null);
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				case A32:
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					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_R32F : GL.ALPHA, realWidth, realHeight, 0,
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						SystemImpl.gl2 ? GL_RED : GL.ALPHA, GL.FLOAT, null);
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				case A16:
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					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_R16F : GL.ALPHA, realWidth, realHeight, 0,
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						SystemImpl.gl2 ? GL_RED : GL.ALPHA, SystemImpl.halfFloat.HALF_FLOAT_OES, null);
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				default:
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					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, realWidth, realHeight, 0, GL.RGBA, GL.UNSIGNED_BYTE, null);
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			}
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			if (myFormat == DEPTH16) {
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				SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MAG_FILTER, GL.NEAREST);
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				SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER, GL.NEAREST);
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				SystemImpl.gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.DEPTH_ATTACHMENT, GL.TEXTURE_2D, texture, 0);
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				// Some WebGL implementations throw incomplete framebuffer error, create color attachment
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				if (!SystemImpl.gl2) {
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					var colortex = SystemImpl.gl.createTexture();
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					SystemImpl.gl.bindTexture(GL.TEXTURE_2D, colortex);
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					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, realWidth, realHeight, 0, GL.RGBA, GL.UNSIGNED_BYTE, null);
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					SystemImpl.gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.COLOR_ATTACHMENT0, GL.TEXTURE_2D, colortex, 0);
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					SystemImpl.gl.bindTexture(GL.TEXTURE_2D, texture);
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				}
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			}
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			else {
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				if (samples > 1 && SystemImpl.gl2) {
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					MSAAFrameBuffer = SystemImpl.gl.createFramebuffer();
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					MSAAColorBuffer = SystemImpl.gl.createRenderbuffer();
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					SystemImpl.gl.bindRenderbuffer(GL.RENDERBUFFER, MSAAColorBuffer);
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					var MSAAFormat = switch (myFormat) {
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						case RGBA128:
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							untyped SystemImpl.gl.RGBA32F;
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						case RGBA64:
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							untyped SystemImpl.gl.RGBA16F;
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						case RGBA32:
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							untyped SystemImpl.gl.RGBA8;
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						case A32:
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							GL_R32F;
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						case A16:
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							GL_R16F;
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						default:
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							untyped SystemImpl.gl.RGBA8;
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					};
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					untyped SystemImpl.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, MSAAFormat, realWidth, realHeight);
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					SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
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					SystemImpl.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, GL.COLOR_ATTACHMENT0, GL.RENDERBUFFER, MSAAColorBuffer);
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					SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, MSAAFrameBuffer);
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				}
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				SystemImpl.gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.COLOR_ATTACHMENT0, GL.TEXTURE_2D, texture, 0);
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				SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, null);
