499 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			499 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| package kha;
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| 
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| import kha.System.SystemOptions;
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| import kha.input.Mouse;
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| import kha.wpf.Graphics;
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| import system.diagnostics.Stopwatch;
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| import kha.input.Keyboard;
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| import system.windows.controls.Canvas;
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| import system.windows.FrameworkElement;
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| 
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| @:classCode('
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| 		protected override void OnRender(global::System.Windows.Media.DrawingContext drawingContext) {
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| 			base.OnRender(drawingContext);
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| 
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| 			if (kha.SystemImpl.painter != null) {
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| 				kha.SystemImpl.painter.context = drawingContext;
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| 				//Starter.painter.begin();
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| 				System.render(0, SystemImpl.framebuffer);
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| 				//if (drawMousePos) {
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| 				//	Starter.painter.setColor(unchecked((int)0xFFFFFFFF));
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| 				//	Starter.painter.fillRect(mousePosX - 5, mousePosY - 5, 10, 10);
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| 				//	Starter.painter.setColor(unchecked((int)0xFF000000));
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| 				//	Starter.painter.drawRect(mousePosX - 5, mousePosY - 5, 10, 10, default(global::haxe.lang.Null<double>));
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| 				//}
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| 				//Starter.painter.end();
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| 			}
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| 			//global::System.GC.Collect();
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| 		}
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| ')
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| class StoryPublishCanvas extends system.windows.controls.Canvas {
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| 	var mousePosX: Int;
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| 	var mousePosY: Int;
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| 
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| 	public var drawMousePos: Bool;
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| 
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| 	public function setMousePos(posX: Int, posY: Int): Void {
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| 		mousePosX = posX;
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| 		mousePosY = posY;
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| 	}
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| }
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| 
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| @:classCode('
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| 	private global::System.Collections.Generic.HashSet<global::System.Windows.Input.Key> pressedKeys = new global::System.Collections.Generic.HashSet<global::System.Windows.Input.Key>();
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| 
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| 	void CompositionTarget_Rendering(object sender, global::System.EventArgs e) {
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| 		double widthTransform = canvas.ActualWidth / kha.System.windowWidth(new global::haxe.lang.Null<int>(0, true));
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| 		double heightTransform = canvas.ActualHeight / kha.System.windowHeight(new global::haxe.lang.Null<int>(0, true));
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| 		double transform = global::System.Math.Min(widthTransform, heightTransform);
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| 		canvas.RenderTransform = new global::System.Windows.Media.ScaleTransform(transform, transform);
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| 		Scheduler.executeFrame(); // Main loop
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| 		canvas.InvalidateVisual();
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| 		InvalidateVisual();
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| 	}
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| 
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| 	protected override void OnTextInput(global::System.Windows.Input.TextCompositionEventArgs e) {
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| 		base.OnTextInput(e);
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| 		kha.SystemImpl.OnTextInput(e);
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| 	}
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| 
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| 	protected override void OnKeyDown(global::System.Windows.Input.KeyEventArgs e) {
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| 		base.OnKeyDown(e);
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| 		kha.SystemImpl.OnKeyDown(e);
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| 	}
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| 
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| 	protected override void OnKeyUp(global::System.Windows.Input.KeyEventArgs e) {
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| 		base.OnKeyUp(e);
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| 		kha.SystemImpl.OnKeyUp(e);
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| 	}
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| 
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| 	protected override void OnClosed(global::System.EventArgs e) {
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| 		base.OnClosed(e);
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| 
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| 		//Game.the.onPause();
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| 		//Game.the.onBackground();
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| 		//Game.the.onShutdown();
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| 	}
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| 
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| 	protected override void OnMouseDown(global::System.Windows.Input.MouseButtonEventArgs e) {
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| 		base.OnMouseDown(e);
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| 		kha.SystemImpl.OnMouseDown(e);
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| 	}
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| 
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| 	protected override void OnMouseUp(global::System.Windows.Input.MouseButtonEventArgs e) {
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| 		base.OnMouseUp(e);
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| 		kha.SystemImpl.OnMouseUp(e);
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| 	}
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| 
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| 	protected override void OnMouseMove(global::System.Windows.Input.MouseEventArgs e) {
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| 		base.OnMouseMove(e);
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| 		kha.SystemImpl.OnMouseMove(e);
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| 	}
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| 
