Files
LNXSDK/leenkx/Sources/leenkx/logicnode/SetWorldNode.hx
2025-09-19 19:25:30 +00:00

23 lines
491 B
Haxe

package leenkx.logicnode;
import iron.data.SceneFormat;
class SetWorldNode extends LogicNode {
public function new(tree: LogicTree) {
super(tree);
}
override function run(from: Int) {
var world: String = inputs[1].get();
if (world != null){
iron.Scene.active.raw.world_ref = world;
var npath = leenkx.renderpath.RenderPathCreator.get();
npath.loadShader("shader_datas/World_" + world + "/World_" + world);
iron.RenderPath.setActive(npath);
}
runOutput(0);
}
}