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			}
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			initDepthStencilBuffer(depthStencilFormat);
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			var e = SystemImpl.gl.checkFramebufferStatus(GL.FRAMEBUFFER);
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			if (e != GL.FRAMEBUFFER_COMPLETE) {
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				trace("checkframebufferStatus error " + e);
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			}
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			SystemImpl.gl.bindRenderbuffer(GL.RENDERBUFFER, null);
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			SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, null);
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		}
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		else if (video != null) {
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			SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, GL.RGBA, GL.UNSIGNED_BYTE, video);
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		}
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		else {
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			switch (myFormat) {
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				case RGBA128:
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					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_RGBA32F : GL.RGBA, myWidth, myHeight, 0, GL.RGBA, GL.FLOAT, image);
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				case RGBA64:
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					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_RGBA16F : GL.RGBA, myWidth, myHeight, 0, GL.RGBA,
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						SystemImpl.halfFloat.HALF_FLOAT_OES, image);
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				case RGBA32:
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					if (Std.isOfType(image, Uint8Array)) {
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						SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, myWidth, myHeight, 0, GL.RGBA, GL.UNSIGNED_BYTE, image);
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					}
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					else {
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						SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, GL.RGBA, GL.UNSIGNED_BYTE, image);
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					}
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				case A32:
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					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_R32F : GL.ALPHA, myWidth, myHeight, 0, SystemImpl.gl2 ? GL_RED : GL.ALPHA,
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						GL.FLOAT, image);
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				case A16:
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					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_R16F : GL.ALPHA, myWidth, myHeight, 0, SystemImpl.gl2 ? GL_RED : GL.ALPHA,
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						SystemImpl.halfFloat.HALF_FLOAT_OES, image);
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				case L8:
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					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.LUMINANCE, myWidth, myHeight, 0, GL.LUMINANCE, GL.UNSIGNED_BYTE, image);
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				default:
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					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, GL.RGBA, GL.UNSIGNED_BYTE, image);
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			}
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		}
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		SystemImpl.gl.bindTexture(GL.TEXTURE_2D, null);
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	}
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	function initDepthStencilBuffer(depthStencilFormat: DepthStencilFormat) {
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		switch (depthStencilFormat) {
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			case NoDepthAndStencil:
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			case DepthOnly, Depth16:
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				{
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					if (SystemImpl.depthTexture == null) {
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						renderBuffer = SystemImpl.gl.createRenderbuffer();
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						SystemImpl.gl.bindRenderbuffer(GL.RENDERBUFFER, renderBuffer);
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						SystemImpl.gl.renderbufferStorage(GL.RENDERBUFFER, GL.DEPTH_COMPONENT16, realWidth, realHeight);
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						SystemImpl.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, GL.DEPTH_ATTACHMENT, GL.RENDERBUFFER, renderBuffer);
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					}