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| 	protected override void OnMouseWheel(global::System.Windows.Input.MouseWheelEventArgs e) {
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| 		base.OnMouseWheel(e);
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| 		kha.SystemImpl.OnMouseWheel(e);
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| 	}
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| ')
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| class MainWindow extends system.windows.Window {
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| 	public var canvas: StoryPublishCanvas;
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| 
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| 	@:functionCode('
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| 		canvas = new StoryPublishCanvas();
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| 		AddChild(canvas);
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| 
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| 		Title = title;
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| 		resize(width, height);
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| 
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| 		// Go fullscreen
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| 		//WindowStyle = global::System.Windows.WindowStyle.None;
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| 		//WindowState = global::System.Windows.WindowState.Maximized;
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| 
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| 		Background = new global::System.Windows.Media.SolidColorBrush(global::System.Windows.Media.Color.FromArgb(0, 0, 0, 0));
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| 		global::System.Windows.Media.CompositionTarget.Rendering += new global::System.EventHandler(CompositionTarget_Rendering);
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| 	')
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| 	public function new(title: String, width: Int, height: Int) {}
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| 
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| 	@:functionCode('
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| 		Width = width + (global::System.Windows.SystemParameters.ResizeFrameVerticalBorderWidth * 2);
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| 		Height = height + global::System.Windows.SystemParameters.WindowCaptionHeight + (global::System.Windows.SystemParameters.ResizeFrameHorizontalBorderHeight * 2);
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| 	')
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| 	public function resize(width: Int, height: Int): Void {}
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| }
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| 
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| @:classCode('
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| 	private static global::System.Collections.Generic.HashSet<global::System.Windows.Input.Key> pressedKeys = new global::System.Collections.Generic.HashSet<global::System.Windows.Input.Key>();
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| 
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| 	public static void OnTextInput(global::System.Windows.Input.TextCompositionEventArgs e) {
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| 		if (!global::System.String.IsNullOrEmpty(e.Text)) {
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| 			// Used for text input since KeyEventArgs does not provide a string representation
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| 			// Printable characters only
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| 			if (e.Text != "") {
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| 				char[] chararray = e.Text.ToCharArray();
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| 				int c = global::System.Convert.ToInt32((char)chararray[0]);
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| 				if (c >= 32) {
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| 					keyboard.sendDownEvent(Key.CHAR, e.Text);
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	public static void OnKeyDown(global::System.Windows.Input.KeyEventArgs e) {
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| 		if (pressedKeys.Contains(e.Key)) return;
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| 		pressedKeys.Add(e.Key);
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| 
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| 		switch (e.Key) {
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| 			case global::System.Windows.Input.Key.Back:
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| 				keyboard.sendDownEvent(Key.BACKSPACE, null);
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| 				break;
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| 			case global::System.Windows.Input.Key.Enter:
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| 				keyboard.sendDownEvent(Key.ENTER, null);
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| 				break;
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| 			case global::System.Windows.Input.Key.Escape:
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| 				keyboard.sendDownEvent(Key.ESC, null);
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| 				break;
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| 			case global::System.Windows.Input.Key.Delete:
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| 				keyboard.sendDownEvent(Key.DEL, null);
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| 				break;
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| 			case global::System.Windows.Input.Key.Up:
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| 				keyboard.sendDownEvent(Key.UP, null);
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| 				break;
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| 			case global::System.Windows.Input.Key.Down:
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| 				keyboard.sendDownEvent(Key.DOWN, null);
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| 				break;
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| 			case global::System.Windows.Input.Key.Left:
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| 				keyboard.sendDownEvent(Key.LEFT, null);
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| 				break;
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| 			case global::System.Windows.Input.Key.Right:
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| 				keyboard.sendDownEvent(Key.RIGHT, null);
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| 				break;
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| 		}
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| 	}
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| 
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| 	public static void OnKeyDown(Key key, string c) {
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| 		//Game.the.keyDown(key, c);
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| 	}
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| 
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| 	public static void OnKeyUp(global::System.Windows.Input.KeyEventArgs e) {
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| 		pressedKeys.Remove(e.Key);
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| 
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| 		switch (e.Key) {
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| 			case global::System.Windows.Input.Key.Back:
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| 				keyboard.sendUpEvent(Key.BACKSPACE, null);
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| 				break;
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| 			case global::System.Windows.Input.Key.Enter:
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| 				keyboard.sendUpEvent(Key.ENTER, null);
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| 				break;
