LNXSDK/leenkx/Shaders/include/pass_volume.vert.glsl
2025-01-22 16:18:30 +01:00

13 lines
153 B
GLSL

#version 450
uniform mat4 VWVP;
in vec3 pos;
out vec4 wvpposition;
void main() {
wvpposition = VWVP * vec4(pos, 1.0);
gl_Position = wvpposition;
}