24 lines
		
	
	
		
			890 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			890 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| uniform sampler2D tex;
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| 
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| uniform vec2 dirInv;
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| 
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| in vec2 texCoord;
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| out vec4 fragColor;
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| 
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| void main() {	
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| 	fragColor.rgb =  textureLod(tex, texCoord + dirInv * 5.5, 0.0).rgb;
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| 	fragColor.rgb += textureLod(tex, texCoord + dirInv * 4.5, 0.0).rgb;
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| 	fragColor.rgb += textureLod(tex, texCoord + dirInv * 3.5, 0.0).rgb;
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| 	fragColor.rgb += textureLod(tex, texCoord + dirInv * 2.5, 0.0).rgb;
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| 	fragColor.rgb += textureLod(tex, texCoord + dirInv * 1.5, 0.0).rgb;
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| 	fragColor.rgb += textureLod(tex, texCoord, 0.0).rgb;
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| 	fragColor.rgb += textureLod(tex, texCoord - dirInv * 1.5, 0.0).rgb;
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| 	fragColor.rgb += textureLod(tex, texCoord - dirInv * 2.5, 0.0).rgb;
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| 	fragColor.rgb += textureLod(tex, texCoord - dirInv * 3.5, 0.0).rgb;
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| 	fragColor.rgb += textureLod(tex, texCoord - dirInv * 4.5, 0.0).rgb;
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| 	fragColor.rgb += textureLod(tex, texCoord - dirInv * 5.5, 0.0).rgb;
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| 	fragColor.rgb /= vec3(11.0);
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| }
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