131 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2011 Advanced Micro Devices, Inc.  http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef GRAHAM_SCAN_2D_CONVEX_HULL_H
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#define GRAHAM_SCAN_2D_CONVEX_HULL_H
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#include "btVector3.h"
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#include "btAlignedObjectArray.h"
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struct GrahamVector3 : public btVector3
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{
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	GrahamVector3(const btVector3& org, int orgIndex)
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		:btVector3(org),
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			m_orgIndex(orgIndex)
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	{
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	}
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	btScalar	m_angle;
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	int m_orgIndex;
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};
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struct btAngleCompareFunc {
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	btVector3 m_anchor;
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	btAngleCompareFunc(const btVector3& anchor)
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	: m_anchor(anchor) 
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	{
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	}
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	bool operator()(const GrahamVector3& a, const GrahamVector3& b) const {
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		if (a.m_angle != b.m_angle)
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			return a.m_angle < b.m_angle;
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		else
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		{
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			btScalar al = (a-m_anchor).length2();
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			btScalar bl = (b-m_anchor).length2();
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			if (al != bl)
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				return  al < bl;
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			else
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			{
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				return a.m_orgIndex < b.m_orgIndex;
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			}
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		}
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	}
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};
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inline void GrahamScanConvexHull2D(btAlignedObjectArray<GrahamVector3>& originalPoints, btAlignedObjectArray<GrahamVector3>& hull, const btVector3& normalAxis)
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{
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	btVector3 axis0,axis1;
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	btPlaneSpace1(normalAxis,axis0,axis1);
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	if (originalPoints.size()<=1)
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	{
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		for (int i=0;i<originalPoints.size();i++)
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			hull.push_back(originalPoints[0]);
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		return;
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	}
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	//step1 : find anchor point with smallest projection on axis0 and move it to first location
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	for (int i=0;i<originalPoints.size();i++)
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	{
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//		const btVector3& left = originalPoints[i];
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//		const btVector3& right = originalPoints[0];
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		btScalar projL = originalPoints[i].dot(axis0);
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		btScalar projR = originalPoints[0].dot(axis0);
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		if (projL < projR)
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		{
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			originalPoints.swap(0,i);
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		}
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	}
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	//also precompute angles
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	originalPoints[0].m_angle = -1e30f;
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	for (int i=1;i<originalPoints.size();i++)
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	{
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	    btVector3 ar = originalPoints[i]-originalPoints[0];
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	    btScalar ar1 = axis1.dot(ar);
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	    btScalar ar0 = axis0.dot(ar);
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	    if( ar1*ar1+ar0*ar0 < FLT_EPSILON ) 
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	    {
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	      originalPoints[i].m_angle = 0.0f;
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	    }
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	    else
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	    {
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	      originalPoints[i].m_angle = btAtan2Fast(ar1, ar0);
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	    }
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	}
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	//step 2: sort all points, based on 'angle' with this anchor
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	btAngleCompareFunc comp(originalPoints[0]);
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	originalPoints.quickSortInternal(comp,1,originalPoints.size()-1);
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	int i;
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	for (i = 0; i<2; i++) 
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		hull.push_back(originalPoints[i]);
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	//step 3: keep all 'convex' points and discard concave points (using back tracking)
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	for (; i != originalPoints.size(); i++) 
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	{
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		bool isConvex = false;
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		while (!isConvex&& hull.size()>1) {
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			btVector3& a = hull[hull.size()-2];
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			btVector3& b = hull[hull.size()-1];
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			isConvex = btCross(a-b,a-originalPoints[i]).dot(normalAxis)> 0;
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			if (!isConvex)
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				hull.pop_back();
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			else 
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				hull.push_back(originalPoints[i]);
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		}
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	    if( hull.size() == 1 )
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	    {
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	      hull.push_back( originalPoints[i] );
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	    }
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	}
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}
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#endif //GRAHAM_SCAN_2D_CONVEX_HULL_H
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