30 lines
		
	
	
		
			547 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			30 lines
		
	
	
		
			547 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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namespace Kore {
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	namespace Graphics4 {
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		class Shader;
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	}
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	class ProgramImpl {
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	protected:
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		uint programId;
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		Graphics4::Shader *vertexShader;
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		Graphics4::Shader *fragmentShader;
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		Graphics4::Shader *geometryShader;
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		Graphics4::Shader *tessellationControlShader;
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		Graphics4::Shader *tessellationEvaluationShader;
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		ProgramImpl();
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		virtual ~ProgramImpl();
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		int findTexture(const char *name);
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		const char **textures;
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		int *textureValues;
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		int textureCount;
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	};
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	class ConstantLocationImpl {
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	public:
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		int location;
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	};
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}
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