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| 			case global::System.Windows.Input.Key.Escape:
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| 				keyboard.sendUpEvent(Key.ESC, null);
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| 				break;
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| 			case global::System.Windows.Input.Key.Delete:
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| 				keyboard.sendUpEvent(Key.DEL, null);
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| 				break;
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| 			case global::System.Windows.Input.Key.Up:
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| 				keyboard.sendUpEvent(Key.UP, null);
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| 				break;
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| 			case global::System.Windows.Input.Key.Down:
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| 				keyboard.sendUpEvent(Key.DOWN, null);
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| 				break;
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| 			case global::System.Windows.Input.Key.Left:
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| 				keyboard.sendUpEvent(Key.LEFT, null);
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| 				break;
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| 			case global::System.Windows.Input.Key.Right:
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| 				keyboard.sendUpEvent(Key.RIGHT, null);
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| 				break;
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| 		}
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| 	}
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| 
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| 	public static void OnMouseDown(global::System.Windows.Input.MouseButtonEventArgs e) {
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| 		if (e.ChangedButton == global::System.Windows.Input.MouseButton.Left) {
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| 			kha.SystemImpl.mouseDown((int)e.GetPosition(frameworkElement).X, (int)e.GetPosition(frameworkElement).Y);
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| 		}
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| 		else if (e.ChangedButton == global::System.Windows.Input.MouseButton.Right) {
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| 			kha.SystemImpl.rightMouseDown((int)e.GetPosition(frameworkElement).X, (int)e.GetPosition(frameworkElement).Y);
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| 		}
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| 
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| 	}
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| 
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| 	public static void OnMouseUp(global::System.Windows.Input.MouseButtonEventArgs e) {
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| 		if (e.ChangedButton == global::System.Windows.Input.MouseButton.Left) {
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| 			kha.SystemImpl.mouseUp((int)e.GetPosition(frameworkElement).X, (int)e.GetPosition(frameworkElement).Y);
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| 		}
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| 		else if (e.ChangedButton == global::System.Windows.Input.MouseButton.Right) {
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| 			kha.SystemImpl.rightMouseUp((int)e.GetPosition(frameworkElement).X, (int)e.GetPosition(frameworkElement).Y);
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| 		}
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| 	}
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| 
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| 	public static void OnMouseMove(global::System.Windows.Input.MouseEventArgs e) {
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| 		kha.SystemImpl.mouseMove((int)e.GetPosition(frameworkElement).X, (int)e.GetPosition(frameworkElement).Y);
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| 	}
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| 
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| 	public static void OnMouseWheel(global::System.Windows.Input.MouseWheelEventArgs e) {
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| 		kha.SystemImpl.mouseWheel((int)e.GetPosition(frameworkElement).X, (int)e.GetPosition(frameworkElement).Y, e.Delta / 120);
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| 	}
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| ')
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| class SystemImpl {
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| 	static var watch: Stopwatch;
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| 
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| 	public static var graphics(default, null): kha.wpf.Graphics;
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| 
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| 	public static var screenRotation: ScreenRotation = ScreenRotation.RotationNone;
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| 
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| 	public static function init2(): Void {
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| 		graphics = new Graphics();
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| 		watch = new Stopwatch();
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| 		watch.Start();
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| 	}
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| 
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| 	public static function getMouse(num: Int): Mouse {
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| 		if (num != 0)
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| 			return null;
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| 		return mouse;
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| 	}
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| 
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| 	public static function getKeyboard(num: Int): Keyboard {
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| 		if (num != 0)
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| 			return null;
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| 		return keyboard;
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| 	}
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| 
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| 	static var mainWindow: MainWindow;
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| 	static var openWindow: Bool = true;
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| 	static var autostartGame: Bool = true;
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| 	static var showMousePos: Bool = false;
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| 	static var painter: kha.wpf.Painter;
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| 	static var framebuffer: Framebuffer;
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| 	static var keyboard: Keyboard;
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| 	static var mouse: kha.input.Mouse;
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| 	static var title: String;
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| 	public static var frameworkElement: StoryPublishCanvas;
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| 
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| 	public static function init(options: SystemOptions, callback: Window->Void) {
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| 		title = options.title;
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| 		keyboard = new Keyboard();
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| 		mouse = new kha.input.Mouse();
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| 		init2();
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| 		Scheduler.init();
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| 
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| 		if (openWindow) {
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| 			mainWindow = new MainWindow(title, options.width, options.height);
