LNXSDK/Kha/Backends/Krom/kha/krom/Graphics.hx
2025-01-22 16:18:30 +01:00

257 lines
8.2 KiB
Haxe

package kha.krom;
import kha.arrays.Float32Array;
import kha.Blob;
import kha.graphics4.BlendingFactor;
import kha.graphics4.BlendingOperation;
import kha.graphics4.CompareMode;
import kha.graphics4.CubeMap;
import kha.graphics4.CullMode;
import kha.graphics4.FragmentShader;
import kha.graphics4.IndexBuffer;
import kha.graphics4.MipMapFilter;
import kha.graphics4.PipelineState;
import kha.graphics4.StencilAction;
import kha.graphics4.TexDir;
import kha.graphics4.TextureAddressing;
import kha.graphics4.TextureFilter;
import kha.graphics4.TextureFormat;
import kha.graphics4.Usage;
import kha.graphics4.VertexBuffer;
import kha.graphics4.VertexStructure;
import kha.graphics4.VertexShader;
import kha.Image;
import kha.math.FastMatrix3;
import kha.math.FastMatrix4;
import kha.math.FastVector2;
import kha.math.FastVector3;
import kha.math.FastVector4;
import kha.math.Matrix4;
import kha.math.Vector2;
import kha.math.Vector3;
import kha.math.Vector4;
class Graphics implements kha.graphics4.Graphics {
var renderTarget: kha.Canvas;
public function new(renderTarget: kha.Canvas = null) {
this.renderTarget = renderTarget;
}
public function begin(additionalRenderTargets: Array<kha.Canvas> = null): Void {
Krom.begin(renderTarget, additionalRenderTargets);
}
public function beginFace(face: Int): Void {
Krom.beginFace(renderTarget, face);
}
public function beginEye(eye: Int): Void {}
public function end(): Void {
Krom.end();
}
public function flush(): Void {}
public function vsynced(): Bool {
return true;
}
public function refreshRate(): Int {
return 60;
}
public function clear(?color: Color, ?depth: Float, ?stencil: Int): Void {
var flags: Int = 0;
if (color != null)
flags |= 1;
if (depth != null)
flags |= 2;
if (stencil != null)
flags |= 4;
Krom.clear(flags, color == null ? 0 : color.value, depth, stencil);
}
public function viewport(x: Int, y: Int, width: Int, height: Int): Void {
Krom.viewport(x, y, width, height);
}
public function setVertexBuffer(vertexBuffer: kha.graphics4.VertexBuffer): Void {
vertexBuffer.set(0);
}
public function setVertexBuffers(vertexBuffers: Array<kha.graphics4.VertexBuffer>): Void {
Krom.setVertexBuffers(vertexBuffers);
}
public function setIndexBuffer(indexBuffer: kha.graphics4.IndexBuffer): Void {
indexBuffer.set();
}
public function setCubeMap(unit: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void {
if (cubeMap == null)
return;
cubeMap.texture_ != null ? Krom.setTexture(unit, cubeMap.texture_) : Krom.setRenderTarget(unit, cubeMap.renderTarget_);
}
public function setCubeMapDepth(unit: kha.graphics4.TextureUnit, cubeMap: kha.graphics4.CubeMap): Void {
if (cubeMap == null)
return;
Krom.setTextureDepth(unit, cubeMap.renderTarget_);
}
public function setTexture(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {
if (texture == null)
return;
texture.texture_ != null ? Krom.setTexture(unit, texture.texture_) : Krom.setRenderTarget(unit, texture.renderTarget_);
}
public function setTextureDepth(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {
if (texture == null)
return;
Krom.setTextureDepth(unit, texture.renderTarget_);
}
public function setTextureArray(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {}
public function setVideoTexture(unit: kha.graphics4.TextureUnit, texture: kha.Video): Void {}
public function setImageTexture(unit: kha.graphics4.TextureUnit, texture: kha.Image): Void {
if (texture == null)
return;
Krom.setImageTexture(unit, texture.texture_);
}
public function setTextureParameters(texunit: kha.graphics4.TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void {
Krom.setTextureParameters(texunit, uAddressing, vAddressing, minificationFilter, magnificationFilter, mipmapFilter);
}
public function setTexture3DParameters(texunit: kha.graphics4.TextureUnit, uAddressing: TextureAddressing, vAddressing: TextureAddressing,
