57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/
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 *
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 * Permission to use, copy, modify, distribute and sell this software
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 * and its documentation for any purpose is hereby granted without fee,
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 * provided that the above copyright notice appear in all copies.
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 * Erwin Coumans makes no representations about the suitability 
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 * of this software for any purpose.  
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 * It is provided "as is" without express or implied warranty.
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*/
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#include "btWheelInfo.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h" // for pointvelocity
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btScalar btWheelInfo::getSuspensionRestLength() const
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{
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	return m_suspensionRestLength1;
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}
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void	btWheelInfo::updateWheel(const btRigidBody& chassis,RaycastInfo& raycastInfo)
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{
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	(void)raycastInfo;
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	if (m_raycastInfo.m_isInContact)
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	{
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		btScalar	project= m_raycastInfo.m_contactNormalWS.dot( m_raycastInfo.m_wheelDirectionWS );
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		btVector3	 chassis_velocity_at_contactPoint;
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		btVector3 relpos = m_raycastInfo.m_contactPointWS - chassis.getCenterOfMassPosition();
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		chassis_velocity_at_contactPoint = chassis.getVelocityInLocalPoint( relpos );
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		btScalar projVel = m_raycastInfo.m_contactNormalWS.dot( chassis_velocity_at_contactPoint );
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		if ( project >= btScalar(-0.1))
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		{
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			m_suspensionRelativeVelocity = btScalar(0.0);
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			m_clippedInvContactDotSuspension = btScalar(1.0) / btScalar(0.1);
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		}
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		else
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		{
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			btScalar inv = btScalar(-1.) / project;
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			m_suspensionRelativeVelocity = projVel * inv;
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			m_clippedInvContactDotSuspension = inv;
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		}
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	}
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	else	// Not in contact : position wheel in a nice (rest length) position
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	{
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		m_raycastInfo.m_suspensionLength = this->getSuspensionRestLength();
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		m_suspensionRelativeVelocity = btScalar(0.0);
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		m_raycastInfo.m_contactNormalWS = -m_raycastInfo.m_wheelDirectionWS;
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		m_clippedInvContactDotSuspension = btScalar(1.0);
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	}
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}
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