104 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			104 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_CONVEX_HULL_COMPUTER_H
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#define BT_CONVEX_HULL_COMPUTER_H
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#include "btVector3.h"
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#include "btAlignedObjectArray.h"
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/// Convex hull implementation based on Preparata and Hong
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/// See http://code.google.com/p/bullet/issues/detail?id=275
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/// Ole Kniemeyer, MAXON Computer GmbH
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class btConvexHullComputer
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{
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	private:
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		btScalar compute(const void* coords, bool doubleCoords, int stride, int count, btScalar shrink, btScalar shrinkClamp);
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	public:
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		class Edge
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		{
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			private:
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				int next;
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				int reverse;
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				int targetVertex;
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				friend class btConvexHullComputer;
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			public:
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				int getSourceVertex() const
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				{
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					return (this + reverse)->targetVertex;
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				}
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				int getTargetVertex() const
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				{
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					return targetVertex;
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				}
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				const Edge* getNextEdgeOfVertex() const // clockwise list of all edges of a vertex
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				{
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					return this + next;
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				}
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				const Edge* getNextEdgeOfFace() const // counter-clockwise list of all edges of a face
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				{
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					return (this + reverse)->getNextEdgeOfVertex();
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				}
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				const Edge* getReverseEdge() const
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				{
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					return this + reverse;
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				}
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		};
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		// Vertices of the output hull
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		btAlignedObjectArray<btVector3> vertices;
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		// Edges of the output hull
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		btAlignedObjectArray<Edge> edges;
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		// Faces of the convex hull. Each entry is an index into the "edges" array pointing to an edge of the face. Faces are planar n-gons
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		btAlignedObjectArray<int> faces;
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		/*
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		Compute convex hull of "count" vertices stored in "coords". "stride" is the difference in bytes
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		between the addresses of consecutive vertices. If "shrink" is positive, the convex hull is shrunken
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		by that amount (each face is moved by "shrink" length units towards the center along its normal).
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		If "shrinkClamp" is positive, "shrink" is clamped to not exceed "shrinkClamp * innerRadius", where "innerRadius"
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		is the minimum distance of a face to the center of the convex hull.
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		The returned value is the amount by which the hull has been shrunken. If it is negative, the amount was so large
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		that the resulting convex hull is empty.
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		The output convex hull can be found in the member variables "vertices", "edges", "faces".
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		*/
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		btScalar compute(const float* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
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		{
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			return compute(coords, false, stride, count, shrink, shrinkClamp);
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		}
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		// same as above, but double precision
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		btScalar compute(const double* coords, int stride, int count, btScalar shrink, btScalar shrinkClamp)
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		{
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			return compute(coords, true, stride, count, shrink, shrinkClamp);
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		}
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};
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#endif //BT_CONVEX_HULL_COMPUTER_H
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