402 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			402 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
package iron.data;
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import kha.graphics4.PipelineState;
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import kha.graphics4.ConstantLocation;
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import kha.graphics4.TextureUnit;
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import kha.graphics4.VertexStructure;
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import kha.graphics4.VertexData;
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import kha.graphics4.CompareMode;
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import kha.graphics4.CullMode;
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import kha.graphics4.BlendingOperation;
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import kha.graphics4.BlendingFactor;
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import kha.graphics4.TextureAddressing;
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import kha.graphics4.TextureFilter;
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import kha.graphics4.MipMapFilter;
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import kha.graphics4.VertexShader;
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import kha.graphics4.FragmentShader;
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import kha.graphics4.TextureFormat;
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import kha.graphics4.DepthStencilFormat;
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import iron.data.SceneFormat;
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using StringTools;
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class ShaderData {
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	public var name: String;
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	public var raw: TShaderData;
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	public var contexts: Array<ShaderContext> = [];
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	#if (lnx_noembed && kha_krom)
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	public static var shaderPath = "../krom-resources/";
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	public static inline var shaderExt = #if kha_vulkan ".spirv" #elseif (krom_android || krom_wasm) ".essl" #elseif kha_opengl ".glsl" #elseif kha_metal ".metal" #else ".d3d11" #end ;
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	#end
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	public function new(raw: TShaderData, done: ShaderData->Void, overrideContext: TShaderOverride = null) {
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		this.raw = raw;
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		this.name = raw.name;
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		for (c in raw.contexts) contexts.push(null);
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		var contextsLoaded = 0;
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		for (i in 0...raw.contexts.length) {
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			var c = raw.contexts[i];
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			new ShaderContext(c, function(con: ShaderContext) {
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				contexts[i] = con;
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				contextsLoaded++;
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				if (contextsLoaded == raw.contexts.length) done(this);
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			}, overrideContext);
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		}
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	}
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	public static function parse(file: String, name: String, done: ShaderData->Void, overrideContext: TShaderOverride = null) {
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		Data.getSceneRaw(file, function(format: TSceneFormat) {
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			var raw: TShaderData = Data.getShaderRawByName(format.shader_datas, name);
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			if (raw == null) {
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				trace('Shader data "$name" not found!');
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				done(null);
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			}
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			new ShaderData(raw, done, overrideContext);
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		});
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	}
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	public function delete() {
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		for (c in contexts) c.delete();
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	}
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	public function getContext(name: String): ShaderContext {
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		for (c in contexts) if (c.raw.name == name) return c;
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		return null;
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	}
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}
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class ShaderContext {
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	public var raw: TShaderContext;
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	public var pipeState: PipelineState;
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	public var constants: Array<ConstantLocation>;
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	public var textureUnits: Array<TextureUnit>;
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	public var overrideContext: TShaderOverride;
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	var structure: VertexStructure;
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	var instancingType = 0;
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	public function new(raw: TShaderContext, done: ShaderContext->Void, overrideContext: TShaderOverride = null) {
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		this.raw = raw;
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		#if (!rp_voxels)
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		if (raw.name == "voxel") {
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			done(this);
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			return;
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		}
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		#end
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		this.overrideContext = overrideContext;
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		parseVertexStructure();
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		compile(done);
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	}
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	public function compile(done: ShaderContext->Void) {
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		if (pipeState != null) pipeState.delete();
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		pipeState = new PipelineState();
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		constants = [];
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		textureUnits = [];
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		if (instancingType > 0) { // Instancing
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			var instStruct = new VertexStructure();
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			instStruct.add("ipos", VertexData.Float3);
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			if (instancingType == 2 || instancingType == 4) {
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				instStruct.add("irot", VertexData.Float3);
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			}
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			if (instancingType == 3 || instancingType == 4) {