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					else {
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						depthTexture = SystemImpl.gl.createTexture();
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						SystemImpl.gl.bindTexture(GL.TEXTURE_2D, depthTexture);
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						if (depthStencilFormat == DepthOnly)
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							SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_DEPTH_COMPONENT24 : GL.DEPTH_COMPONENT, realWidth, realHeight, 0,
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								GL.DEPTH_COMPONENT, GL.UNSIGNED_INT, null);
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						else
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							SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL.DEPTH_COMPONENT16 : GL.DEPTH_COMPONENT, realWidth, realHeight, 0,
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								GL.DEPTH_COMPONENT, GL.UNSIGNED_SHORT, null);
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						SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MAG_FILTER, GL.NEAREST);
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						SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER, GL.NEAREST);
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						SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_S, GL.CLAMP_TO_EDGE);
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						SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_T, GL.CLAMP_TO_EDGE);
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						SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
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						if (samples > 1 && SystemImpl.gl2) {
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							MSAADepthBuffer = SystemImpl.gl.createRenderbuffer();
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							SystemImpl.gl.bindRenderbuffer(GL.RENDERBUFFER, MSAADepthBuffer);
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							if (depthStencilFormat == DepthOnly)
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								untyped SystemImpl.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, GL_DEPTH_COMPONENT24, realWidth, realHeight);
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							else
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								untyped SystemImpl.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, GL.DEPTH_COMPONENT16, realWidth, realHeight);
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							SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
 | 
						|
							SystemImpl.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, GL.DEPTH_ATTACHMENT, GL.RENDERBUFFER, MSAADepthBuffer);
 | 
						|
							SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, MSAAFrameBuffer);
 | 
						|
						}
 | 
						|
						SystemImpl.gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.DEPTH_ATTACHMENT, GL.TEXTURE_2D, depthTexture, 0);
 | 
						|
						SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, null);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			case DepthAutoStencilAuto, Depth24Stencil8, Depth32Stencil8:
 | 
						|
				if (SystemImpl.depthTexture == null) {
 | 
						|
					renderBuffer = SystemImpl.gl.createRenderbuffer();
 | 
						|
					SystemImpl.gl.bindRenderbuffer(GL.RENDERBUFFER, renderBuffer);
 | 
						|
					SystemImpl.gl.renderbufferStorage(GL.RENDERBUFFER, GL.DEPTH_STENCIL, realWidth, realHeight);
 | 
						|
					SystemImpl.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, GL.DEPTH_STENCIL_ATTACHMENT, GL.RENDERBUFFER, renderBuffer);
 | 
						|
				}
 | 
						|
				else {
 | 
						|
					depthTexture = SystemImpl.gl.createTexture();
 | 
						|
					SystemImpl.gl.bindTexture(GL.TEXTURE_2D, depthTexture);
 | 
						|
					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_DEPTH24_STENCIL8 : GL.DEPTH_STENCIL, realWidth, realHeight, 0,
 | 
						|
						GL.DEPTH_STENCIL, SystemImpl.depthTexture.UNSIGNED_INT_24_8_WEBGL, null);
 | 
						|
					SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MAG_FILTER, GL.NEAREST);
 | 
						|
					SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER, GL.NEAREST);
 | 
						|
					SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_S, GL.CLAMP_TO_EDGE);
 | 
						|
					SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_T, GL.CLAMP_TO_EDGE);
 | 
						|
					SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
 | 
						|
					if (samples > 1 && SystemImpl.gl2) {
 | 
						|
						MSAADepthBuffer = SystemImpl.gl.createRenderbuffer();
 | 
						|
						SystemImpl.gl.bindRenderbuffer(GL.RENDERBUFFER, MSAADepthBuffer);
 | 
						|
						untyped SystemImpl.gl.renderbufferStorageMultisample(GL.RENDERBUFFER, samples, GL_DEPTH24_STENCIL8, realWidth, realHeight);
 | 
						|
						SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
 | 
						|
						SystemImpl.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, GL.DEPTH_STENCIL_ATTACHMENT, GL.RENDERBUFFER, MSAADepthBuffer);
