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/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// This file is generated from mozilla\PannerNode.webidl. Do not edit!
package js.html.audio;
/**
A `PannerNode` always has exactly one input and one output: the input can be mono or stereo but the output is always stereo (2 channels); you can't have panning effects without at least two audio channels!
Documentation [PannerNode](https://developer.mozilla.org/en-US/docs/Web/API/PannerNode) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/PannerNode$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
@see <https://developer.mozilla.org/en-US/docs/Web/API/PannerNode>
**/
@:native("PannerNode")
extern class PannerNode extends AudioNode {
/**
An enumerated value determining which spatialisation algorithm to use to position the audio in 3D space.
**/
var panningModel : PanningModelType;
/**
Represents the horizontal position of the audio in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
**/
var positionX(default,null) : AudioParam;
/**
Represents the vertical position of the audio in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
**/
var positionY(default,null) : AudioParam;
/**
Represents the longitudinal (back and forth) position of the audio in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
**/
var positionZ(default,null) : AudioParam;
/**
Represents the horizontal position of the audio source's vector in a right-hand cartesian coordinate sytem. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 1.
**/
var orientationX(default,null) : AudioParam;
/**
Represents the vertical position of the audio source's vector in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
**/
var orientationY(default,null) : AudioParam;
/**
Represents the longitudinal (back and forth) position of the audio source's vector in a right-hand cartesian coordinate sytem. The default is 0. While this `AudioParam` cannot be directly changed, its value can be altered using its `AudioParam.value` property. The default is value is 0.
**/
var orientationZ(default,null) : AudioParam;
/**
An enumerated value determining which algorithm to use to reduce the volume of the audio source as it moves away from the listener.
**/
var distanceModel : DistanceModelType;
/**
A double value representing the reference distance for reducing volume as the audio source moves further from the listener.
**/
var refDistance : Float;
/**
A double value representing the maximum distance between the audio source and the listener, after which the volume is not reduced any further.
**/
var maxDistance : Float;
/**
A double value describing how quickly the volume is reduced as the source moves away from the listener. This value is used by all distance models.
**/
var rolloffFactor : Float;
/**
Is a double value describing the angle, in degrees, of a cone inside of which there will be no volume reduction.
**/
var coneInnerAngle : Float;
/**
A double value describing the angle, in degrees, of a cone outside of which the volume will be reduced by a constant value, defined by the `coneOuterGain` attribute.
**/
var coneOuterAngle : Float;
/**
A double value describing the amount of volume reduction outside the cone defined by the `coneOuterAngle` attribute. Its default value is `0`, meaning that no sound can be heard.
**/
var coneOuterGain : Float;
/** @throws DOMError */
function new( context : BaseAudioContext, ?options : PannerOptions ) : Void;
/**
Defines the position of the audio source relative to the listener (represented by an `AudioListener` object stored in the `AudioContext.listener` attribute.)
**/
function setPosition( x : Float, y : Float, z : Float ) : Void;
/**
Defines the direction the audio source is playing in.
**/
function setOrientation( x : Float, y : Float, z : Float ) : Void;
}