15 lines
		
	
	
		
			225 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			225 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#include "std/filters.glsl"
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uniform sampler2D tex;
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uniform vec2 screenSizeInv;
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in vec2 texCoord;
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out vec4 fragColor;
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void main() {
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	// 4X resolve
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	fragColor = textureSS(tex, texCoord, screenSizeInv / 4.0);
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}
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