41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
Bullet Continuous Collision Detection and Physics Library
 | 
						|
Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
 | 
						|
 | 
						|
This software is provided 'as-is', without any express or implied warranty.
 | 
						|
In no event will the authors be held liable for any damages arising from the use of this software.
 | 
						|
Permission is granted to anyone to use this software for any purpose, 
 | 
						|
including commercial applications, and to alter it and redistribute it freely, 
 | 
						|
subject to the following restrictions:
 | 
						|
 | 
						|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 | 
						|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 | 
						|
3. This notice may not be removed or altered from any source distribution.
 | 
						|
*/
 | 
						|
 | 
						|
#ifndef BT_MOTIONSTATE_H
 | 
						|
#define BT_MOTIONSTATE_H
 | 
						|
 | 
						|
#include "btTransform.h"
 | 
						|
 | 
						|
///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics
 | 
						|
///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation)
 | 
						|
class	btMotionState
 | 
						|
{
 | 
						|
	public:
 | 
						|
		
 | 
						|
		virtual ~btMotionState()
 | 
						|
		{
 | 
						|
			
 | 
						|
		}
 | 
						|
		
 | 
						|
		virtual void	getWorldTransform(btTransform& worldTrans ) const =0;
 | 
						|
 | 
						|
		//Bullet only calls the update of worldtransform for active objects
 | 
						|
		virtual void	setWorldTransform(const btTransform& worldTrans)=0;
 | 
						|
		
 | 
						|
	
 | 
						|
};
 | 
						|
 | 
						|
#endif //BT_MOTIONSTATE_H
 |