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				instStruct.add("iscl", VertexData.Float3);
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			}
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			instStruct.instanced = true;
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			pipeState.inputLayout = [structure, instStruct];
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		}
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		else { // Regular
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			pipeState.inputLayout = [structure];
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		}
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		// Depth
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		pipeState.depthWrite = raw.depth_write;
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		pipeState.depthMode = getCompareMode(raw.compare_mode);
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		// Cull
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		pipeState.cullMode = getCullMode(raw.cull_mode);
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		// Blending
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		if (raw.blend_source != null) pipeState.blendSource = getBlendingFactor(raw.blend_source);
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		if (raw.blend_destination != null) pipeState.blendDestination = getBlendingFactor(raw.blend_destination);
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		if (raw.blend_operation != null) pipeState.blendOperation = getBlendingOperation(raw.blend_operation);
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		if (raw.alpha_blend_source != null) pipeState.alphaBlendSource = getBlendingFactor(raw.alpha_blend_source);
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		if (raw.alpha_blend_destination != null) pipeState.alphaBlendDestination = getBlendingFactor(raw.alpha_blend_destination);
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		if (raw.alpha_blend_operation != null) pipeState.alphaBlendOperation = getBlendingOperation(raw.alpha_blend_operation);
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		// Per-target color write mask
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		if (raw.color_writes_red != null) for (i in 0...raw.color_writes_red.length) pipeState.colorWriteMasksRed[i] = raw.color_writes_red[i];
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		if (raw.color_writes_green != null) for (i in 0...raw.color_writes_green.length) pipeState.colorWriteMasksGreen[i] = raw.color_writes_green[i];
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		if (raw.color_writes_blue != null) for (i in 0...raw.color_writes_blue.length) pipeState.colorWriteMasksBlue[i] = raw.color_writes_blue[i];
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		if (raw.color_writes_alpha != null) for (i in 0...raw.color_writes_alpha.length) pipeState.colorWriteMasksAlpha[i] = raw.color_writes_alpha[i];
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		// Color attachment format
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		if (raw.color_attachments != null) {
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			pipeState.colorAttachmentCount = raw.color_attachments.length;
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			for (i in 0...raw.color_attachments.length) pipeState.colorAttachments[i] = getTextureFormat(raw.color_attachments[i]);
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		}
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		// Depth attachment format
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		if (raw.depth_attachment != null) {
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			#if (krom_windows || krom_linux || krom_darwin || krom_android || krom_ios)
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			pipeState.depthStencilAttachment = getDepthStencilFormat(raw.depth_attachment);
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			#end
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		}
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		// Conservative raster for voxelization
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		if (raw.conservative_raster != null) pipeState.conservativeRasterization = raw.conservative_raster;
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		// Shaders
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		if (raw.shader_from_source) {
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			pipeState.vertexShader = VertexShader.fromSource(raw.vertex_shader);
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			pipeState.fragmentShader = FragmentShader.fromSource(raw.fragment_shader);
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			#if kha_krom
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			// Shader compile error
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			if (pipeState.vertexShader.shader == null || pipeState.fragmentShader.shader == null) {
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				done(null);
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				return;
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			}
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			#end
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			finishCompile(done);
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		}
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		else {
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			#if (lnx_noembed && kha_krom) // Load shaders manually
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			var shadersLoaded = 0;
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			var numShaders = 2;
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			if (raw.geometry_shader != null) numShaders++;
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			if (raw.tesscontrol_shader != null) numShaders++;
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			if (raw.tesseval_shader != null) numShaders++;
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			function loadShader(file: String, type: Int) {
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				var path = ShaderData.shaderPath + file + ShaderData.shaderExt;
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				Data.getBlob(path, function(b: kha.Blob) {
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					if (type == 0) pipeState.vertexShader = new VertexShader([b], [file]);
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					else if (type == 1) pipeState.fragmentShader = new FragmentShader([b], [file]);
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					else if (type == 2) pipeState.geometryShader = new kha.graphics4.GeometryShader([b], [file]);
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					else if (type == 3) pipeState.tessellationControlShader = new kha.graphics4.TessellationControlShader([b], [file]);
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					else if (type == 4) pipeState.tessellationEvaluationShader = new kha.graphics4.TessellationEvaluationShader([b], [file]);
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					shadersLoaded++;
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					if (shadersLoaded >= numShaders) finishCompile(done);
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				});
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			}
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			loadShader(raw.vertex_shader, 0);
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			loadShader(raw.fragment_shader, 1);
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			if (raw.geometry_shader != null) loadShader(raw.geometry_shader, 2);
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			if (raw.tesscontrol_shader != null) loadShader(raw.tesscontrol_shader, 3);
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			if (raw.tesseval_shader != null) loadShader(raw.tesseval_shader, 4);
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			#elseif lnx_shader_embed