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| 			frameworkElement = mainWindow.canvas;
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| 		}
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| 		else {
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| 			frameworkElement.Width = options.width;
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| 			frameworkElement.Height = options.height;
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| 		}
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| 		painter = new kha.wpf.Painter(options.width, options.height);
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| 		framebuffer = new Framebuffer(0, null, painter, null);
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| 		Scheduler.start();
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| 		// if (autostartGame) gameToStart.loadFinished();
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| 
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| 		callback(null);
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| 
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| 		if (openWindow) {
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| 			startWindow();
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| 		}
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| 		else if (frameworkElement != null) {
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| 			frameworkElement.drawMousePos = SystemImpl.showMousePos;
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| 		}
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| 	}
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| 
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| 	public static function initEx(title: String, options: Array<WindowOptions>, windowCallback: Int->Void, callback: Window->Void) {
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| 		trace('initEx is not supported on the WPF target, running init() with first window options');
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| 
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| 		init({title: title, width: options[0].width, height: options[0].height}, callback);
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| 
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| 		if (windowCallback != null) {
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| 			windowCallback(0);
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| 		}
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| 	}
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| 
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| 	public static function configure(path: String, openWindow: Bool, autostartGame: Bool, showMousePos: Bool, forceBusyCursor: Bool) {
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| 		SystemImpl.openWindow = openWindow;
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| 		SystemImpl.autostartGame = autostartGame;
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| 		SystemImpl.showMousePos = showMousePos;
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| 		LoaderImpl.path = path;
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| 		LoaderImpl.forceBusyCursor = forceBusyCursor;
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| 	}
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| 
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| 	@:functionCode('global::System.Windows.MessageBox.Show(msg, "Exeption", global::System.Windows.MessageBoxButton.OK, global::System.Windows.MessageBoxImage.Error);')
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| 	static function displayErrorMessage(msg: String) {}
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| 
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| 	public static function lockMouse(): Void {}
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| 
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| 	public static function unlockMouse(): Void {}
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| 
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| 	public static function canLockMouse(): Bool {
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| 		return false;
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| 	}
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| 
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| 	public static function isMouseLocked(): Bool {
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| 		return false;
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| 	}
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| 
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| 	public static function notifyOfMouseLockChange(func: Void->Void, error: Void->Void): Void {}
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| 
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| 	public static function removeFromMouseLockChange(func: Void->Void, error: Void->Void): Void {}
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| 
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| 	@:functionCode('
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| 		if (global::System.Windows.Application.Current == null) {
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| 			new global::System.Windows.Application().Run(mainWindow);
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| 		}
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| 	')
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| 	static function startWindow(): Void {}
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| 
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| 	public static var mouseX: Int;
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| 	public static var mouseY: Int;
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| 
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| 	public static function mouseDown(x: Int, y: Int): Void {
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| 		mouseX = x;
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| 		mouseY = y;
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| 		mouse.sendDownEvent(0, 0, x, y);
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| 		frameworkElement.setMousePos(x, y);
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| 	}
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| 
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| 	public static function mouseUp(x: Int, y: Int): Void {
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| 		mouseX = x;
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| 		mouseY = y;
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| 		mouse.sendUpEvent(0, 0, x, y);
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| 		frameworkElement.setMousePos(x, y);
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| 	}
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| 
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| 	public static function rightMouseDown(x: Int, y: Int): Void {
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| 		mouseX = x;
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| 		mouseY = y;
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| 		mouse.sendDownEvent(0, 1, x, y);
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| 		frameworkElement.setMousePos(x, y);
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| 	}
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| 
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| 	public static function rightMouseUp(x: Int, y: Int): Void {
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| 		mouseX = x;
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| 		mouseY = y;
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| 		mouse.sendUpEvent(0, 1, x, y);
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| 		frameworkElement.setMousePos(x, y);
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| 	}
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| 
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| 	public static function mouseMove(x: Int, y: Int): Void {