 | 
						|
						SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, MSAAFrameBuffer);
 | 
						|
					}
 | 
						|
					SystemImpl.gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.DEPTH_STENCIL_ATTACHMENT, GL.TEXTURE_2D, depthTexture, 0);
 | 
						|
				}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	public function set(stage: Int): Void {
 | 
						|
		SystemImpl.gl.activeTexture(GL.TEXTURE0 + stage);
 | 
						|
		SystemImpl.gl.bindTexture(GL.TEXTURE_2D, texture);
 | 
						|
		if (video != null)
 | 
						|
			SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, GL.RGBA, GL.UNSIGNED_BYTE, video);
 | 
						|
	}
 | 
						|
 | 
						|
	public function setDepth(stage: Int): Void {
 | 
						|
		SystemImpl.gl.activeTexture(GL.TEXTURE0 + stage);
 | 
						|
		SystemImpl.gl.bindTexture(GL.TEXTURE_2D, depthTexture);
 | 
						|
	}
 | 
						|
 | 
						|
	override public function setDepthStencilFrom(image: Image): Void {
 | 
						|
		depthTexture = cast(image, WebGLImage).depthTexture;
 | 
						|
		SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
 | 
						|
		SystemImpl.gl.framebufferTexture2D(GL.FRAMEBUFFER, GL.DEPTH_ATTACHMENT, GL.TEXTURE_2D, depthTexture, 0);
 | 
						|
		if (samples > 1 && SystemImpl.gl2) {
 | 
						|
			MSAADepthBuffer = cast(image, WebGLImage).MSAADepthBuffer;
 | 
						|
			SystemImpl.gl.framebufferRenderbuffer(GL.FRAMEBUFFER, GL.DEPTH_ATTACHMENT, GL.RENDERBUFFER, MSAADepthBuffer);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	static function formatByteSize(format: TextureFormat): Int {
 | 
						|
		return switch (format) {
 | 
						|
			case RGBA32: 4;
 | 
						|
			case L8: 1;
 | 
						|
			case RGBA128: 16;
 | 
						|
			case DEPTH16: 2;
 | 
						|
			case RGBA64: 8;
 | 
						|
			case A32: 4;
 | 
						|
			case A16: 2;
 | 
						|
			default: 4;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	public function bytesToArray(bytes: Bytes): js.lib.ArrayBufferView {
 | 
						|
		return switch (myFormat) {
 | 
						|
			case RGBA32, L8:
 | 
						|
				new Uint8Array(bytes.getData());
 | 
						|
			case RGBA128, RGBA64, A32, A16:
 | 
						|
				new Float32Array(bytes.getData());
 | 
						|
			default:
 | 
						|
				new Uint8Array(bytes.getData());
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	public var bytes: Bytes;
 | 
						|
 | 
						|
	override public function lock(level: Int = 0): Bytes {
 | 
						|
		bytes = Bytes.alloc(formatByteSize(myFormat) * width * height);
 | 
						|
		return bytes;
 | 
						|
	}
 | 
						|
 | 
						|
	override public function unlock(): Void {
 | 
						|
		data = null;
 | 
						|
		image = null;
 | 
						|
 | 
						|
		if (SystemImpl.gl != null) {
 | 
						|
			texture = SystemImpl.gl.createTexture();
 | 
						|
			// texture.image = image;
 | 
						|
			SystemImpl.gl.bindTexture(GL.TEXTURE_2D, texture);
 | 
						|
			// Sys.gl.pixelStorei(Sys.gl.UNPACK_FLIP_Y_WEBGL, true);
 | 
						|
 | 
						|
			SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MAG_FILTER, GL.LINEAR);
 | 
						|
			SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_MIN_FILTER, GL.LINEAR);
 | 
						|
			SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_S, GL.CLAMP_TO_EDGE);
 | 
						|
			SystemImpl.gl.texParameteri(GL.TEXTURE_2D, GL.TEXTURE_WRAP_T, GL.CLAMP_TO_EDGE);
 | 
						|
 | 
						|
			switch (myFormat) {
 | 
						|
				case L8:
 | 
						|
					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.LUMINANCE, width, height, 0, GL.LUMINANCE, GL.UNSIGNED_BYTE, bytesToArray(bytes));
 | 
						|
 | 
						|
					if (SystemImpl.ie && SystemImpl.gl.getError() == 1282) { // no LUMINANCE support in IE11
 | 
						|
						var rgbaBytes = Bytes.alloc(width * height * 4);
 | 
						|
						for (y in 0...height)
 | 
						|
							for (x in 0...width) {
 | 
						|
								var value = bytes.get(y * width + x);
 | 
						|
								rgbaBytes.set(y * width * 4 + x * 4 + 0, value);
 | 
						|
								rgbaBytes.set(y * width * 4 + x * 4 + 1, value);
 | 
						|
								rgbaBytes.set(y * width * 4 + x * 4 + 2, value);
 | 
						|
								rgbaBytes.set(y * width * 4 + x * 4 + 3, 255);
 | 
						|
							}
 | 
						|
						SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, width, height, 0, GL.RGBA, GL.UNSIGNED_BYTE, bytesToArray(rgbaBytes));
 | 
						|
					}
 | 
						|
				case RGBA128:
 | 
						|
					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_RGBA32F : GL.RGBA, width, height, 0, GL.RGBA, GL.FLOAT,
 | 
						|
						bytesToArray(bytes));
 | 
						|
				case RGBA64:
 | 
						|
					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_RGBA16F : GL.RGBA, width, height, 0, GL.RGBA,
 | 
						|
						SystemImpl.halfFloat.HALF_FLOAT_OES, bytesToArray(bytes));
 | 
						|
				case A32:
 | 
						|
					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_R32F : GL.ALPHA, width, height, 0, SystemImpl.gl2 ? GL_RED : GL.ALPHA,
 | 
						|
						GL.FLOAT, bytesToArray(bytes));
 | 
						|
				case A16:
 | 
						|
