35 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| from lnx.logicnode.lnx_nodes import *
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| 
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| class ConvexCastNode(LnxLogicTreeNode):
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|     """Casts a convex rigid body and get the closest hit point. Also called Convex Sweep Test.
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| 
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|     @seeNode Mask
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| 
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|     @input Convex RB: A convex Rigid Body object to be used for the sweep test.
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|     @input From: The initial location of the convex object.
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|     @input To: The final location of the convex object.
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|     @input Rotation: Rotation of the Convex RB during sweep test.
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|     @input Mask: A bit mask value to specify which
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|         objects are considered
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| 
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|     @output Hit Position: The hit position in world coordinates
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|     @output Convex Position: Position of the convex RB at the time of collision.
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|     @output Normal: The surface normal of the hit position relative to
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|         the world.
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|     """
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|     bl_idname = 'LNPhysicsConvexCastNode'
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|     bl_label = 'Convex Cast'
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|     lnx_section = 'ray'
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|     lnx_version = 1
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| 
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|     def lnx_init(self, context):
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|         self.add_input('LnxNodeSocketObject', 'Convex RB')
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|         self.add_input('LnxVectorSocket', 'From')
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|         self.add_input('LnxVectorSocket', 'To')
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|         self.add_input('LnxRotationSocket', 'Rotation')
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|         self.add_input('LnxIntSocket', 'Mask', default_value=1)
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| 
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|         self.add_output('LnxVectorSocket', 'Hit Position')
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|         self.add_output('LnxVectorSocket', 'Convex Position')
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|         self.add_output('LnxVectorSocket', 'Normal')
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