312 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			312 lines
		
	
	
		
			8.7 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
| /*
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|  * Copyright (C)2005-2019 Haxe Foundation
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining a
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|  * copy of this software and associated documentation files (the "Software"),
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|  * to deal in the Software without restriction, including without limitation
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|  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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|  * and/or sell copies of the Software, and to permit persons to whom the
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|  * Software is furnished to do so, subject to the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be included in
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|  * all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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|  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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|  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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|  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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|  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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|  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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|  * DEALINGS IN THE SOFTWARE.
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|  */
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| 
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| package cs.internal;
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| 
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| @:native('haxe.lang.FieldHashConflict')
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| @:nativeGen @:keep
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| final class FieldHashConflict {
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| 	@:readOnly public var hash(default, never):Int;
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| 	@:readOnly public var name(default, never):String;
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| 	public var value:Dynamic;
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| 	public var next:FieldHashConflict;
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| 
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| 	public function new(hash, name, value:Dynamic, next) {
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| 		untyped this.hash = hash;
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| 		untyped this.name = name;
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| 		this.value = value;
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| 		this.next = next;
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| 	}
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| }
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| 
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| @:native('haxe.lang.FieldLookup')
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| @:classCode("#pragma warning disable 628\n")
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| @:nativeGen @:keep @:static
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| final class FieldLookup {
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| 	@:protected private static var fieldIds:cs.NativeArray<Int>;
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| 	@:protected private static var fields:cs.NativeArray<String>;
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| 	@:protected private static var length:Int;
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| 
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| 	static function __init__() {
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| 		length = fieldIds.Length;
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| 	}
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| 
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| 	private static function addFields(nids:cs.NativeArray<Int>, nfields:cs.NativeArray<String>):Void {
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| 		// first see if we need to add anything
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| 		var cids = fieldIds, cfields = fields;
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| 		var nlen = nids.Length;
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| 		var clen = length;
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| 		if (nfields.Length != nlen)
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| 			throw 'Different fields length: $nlen and ${nfields.Length}';
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| 
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| 		// TODO optimize
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| 		var needsChange = false;
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| 		for (i in nids) {
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| 			if (findHash(i, cids, clen) < 0) {
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| 				needsChange = true;
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| 				break;
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| 			}
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| 		}
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| 
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| 		// if we do, lock and merge
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| 		if (needsChange) {
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| 			cs.Lib.lock(FieldLookup, {
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| 				// trace(cs.Lib.array(nids), cs.Lib.array(cids));
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| 				var ansIds = new cs.NativeArray(clen + nlen),
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| 					ansFields = new cs.NativeArray(clen + nlen);
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| 				var ci = 0, ni = 0, ansi = 0;
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| 				while (ci < clen && ni < nlen) {
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| 					if (cids[ci] < nids[ni]) {
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| 						ansIds[ansi] = cids[ci];
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| 						ansFields[ansi] = cfields[ci];
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| 						++ci;
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| 					} else {
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| 						ansIds[ansi] = nids[ni];
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| 						ansFields[ansi] = nfields[ni];
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| 						++ni;
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| 					}
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| 					++ansi;
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| 				}
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| 
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| 				if (ci < clen) {
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| 					cs.system.Array.Copy(cids, ci, ansIds, ansi, clen - ci);
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| 					cs.system.Array.Copy(cfields, ci, ansFields, ansi, clen - ci);
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| 					ansi += clen - ci;
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| 				}
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| 
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| 				if (ni < nlen) {
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| 					cs.system.Array.Copy(nids, ni, ansIds, ansi, nlen - ni);
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| 					cs.system.Array.Copy(nfields, ni, ansFields, ansi, nlen - ni);
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| 					ansi += nlen - ni;
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| 				}
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| 
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| 				// trace(cs.Lib.array(ansIds));
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| 				fieldIds = ansIds;
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| 				fields = ansFields;
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| 				length = ansi;
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| 			});
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| 		}
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| 	}
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| 
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| 	// s cannot be null here
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| 	private static inline function doHash(s:String):Int {
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| 		var acc = 0; // alloc_int
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| 		for (i in 0...s.length) {
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| 			acc = ((223 * (acc >> 1) + cast(s[i], Int)) << 1);
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| 		}
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| 
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| 		return acc >>> 1; // always positive
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| 	}
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| 
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| 	public static function lookupHash(key:Int):String {
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| 		var ids = fieldIds;
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| 		var min = 0;
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| 		var max = length;
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| 
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| 		while (min < max) {
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| 			var mid = min + Std.int((max - min) / 2);
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| 			var imid = ids[mid];
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| 			if (key < imid) {
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| 				max = mid;
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| 			} else if (key > imid) {
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| 				min = mid + 1;
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| 			} else {
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| 				return fields[mid];
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| 			}
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| 		}
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| 		// if not found, it's definitely an error
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| 		throw "Field not found for hash " + key;
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| 	}
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| 
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| 	public static function hash(s:String):Int {
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| 		if (s == null)
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| 			return 0;
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| 
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| 		var key = doHash(s);
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| 
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| 		var ids = fieldIds, fld = fields;
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| 		var min = 0;
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| 		var max = length;
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| 
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| 		var len = length;
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| 
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| 		while (min < max) {
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| 			var mid = Std.int(min + (max - min) / 2); // overflow safe
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| 			var imid = ids[mid];
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| 			if (key < imid) {
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| 				max = mid;
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| 			} else if (key > imid) {
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| 				min = mid + 1;
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| 			} else {
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| 				var field = fld[mid];
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| 				if (field != s)
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| 					return ~key; // special case
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| 				return key;
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| 			}
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| 		}
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| 
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| 		// if not found, min holds the value where we should insert the key
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| 		// ensure thread safety:
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| 		cs.Lib.lock(FieldLookup, {
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| 			if (len != length) // race condition which will very rarely happen - other thread modified sooner.
