13 lines
		
	
	
		
			165 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			165 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
 | 
						|
 | 
						|
in vec3 pos;
 | 
						|
in vec3 col;
 | 
						|
 | 
						|
uniform mat4 ViewProjection;
 | 
						|
out vec3 color;
 | 
						|
 | 
						|
void main() {
 | 
						|
	color = col;
 | 
						|
	gl_Position = ViewProjection * vec4(pos, 1.0);
 | 
						|
}
 |