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			pipeState.fragmentShader = kha.Shaders.getFragment(raw.fragment_shader);
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			pipeState.vertexShader = kha.Shaders.getVertex(raw.vertex_shader);
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			if (raw.geometry_shader != null) {
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				pipeState.geometryShader = kha.Shaders.getGeometry(raw.geometry_shader);
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			}
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			finishCompile(done);
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			#else
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			pipeState.fragmentShader = Reflect.field(kha.Shaders, raw.fragment_shader.replace(".", "_"));
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			pipeState.vertexShader = Reflect.field(kha.Shaders, raw.vertex_shader.replace(".", "_"));
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			if (raw.geometry_shader != null) {
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				pipeState.geometryShader = Reflect.field(kha.Shaders, raw.geometry_shader.replace(".", "_"));
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			}
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			if (raw.tesscontrol_shader != null) {
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				pipeState.tessellationControlShader = Reflect.field(kha.Shaders, raw.tesscontrol_shader.replace(".", "_"));
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			}
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			if (raw.tesseval_shader != null) {
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				pipeState.tessellationEvaluationShader = Reflect.field(kha.Shaders, raw.tesseval_shader.replace(".", "_"));
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			}
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			finishCompile(done);
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			#end
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		}
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	}
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	function finishCompile(done: ShaderContext->Void) {
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		// Override specified values
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		if (overrideContext != null) {
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			if (overrideContext.cull_mode != null) {
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				pipeState.cullMode = getCullMode(overrideContext.cull_mode);
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			}
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		}
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		pipeState.compile();
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		if (raw.constants != null) {
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			for (c in raw.constants) addConstant(c);
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		}
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		if (raw.texture_units != null) {
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			for (tu in raw.texture_units) addTexture(tu);
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		}
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		done(this);
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	}
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	public static function parseData(data: String): VertexData {
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		if (data == "float1") return VertexData.Float1;
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		else if (data == "float2") return VertexData.Float2;
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		else if (data == "float3") return VertexData.Float3;
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		else if (data == "float4") return VertexData.Float4;
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		else if (data == "short2norm") return VertexData.Short2Norm;
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		else if (data == "short4norm") return VertexData.Short4Norm;
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		return VertexData.Float1;
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	}
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	function parseVertexStructure() {
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		structure = new VertexStructure();
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		var ipos = false;
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		var irot = false;
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		var iscl = false;
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		for (elem in raw.vertex_elements) {
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			#if cpp
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			if (Reflect.field(elem, "name") == "ipos") { ipos = true; continue; }
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			if (Reflect.field(elem, "name") == "irot") { irot = true; continue; }
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			if (Reflect.field(elem, "name") == "iscl") { iscl = true; continue; }
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			#else
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			if (elem.name == "ipos") { ipos = true; continue; }
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			if (elem.name == "irot") { irot = true; continue; }
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			if (elem.name == "iscl") { iscl = true; continue; }
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			#end
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			structure.add(elem.name, parseData(elem.data));
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		}
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		if (ipos && !irot && !iscl) instancingType = 1;
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		else if (ipos && irot && !iscl) instancingType = 2;
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		else if (ipos && !irot && iscl) instancingType = 3;
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		else if (ipos && irot && iscl) instancingType = 4;
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	}
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	public function delete() {
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		if (pipeState.fragmentShader != null) pipeState.fragmentShader.delete();
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		if (pipeState.vertexShader != null) pipeState.vertexShader.delete();
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		if (pipeState.geometryShader != null) pipeState.geometryShader.delete();
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		if (pipeState.tessellationControlShader != null) pipeState.tessellationControlShader.delete();
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		if (pipeState.tessellationEvaluationShader != null) pipeState.tessellationEvaluationShader.delete();
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		pipeState.delete();
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	}
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	function getCompareMode(s: String): CompareMode {
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		switch (s) {
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			case "always": return CompareMode.Always;
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			case "never": return CompareMode.Never;
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			case "less": return CompareMode.Less;
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			case "less_equal": return CompareMode.LessEqual;
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			case "greater": return CompareMode.Greater;
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			case "greater_equal": return CompareMode.GreaterEqual;