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| 				return hash(s); // since we already own the lock, this second try will always succeed
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| 
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| 			fieldIds = insertInt(fieldIds, length, min, key);
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| 			fields = insertString(fields, length, min, s);
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| 			++length;
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| 		});
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| 		return key;
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| 	}
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| 
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| 	public static function findHash(hash:Int, hashs:cs.NativeArray<Int>, length:Int):Int {
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| 		var min = 0;
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| 		var max = length;
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| 
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| 		while (min < max) {
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| 			var mid = Std.int((max + min) / 2);
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| 			var imid = hashs[mid];
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| 			if (hash < imid) {
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| 				max = mid;
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| 			} else if (hash > imid) {
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| 				min = mid + 1;
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| 			} else {
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| 				return mid;
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| 			}
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| 		}
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| 		// if not found, return a negative value of where it should be inserted
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| 		return ~min;
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| 	}
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| 
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| 	public static function removeInt(a:cs.NativeArray<Int>, length:Int, pos:Int) {
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| 		cs.system.Array.Copy(a, pos + 1, a, pos, length - pos - 1);
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| 		a[length - 1] = 0;
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| 	}
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| 
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| 	public static function removeFloat(a:cs.NativeArray<Float>, length:Int, pos:Int) {
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| 		cs.system.Array.Copy(a, pos + 1, a, pos, length - pos - 1);
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| 		a[length - 1] = 0;
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| 	}
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| 
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| 	public static function removeDynamic(a:cs.NativeArray<Dynamic>, length:Int, pos:Int) {
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| 		cs.system.Array.Copy(a, pos + 1, a, pos, length - pos - 1);
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| 		a[length - 1] = null;
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| 	}
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| 
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| 	extern static inline function __insert<T>(a:cs.NativeArray<T>, length:Int, pos:Int, x:T):cs.NativeArray<T> {
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| 		var capacity = a.Length;
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| 		if (pos == length) {
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| 			if (capacity == length) {
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| 				var newarr = new NativeArray((length << 1) + 1);
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| 				a.CopyTo(newarr, 0);
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| 				a = newarr;
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| 			}
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| 		} else if (pos == 0) {
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| 			if (capacity == length) {
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| 				var newarr = new NativeArray((length << 1) + 1);
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| 				cs.system.Array.Copy(a, 0, newarr, 1, length);
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| 				a = newarr;
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| 			} else {
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| 				cs.system.Array.Copy(a, 0, a, 1, length);
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| 			}
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| 		} else {
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| 			if (capacity == length) {
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| 				var newarr = new NativeArray((length << 1) + 1);
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| 				cs.system.Array.Copy(a, 0, newarr, 0, pos);
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| 				cs.system.Array.Copy(a, pos, newarr, pos + 1, length - pos);
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| 				a = newarr;
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| 			} else {
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| 				cs.system.Array.Copy(a, pos, a, pos + 1, length - pos);
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| 				cs.system.Array.Copy(a, 0, a, 0, pos);
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| 			}
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| 		}
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| 		a[pos] = x;
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| 		return a;
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| 	}
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| 
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| 	public static function insertInt(a:cs.NativeArray<Int>, length:Int, pos:Int, x:Int):cs.NativeArray<Int>
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| 		return __insert(a, length, pos, x);
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| 
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| 	public static function insertFloat(a:cs.NativeArray<Float>, length:Int, pos:Int, x:Float):cs.NativeArray<Float>
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| 		return __insert(a, length, pos, x);
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| 
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| 	public static function insertDynamic(a:cs.NativeArray<Dynamic>, length:Int, pos:Int, x:Dynamic):cs.NativeArray<Dynamic>
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| 		return __insert(a, length, pos, x);
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| 
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| 	public static function insertString(a:cs.NativeArray<String>, length:Int, pos:Int, x:String):cs.NativeArray<String>
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| 		return __insert(a, length, pos, x);
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| 
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| 	public static function getHashConflict(head:FieldHashConflict, hash:Int, name:String):FieldHashConflict {
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| 		while (head != null) {
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| 			if (head.hash == hash && head.name == name) {
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| 				return head;
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| 			}
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| 			head = head.next;
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| 		}
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| 		return null;
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| 	}
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| 
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| 	public static function setHashConflict(head:cs.Ref<FieldHashConflict>, hash:Int, name:String, value:Dynamic):Void {
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| 		var node = head;
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| 		while (node != null) {
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| 			if (node.hash == hash && node.name == name) {
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| 				node.value = value;
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| 				return;
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| 			}
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| 			node = node.next;
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| 		}
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| 		head = new FieldHashConflict(hash, name, value, head);
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| 	}
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| 
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| 	public static function deleteHashConflict(head:cs.Ref<FieldHashConflict>, hash:Int, name:String):Bool {
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| 		// no conflicting fields at all
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| 		if (head == null) {
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| 			return false;
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| 		}
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| 
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| 		// list head is conflicting - just point it to the next one
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| 		if (head.hash == hash && head.name == name) {
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| 			head = head.next;
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| 			return true;
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| 		}
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| 
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| 		// loop through the list, removing node if there's one
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| 		var prev = head, node = head.next;
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| 		while (node != null) {
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| 			if (node.hash == hash && node.name == name) {
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| 				prev.next = node.next;
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| 				return true;
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| 			}
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| 			node = node.next;
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| 		}
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| 
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| 		// not found
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| 		return false;
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| 	}
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| 
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| 	public static function addHashConflictNames(head:FieldHashConflict, arr:Array<String>):Void {
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| 		while (head != null) {
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| 			arr.push(head.name);
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| 			head = head.next;
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| 		}
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| 	}
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| }
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