83 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| package kha.math;
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| 
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| // Small Fast Counter 32 (sfc32) PRNG implementation
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| // sfc32 is public domain: http://pracrand.sourceforge.net/license.txt
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| // Implementation derived from: https://github.com/bryc/code/blob/master/jshash/PRNGs.md
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| // which is also public domain
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| 
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| /**
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| 	Random number generator
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| 
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| 	Please use this one instead of the native Haxe one to
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| 	keep consistency between different platforms.
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| **/
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| class Random {
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| 	var a: Int;
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| 	var b: Int;
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| 	var c: Int;
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| 	var d: Int;
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| 
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| 	public function new(seed: Int): Void {
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| 		d = seed;
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| 		a = 0x36aef51a;
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| 		b = 0x21d4b3eb;
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| 		c = 0xf2517abf;
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| 		// Immediately skip a few possibly poor results the easy way
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| 		for (i in 0...15) {
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| 			this.Get();
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| 		}
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| 	}
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| 
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| 	public function Get(): Int {
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| 		var t = (a + b | 0) + d | 0;
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| 		d = d + 1 | 0;
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| 		a = b ^ b >>> 9;
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| 		b = c + (c << 3) | 0;
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| 		c = c << 21 | c >>> 11;
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| 		c = c + t | 0;
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| 		return t & 0x7fffffff;
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| 	}
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| 
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| 	public function GetFloat(): Float {
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| 		return Get() / 0x7fffffff;
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| 	}
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| 
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| 	public function GetUpTo(max: Int): Int {
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| 		return Get() % (max + 1);
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| 	}
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| 
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| 	public function GetIn(min: Int, max: Int): Int {
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| 		return Get() % (max + 1 - min) + min;
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| 	}
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| 
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| 	public function GetFloatIn(min: Float, max: Float): Float {
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| 		return min + GetFloat() * (max - min);
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| 	}
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| 
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| 	public static var Default: Random;
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| 
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| 	public static function init(seed: Int): Void {
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| 		Default = new Random(seed);
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| 	}
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| 
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| 	public static function get(): Int {
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| 		return Default.Get();
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| 	}
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| 
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| 	public static function getFloat(): Float {
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| 		return Default.GetFloat();
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| 	}
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| 
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| 	public static function getUpTo(max: Int): Int {
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| 		return Default.GetUpTo(max);
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| 	}
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| 
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| 	public static function getIn(min: Int, max: Int): Int {
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| 		return Default.GetIn(min, max);
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| 	}
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| 
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| 	public static function getFloatIn(min: Float, max: Float): Float {
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| 		return min + Default.GetFloat() * (max - min);
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| 	}
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| }
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