					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, SystemImpl.gl2 ? GL_R16F : GL.ALPHA, width, height, 0, SystemImpl.gl2 ? GL_RED : GL.ALPHA,
 | 
						|
						SystemImpl.halfFloat.HALF_FLOAT_OES, bytesToArray(bytes));
 | 
						|
				case RGBA32:
 | 
						|
					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, width, height, 0, GL.RGBA, GL.UNSIGNED_BYTE, bytesToArray(bytes));
 | 
						|
				default:
 | 
						|
					SystemImpl.gl.texImage2D(GL.TEXTURE_2D, 0, GL.RGBA, width, height, 0, GL.RGBA, GL.UNSIGNED_BYTE, bytesToArray(bytes));
 | 
						|
			}
 | 
						|
 | 
						|
			SystemImpl.gl.bindTexture(GL.TEXTURE_2D, null);
 | 
						|
 | 
						|
			if (!readable) {
 | 
						|
				bytes = null;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	var pixels: js.lib.ArrayBufferView = null;
 | 
						|
 | 
						|
	override public function getPixels(): Bytes {
 | 
						|
		if (frameBuffer == null)
 | 
						|
			return null;
 | 
						|
		if (pixels == null) {
 | 
						|
			switch (myFormat) {
 | 
						|
				case RGBA128, A32:
 | 
						|
					pixels = new Float32Array(Std.int(formatByteSize(myFormat) / 4) * width * height);
 | 
						|
				case RGBA64, A16:
 | 
						|
					pixels = new Uint16Array(Std.int(formatByteSize(myFormat) / 2) * width * height);
 | 
						|
				case RGBA32, L8:
 | 
						|
					pixels = new Uint8Array(formatByteSize(myFormat) * width * height);
 | 
						|
				default:
 | 
						|
					pixels = new Uint8Array(formatByteSize(myFormat) * width * height);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		SystemImpl.gl.bindFramebuffer(GL.FRAMEBUFFER, frameBuffer);
 | 
						|
		switch (myFormat) {
 | 
						|
			case RGBA128:
 | 
						|
				SystemImpl.gl.readPixels(0, 0, myWidth, myHeight, GL.RGBA, GL.FLOAT, pixels);
 | 
						|
			case RGBA64:
 | 
						|
				SystemImpl.gl.readPixels(0, 0, myWidth, myHeight, GL.RGBA, SystemImpl.halfFloat.HALF_FLOAT_OES, pixels);
 | 
						|
			case RGBA32:
 | 
						|
				SystemImpl.gl.readPixels(0, 0, myWidth, myHeight, GL.RGBA, GL.UNSIGNED_BYTE, pixels);
 | 
						|
			case A32:
 | 
						|
				SystemImpl.gl.readPixels(0, 0, myWidth, myHeight, SystemImpl.gl2 ? GL_RED : GL.ALPHA, GL.FLOAT, pixels);
 | 
						|
			case A16:
 | 
						|
				SystemImpl.gl.readPixels(0, 0, myWidth, myHeight, SystemImpl.gl2 ? GL_RED : GL.ALPHA, SystemImpl.halfFloat.HALF_FLOAT_OES, pixels);
 | 
						|
			case L8:
 | 
						|
				SystemImpl.gl.readPixels(0, 0, myWidth, myHeight, SystemImpl.gl2 ? GL_RED : GL.ALPHA, GL.UNSIGNED_BYTE, pixels);
 | 
						|
			default:
 | 
						|
				SystemImpl.gl.readPixels(0, 0, myWidth, myHeight, GL.RGBA, GL.UNSIGNED_BYTE, pixels);
 | 
						|
		}
 | 
						|
		return Bytes.ofData(pixels.buffer);
 | 
						|
	}
 | 
						|
 | 
						|
	override public function unload(): Void {
 | 
						|
		if (texture != null)
 | 
						|
			SystemImpl.gl.deleteTexture(texture);
 | 
						|
		if (depthTexture != null)
 | 
						|
			SystemImpl.gl.deleteTexture(depthTexture);
 | 
						|
		if (frameBuffer != null)
 | 
						|
			SystemImpl.gl.deleteFramebuffer(frameBuffer);
 | 
						|
		if (renderBuffer != null)
 | 
						|
			SystemImpl.gl.deleteRenderbuffer(renderBuffer);
 | 
						|
		if (MSAAFrameBuffer != null)
 | 
						|
			SystemImpl.gl.deleteFramebuffer(MSAAFrameBuffer);
 | 
						|
		if (MSAAColorBuffer != null)
 | 
						|
			SystemImpl.gl.deleteRenderbuffer(MSAAColorBuffer);
 | 
						|
		if (MSAADepthBuffer != null)
 | 
						|
			SystemImpl.gl.deleteRenderbuffer(MSAADepthBuffer);
 | 
						|
	}
 | 
						|
 | 
						|
	override public function generateMipmaps(levels: Int): Void {
 | 
						|
		// WebGL requires to generate all mipmaps down to 1x1 size, ignoring levels for now
 | 
						|
		SystemImpl.gl.bindTexture(GL.TEXTURE_2D, texture);
 | 
						|
		SystemImpl.gl.generateMipmap(GL.TEXTURE_2D);
 | 
						|
	}
 | 
						|
 | 
						|
	override public function setMipmaps(mipmaps: Array<Image>): Void {
 | 
						|
		// Similar to generateMipmaps, specify all the levels down to 1x1 size
 | 
						|
		SystemImpl.gl.bindTexture(GL.TEXTURE_2D, texture);
 | 
						|
		if (myFormat == TextureFormat.RGBA128) {
 | 
						|
			for (i in 0...mipmaps.length) {
 | 
						|
				SystemImpl.gl.texImage2D(GL.TEXTURE_2D, i + 1, SystemImpl.gl2 ? GL_RGBA32F : GL.RGBA, mipmaps[i].width, mipmaps[i].height, 0, GL.RGBA,
 | 
						|
					GL.FLOAT, cast(mipmaps[i], WebGLImage).image);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else if (myFormat == TextureFormat.RGBA64) {
 | 
						|
			for (i in 0...mipmaps.length) {
 | 
						|
				SystemImpl.gl.texImage2D(GL.TEXTURE_2D, i + 1, SystemImpl.gl2 ? GL_RGBA16F : GL.RGBA, mipmaps[i].width, mipmaps[i].height, 0, GL.RGBA,
 | 
						|
					SystemImpl.halfFloat.HALF_FLOAT_OES, cast(mipmaps[i], WebGLImage).image);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		else {
 | 
						|
			for (i in 0...mipmaps.length) {
 | 
						|
				SystemImpl.gl.texImage2D(GL.TEXTURE_2D, i + 1, GL.RGBA, GL.RGBA, GL.UNSIGNED_BYTE, cast(mipmaps[i], WebGLImage).image);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 |