wAddressing: TextureAddressing, minificationFilter: TextureFilter, magnificationFilter: TextureFilter, mipmapFilter: MipMapFilter): Void {
Krom.setTexture3DParameters(texunit, uAddressing, vAddressing, wAddressing, minificationFilter, magnificationFilter, mipmapFilter);
}
public function setTextureCompareMode(texunit: kha.graphics4.TextureUnit, enabled: Bool): Void {
Krom.setTextureCompareMode(texunit, enabled);
}
public function setCubeMapCompareMode(texunit: kha.graphics4.TextureUnit, enabled: Bool): Void {
Krom.setCubeMapCompareMode(texunit, enabled);
}
public function maxBoundTextures(): Int {
return 8;
}
public function setPipeline(pipeline: PipelineState): Void {
pipeline.set();
}
public function setStencilReferenceValue(value: Int): Void {}
public function setBool(location: kha.graphics4.ConstantLocation, value: Bool): Void {
Krom.setBool(location, value);
}
public function setInt(location: kha.graphics4.ConstantLocation, value: Int): Void {
Krom.setInt(location, value);
}
public function setInt2(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int): Void {}
public function setInt3(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int, value3: Int): Void {}
public function setInt4(location: kha.graphics4.ConstantLocation, value1: Int, value2: Int, value3: Int, value4: Int): Void {}
public function setInts(location: kha.graphics4.ConstantLocation, values: kha.arrays.Int32Array): Void {}
public function setFloat(location: kha.graphics4.ConstantLocation, value: Float): Void {
Krom.setFloat(location, value);
}
public function setFloat2(location: kha.graphics4.ConstantLocation, value1: Float, value2: Float): Void {
Krom.setFloat2(location, value1, value2);
}
public function setFloat3(location: kha.graphics4.ConstantLocation, value1: Float, value2: Float, value3: Float): Void {
Krom.setFloat3(location, value1, value2, value3);
}
public function setFloat4(location: kha.graphics4.ConstantLocation, value1: Float, value2: Float, value3: Float, value4: Float): Void {
Krom.setFloat4(location, value1, value2, value3, value4);
}
public function setFloats(location: kha.graphics4.ConstantLocation, values: Float32Array): Void {
Krom.setFloats(location, values.buffer);
}
public function setVector2(location: kha.graphics4.ConstantLocation, value: FastVector2): Void {
Krom.setFloat2(location, value.x, value.y);
}
public function setVector3(location: kha.graphics4.ConstantLocation, value: FastVector3): Void {
Krom.setFloat3(location, value.x, value.y, value.z);
}
public function setVector4(location: kha.graphics4.ConstantLocation, value: FastVector4): Void {
Krom.setFloat4(location, value.x, value.y, value.z, value.w);
}
static var mat = new kha.arrays.Float32Array(16);
public inline function setMatrix(location: kha.graphics4.ConstantLocation, matrix: FastMatrix4): Void {
mat[0] = matrix._00;
mat[1] = matrix._01;
mat[2] = matrix._02;
mat[3] = matrix._03;
mat[4] = matrix._10;
mat[5] = matrix._11;
mat[6] = matrix._12;
mat[7] = matrix._13;
mat[8] = matrix._20;
mat[9] = matrix._21;
mat[10] = matrix._22;
mat[11] = matrix._23;
mat[12] = matrix._30;
mat[13] = matrix._31;
mat[14] = matrix._32;
mat[15] = matrix._33;
Krom.setMatrix(location, mat.buffer);
}
public inline function setMatrix3(location: kha.graphics4.ConstantLocation, matrix: FastMatrix3): Void {
mat[0] = matrix._00;
mat[1] = matrix._01;
mat[2] = matrix._02;
mat[3] = matrix._10;
mat[4] = matrix._11;
mat[5] = matrix._12;
mat[6] = matrix._20;
mat[7] = matrix._21;
mat[8] = matrix._22;
Krom.setMatrix3(location, mat.buffer);
}
public function drawIndexedVertices(start: Int = 0, count: Int = -1): Void {
Krom.drawIndexedVertices(start, count);
}
public function drawIndexedVerticesInstanced(instanceCount: Int, start: Int = 0, count: Int = -1): Void {
Krom.drawIndexedVerticesInstanced(instanceCount, start, count);
}
public function instancedRenderingAvailable(): Bool {
return true;
}
public function scissor(x: Int, y: Int, width: Int, height: Int): Void {
Krom.scissor(x, y, width, height);
}
public function disableScissor(): Void {
Krom.disableScissor();
}
}