LNXSDK/leenkx/blender/lnx/logicnode/object/LN_set_object_visible.py
2025-01-22 16:18:30 +01:00

44 lines
1.5 KiB
Python

from lnx.logicnode.lnx_nodes import *
class SetVisibleNode(LnxLogicTreeNode):
"""Sets whether the given object is visible.
@input Object: Object whose property to be set.
@input Visible: Visibility.
@input Children: Set the visibility of the children too. Visibility is set only to the immediate children.
@input Recursive: If enabled, visibility of all the children in the tree is set. Ignored if `Children` is disabled.
@seeNode Get Object Visible"""
bl_idname = 'LNSetVisibleNode'
bl_label = 'Set Object Visible'
lnx_section = 'props'
lnx_version = 2
property0: HaxeEnumProperty(
'property0',
items = [('object', 'Object', 'All object componenets visibility'),
('mesh', 'Mesh', 'Mesh visibility only'),
('shadow', 'Shadow', 'Shadow visibility only'),
],
name='', default='object')
def lnx_init(self, context):
self.add_input('LnxNodeSocketAction', 'In')
self.add_input('LnxNodeSocketObject', 'Object')
self.add_input('LnxBoolSocket', 'Visible')
self.add_input('LnxBoolSocket', 'Children', default_value=True)
self.add_input('LnxBoolSocket', 'Recursive', default_value=False)
self.add_output('LnxNodeSocketAction', 'Out')
def draw_buttons(self, context, layout):
layout.prop(self, 'property0')
def get_replacement_node(self, node_tree: bpy.types.NodeTree):
if self.lnx_version not in (0, 1):
raise LookupError()
return NodeReplacement.Identity(self)