156 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			156 lines
		
	
	
		
			5.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
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| #define BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
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| 
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| #include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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| #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
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| #include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
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| #include "BulletCollision/CollisionShapes/btTriangleCallback.h"
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| #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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| class btDispatcher;
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| #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
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| class btSoftBody;
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| class btCollisionShape;
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| 
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| #include "LinearMath/btHashMap.h"
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| 
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| #include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h" //for definition of MAX_NUM_PARTS_IN_BITS
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| 
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| struct btTriIndex
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| {
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| 	int m_PartIdTriangleIndex;
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| 	class btCollisionShape*	m_childShape;
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| 
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| 	btTriIndex(int partId,int triangleIndex,btCollisionShape* shape)
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| 	{
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| 		m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
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| 		m_childShape = shape;
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| 	}
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| 
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| 	int	getTriangleIndex() const
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| 	{
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| 		// Get only the lower bits where the triangle index is stored
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| 		unsigned int x = 0;
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| 		unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
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| 		return (m_PartIdTriangleIndex&~(y));
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| 	}
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| 	int	getPartId() const
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| 	{
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| 		// Get only the highest bits where the part index is stored
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| 		return (m_PartIdTriangleIndex>>(31-MAX_NUM_PARTS_IN_BITS));
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| 	}
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| 	int	getUid() const
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| 	{
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| 		return m_PartIdTriangleIndex;
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| 	}
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| };
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| 
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| 
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| ///For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called.
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| class btSoftBodyTriangleCallback : public btTriangleCallback
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| {
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| 	btSoftBody* m_softBody;
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| 	const btCollisionObject* m_triBody;
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| 
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| 	btVector3	m_aabbMin;
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| 	btVector3	m_aabbMax ;
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| 
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| 	btManifoldResult* m_resultOut;
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| 
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| 	btDispatcher*	m_dispatcher;
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| 	const btDispatcherInfo* m_dispatchInfoPtr;
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| 	btScalar m_collisionMarginTriangle;
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| 
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| 	btHashMap<btHashKey<btTriIndex>,btTriIndex> m_shapeCache;
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| 
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| public:
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| 	int	m_triangleCount;
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| 
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| 	//	btPersistentManifold*	m_manifoldPtr;
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| 
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| 	btSoftBodyTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
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| 
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| 	void	setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triObjWrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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| 
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| 	virtual ~btSoftBodyTriangleCallback();
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| 
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| 	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
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| 
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| 	void clearCache();
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| 
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| 	SIMD_FORCE_INLINE const btVector3& getAabbMin() const
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| 	{
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| 		return m_aabbMin;
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| 	}
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| 	SIMD_FORCE_INLINE const btVector3& getAabbMax() const
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| 	{
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| 		return m_aabbMax;
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| 	}
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| 
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| };
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| 
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| 
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| 
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| 
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| /// btSoftBodyConcaveCollisionAlgorithm  supports collision between soft body shapes and (concave) trianges meshes.
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| class btSoftBodyConcaveCollisionAlgorithm  : public btCollisionAlgorithm
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| {
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| 
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| 	bool	m_isSwapped;
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| 
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| 	btSoftBodyTriangleCallback m_btSoftBodyTriangleCallback;
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| 
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| public:
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| 
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| 	btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
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| 
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| 	virtual ~btSoftBodyConcaveCollisionAlgorithm();
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| 
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| 	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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| 
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| 	btScalar	calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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| 
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| 	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
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| 	{
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| 		//we don't add any manifolds
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| 	}
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| 
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| 	void	clearCache();
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| 
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| 	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
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| 	{
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| 		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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| 		{
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| 			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
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| 			return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
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| 		}
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| 	};
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| 
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| 	struct SwappedCreateFunc :public 	btCollisionAlgorithmCreateFunc
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| 	{
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| 		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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| 		{
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| 			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
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| 			return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
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| 		}
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| 	};
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| 
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| };
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| 
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| #endif //BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
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