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			case "equal": return CompareMode.Equal;
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			case "not_equal": return CompareMode.NotEqual;
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			default: return CompareMode.Less;
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		}
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	}
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	function getCullMode(s: String): CullMode {
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		switch (s) {
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			case "none": return CullMode.None;
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			case "clockwise": return CullMode.Clockwise;
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			default: return CullMode.CounterClockwise;
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		}
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	}
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	function getBlendingOperation(s: String): BlendingOperation {
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		switch (s) {
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			case "add": return BlendingOperation.Add;
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			case "subtract": return BlendingOperation.Subtract;
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			case "reverse_subtract": return BlendingOperation.ReverseSubtract;
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			case "min": return BlendingOperation.Min;
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			case "max": return BlendingOperation.Max;
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			default: return BlendingOperation.Add;
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		}
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	}
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	function getBlendingFactor(s: String): BlendingFactor {
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		switch (s) {
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			case "blend_one": return BlendingFactor.BlendOne;
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			case "blend_zero": return BlendingFactor.BlendZero;
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			case "source_alpha": return BlendingFactor.SourceAlpha;
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			case "destination_alpha": return BlendingFactor.DestinationAlpha;
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			case "inverse_source_alpha": return BlendingFactor.InverseSourceAlpha;
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			case "inverse_destination_alpha": return BlendingFactor.InverseDestinationAlpha;
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			case "source_color": return BlendingFactor.SourceColor;
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			case "destination_color": return BlendingFactor.DestinationColor;
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			case "inverse_source_color": return BlendingFactor.InverseSourceColor;
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			case "inverse_destination_color": return BlendingFactor.InverseDestinationColor;
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			default: return BlendingFactor.Undefined;
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		}
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	}
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	function getTextureAddresing(s: String): TextureAddressing {
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		switch (s) {
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			case "repeat": return TextureAddressing.Repeat;
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			case "mirror": return TextureAddressing.Mirror;
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			default: return TextureAddressing.Clamp;
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		}
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	}
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	function getTextureFilter(s: String): TextureFilter {
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		switch (s) {
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			case "point": return TextureFilter.PointFilter;
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			case "linear": return TextureFilter.LinearFilter;
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			default: return TextureFilter.AnisotropicFilter;
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		}
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	}
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	function getMipmapFilter(s: String): MipMapFilter {
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		switch (s) {
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			case "no": return MipMapFilter.NoMipFilter;
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			case "point": return MipMapFilter.PointMipFilter;
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			default: return MipMapFilter.LinearMipFilter;
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		}
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	}
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	function getTextureFormat(s: String): TextureFormat {
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		switch (s) {
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			case "RGBA32": return TextureFormat.RGBA32;
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			case "RGBA64": return TextureFormat.RGBA64;
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			case "RGBA128": return TextureFormat.RGBA128;
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			case "DEPTH16": return TextureFormat.DEPTH16;
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			case "R32": return TextureFormat.A32;
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			case "R16": return TextureFormat.A16;
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			case "R8": return TextureFormat.L8;
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			default: return TextureFormat.RGBA32;
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		}
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	}
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	function getDepthStencilFormat(s: String): DepthStencilFormat {
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		switch (s) {
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			case "DEPTH32": return DepthStencilFormat.DepthOnly;
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			case "NONE": return DepthStencilFormat.NoDepthAndStencil;
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			default: return DepthStencilFormat.DepthOnly;
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		}
 | 
						|
	}
 | 
						|
 | 
						|
	function addConstant(c: TShaderConstant) {
 | 
						|
		constants.push(pipeState.getConstantLocation(c.name));
 | 
						|
	}
 | 
						|
 | 
						|
	function addTexture(tu: TTextureUnit) {
 | 
						|
		var unit = pipeState.getTextureUnit(tu.name);
 | 
						|
		textureUnits.push(unit);
 | 
						|
	}
 | 
						|
 | 
						|
	public function setTextureParameters(g: kha.graphics4.Graphics, unitIndex: Int, tex: TBindTexture) {
 | 
						|
		// This function is called for samplers set using material context
 | 
						|
		var unit = textureUnits[unitIndex];
 | 
						|
		g.setTextureParameters(unit,
 | 
						|
			tex.u_addressing == null ? TextureAddressing.Repeat : getTextureAddresing(tex.u_addressing),
 | 
						|
			tex.v_addressing == null ? TextureAddressing.Repeat : getTextureAddresing(tex.v_addressing),
 | 
						|
			tex.min_filter == null ? TextureFilter.LinearFilter : getTextureFilter(tex.min_filter),
 | 
						|
			tex.mag_filter == null ? TextureFilter.LinearFilter : getTextureFilter(tex.mag_filter),
 | 
						|
			tex.mipmap_filter == null ? MipMapFilter.NoMipFilter : getMipmapFilter(tex.mipmap_filter));
 | 
						|
	}
 | 
						|
}
 |