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| 		var movementX = x - mouseX;
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| 		var movementY = y - mouseY;
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| 		mouseX = x;
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| 		mouseY = y;
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| 		mouse.sendMoveEvent(0, x, y, movementX, movementY);
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| 		frameworkElement.setMousePos(x, y);
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| 	}
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| 
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| 	public static function mouseWheel(x: Int, y: Int, delta: Int): Void {
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| 		mouseX = x;
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| 		mouseY = y;
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| 		mouse.sendWheelEvent(0, delta);
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| 		frameworkElement.setMousePos(x, y);
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| 	}
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| 
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| 	@:functionCode('
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| 		return watch.ElapsedMilliseconds / 1000.0;
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| 	')
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| 	public static function getTime(): Float {
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| 		return 0;
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| 	}
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| 
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| 	public static function getVsync(): Bool {
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| 		return true;
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| 	}
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| 
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| 	public static function getRefreshRate(): Int {
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| 		return 60;
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| 	}
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| 
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| 	public static function getScreenRotation(): ScreenRotation {
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| 		return ScreenRotation.RotationNone;
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| 	}
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| 
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| 	@:functionCode('return mainWindow == null ? (int)frameworkElement.Width : (int)mainWindow.canvas.ActualWidth;')
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| 	public static function windowWidth(windowId: Int = 0): Int {
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| 		return 0;
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| 	}
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| 
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| 	@:functionCode('return mainWindow == null ? (int)frameworkElement.Height : (int)mainWindow.canvas.ActualHeight;')
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| 	public static function windowHeight(windowId: Int = 0): Int {
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| 		return 0;
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| 	}
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| 
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| 	public static function screenDpi(): Int {
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| 		return 96;
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| 	}
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| 
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| 	public static function getSystemId(): String {
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| 		return "WPF";
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| 	}
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| 
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| 	public static function vibrate(ms: Int): Void {}
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| 
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| 	public static function getLanguage(): String {
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| 		final lang = cs.system.globalization.CultureInfo.CurrentCulture.Name;
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| 		return lang.substr(0, 2).toLowerCase();
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| 	}
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| 
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| 	@:functionCode('global::System.Windows.Application.Current.Shutdown(); return true;')
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| 	public static function requestShutdown(): Bool {
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| 		return true;
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| 	}
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| 
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| 	public static function canSwitchFullscreen(): Bool {
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| 		return false;
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| 	}
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| 
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| 	public static function isFullscreen(): Bool {
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| 		return false;
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| 	}
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| 
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| 	public static function requestFullscreen(): Void {}
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| 
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| 	public static function exitFullscreen(): Void {}
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| 
 | |
| 	public static function notifyOfFullscreenChange(func: Void->Void, error: Void->Void): Void {}
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| 
 | |
| 	public static function removeFromFullscreenChange(func: Void->Void, error: Void->Void): Void {}
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| 
 | |
| 	// @:functionCode('mainWindow.resize(width, height);')
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| 	public static function changeResolution(width: Int, height: Int): Void {
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| 		painter.width = width;
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| 		painter.height = height;
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| 	}
 | |
| 
 | |
| 	public static function setKeepScreenOn(on: Bool): Void {}
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| 
 | |
| 	public static function loadUrl(url: String): Void {}
 | |
| 
 | |
| 	public static function getGamepadId(index: Int): String {
 | |
| 		return "unknown";
 | |
| 	}
 | |
| 
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| 	public static function getGamepadVendor(index: Int): String {
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| 		return "unknown";
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| 	}
 | |
| 
 | |
| 	public static function setGamepadRumble(index: Int, leftAmount: Float, rightAmount: Float): Void {}
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| 
 | |
| 	public static function safeZone(): Float {
 | |
| 		return 1.0;
 | |
| 	}
 | |
| 
 | |
| 	public static function waitingForLogin(): Bool {
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| 	public static function disallowUserChange(): Void {}
 | |
| 
 | |
| 	public static function allowUserChange(): Void {}
 | |
| 
 | |
| 	public static function automaticSafeZone(): Bool {
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	public static function setSafeZone(value: Float): Void {}
 | |
| 
 | |
| 	public static function unlockAchievement(id: Int): Void {}
 | |
| 
 | |
| 	public static function login(): Void {}
 | |
| }
 |