358 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			358 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
/*
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 * Copyright (C)2005-2019 Haxe Foundation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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package haxe.ds;
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#if cpp
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using cpp.NativeArray;
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#end
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private typedef VectorData<T> =
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	#if flash10
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	flash.Vector<T>
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	#elseif neko
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	neko.NativeArray<T>
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	#elseif cs
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	cs.NativeArray<T>
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	#elseif java
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	java.NativeArray<T>
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	#elseif lua
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	lua.Table<Int, T>
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	#elseif eval
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	eval.Vector<T>
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	#else
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	Array<T>
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	#end
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/**
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	A Vector is a storage of fixed size. It can be faster than Array on some
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	targets, and is never slower.
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	@see https://haxe.org/manual/std-vector.html
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**/
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abstract Vector<T>(VectorData<T>) {
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	/**
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		Creates a new Vector of length `length`.
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		Initially `this` Vector contains `length` neutral elements:
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		- always null on dynamic targets
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		- 0, 0.0 or false for Int, Float and Bool respectively on static targets
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		- null for other types on static targets
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		If `length` is less than or equal to 0, the result is unspecified.
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	**/
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	public inline function new(length:Int) {
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		#if flash10
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		this = new flash.Vector<T>(length, true);
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		#elseif neko
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		this = untyped __dollar__amake(length);
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		#elseif js
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		this = js.Syntax.construct(Array, length);
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		#elseif cs
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		this = new cs.NativeArray(length);
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		#elseif java
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		this = new java.NativeArray(length);
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		#elseif cpp
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		this = NativeArray.create(length);
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		#elseif python
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		this = python.Syntax.code("[{0}]*{1}", null, length);
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		#elseif lua
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		this = untyped __lua_table__({length: length});
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		#elseif eval
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		this = new eval.Vector(length);
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		#else
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		this = [];
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		untyped this.length = length;
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		#end
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	}
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	/**
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		Returns the value at index `index`.
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		If `index` is negative or exceeds `this.length`, the result is
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		unspecified.
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	**/
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	@:op([]) public inline function get(index:Int):T {
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		#if cpp
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		return this.unsafeGet(index);
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		#elseif python
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		return python.internal.ArrayImpl.unsafeGet(this, index);
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		#elseif eval
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		return this[index];
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		#else
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		return this[index];
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		#end
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	}
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	/**
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		Sets the value at index `index` to `val`.
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		If `index` is negative or exceeds `this.length`, the result is
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		unspecified.
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	**/
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	@:op([]) public inline function set(index:Int, val:T):T {
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		#if cpp
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		return this.unsafeSet(index, val);
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		#elseif python
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		return python.internal.ArrayImpl.unsafeSet(this, index, val);
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		#elseif eval
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		return this[index] = val;
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		#else
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		return this[index] = val;
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		#end
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	}
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	/**
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		Returns the length of `this` Vector.
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	**/
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	public var length(get, never):Int;
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	inline function get_length():Int {
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		#if neko
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		return untyped __dollar__asize(this);
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		#elseif cs
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		return this.Length;
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		#elseif java
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		return this.length;
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		#elseif python
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		return this.length;
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		#else
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		return untyped this.length;
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		#end
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	}
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	/**
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		Copies `length` of elements from `src` Vector, beginning at `srcPos` to
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		`dest` Vector, beginning at `destPos`
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		The results are unspecified if `length` results in out-of-bounds access,
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		or if `src` or `dest` are null
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	**/
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	public static #if (cs || java || neko || cpp || eval) inline #end function blit<T>(src:Vector<T>, srcPos:Int, dest:Vector<T>, destPos:Int, len:Int):Void {
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		#if neko
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		untyped __dollar__ablit(dest, destPos, src, srcPos, len);
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		#elseif java
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		java.lang.System.arraycopy(src, srcPos, dest, destPos, len);
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		#elseif cs
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		cs.system.Array.Copy(cast src, srcPos, cast dest, destPos, len);
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		#elseif cpp
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		dest.toData().blit(destPos, src.toData(), srcPos, len);
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		#elseif eval
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		src.toData().blit(srcPos, dest.toData(), destPos, len);
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		#else
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		if (src == dest) {
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			if (srcPos < destPos) {
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				var i = srcPos + len;
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				var j = destPos + len;
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				for (k in 0...len) {
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					i--;
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					j--;
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					src[j] = src[i];
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				}
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			} else if (srcPos > destPos) {
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				var i = srcPos;
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				var j = destPos;
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				for (k in 0...len) {
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					src[j] = src[i];
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					i++;
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					j++;
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				}
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			}
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		} else {
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			for (i in 0...len) {
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				dest[destPos + i] = src[srcPos + i];
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			}
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		}
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		#end
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	}
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	/**
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		Creates a new Array, copy the content from the Vector to it, and returns it.
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	**/
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	public #if (flash || cpp || js || java || eval) inline #end function toArray():Array<T> {
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		#if cpp
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		return this.copy();
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		#elseif python
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		return this.copy();
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		#elseif js
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		return this.slice(0);
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		#elseif eval
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		return this.toArray();
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		#else
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		var a = new Array();
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		var len = length;
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		#if (neko)
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		// prealloc good size
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		if (len > 0)
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			a[len - 1] = get(0);
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		#end
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		for (i in 0...len)
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			a[i] = get(i);
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		return a;
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		#end
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	}
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	/**
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		Extracts the data of `this` Vector.
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		This returns the internal representation type.
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	**/
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	public inline function toData():VectorData<T>
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		return cast this;
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	/**
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		Initializes a new Vector from `data`.
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		Since `data` is the internal representation of Vector, this is a no-op.
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		If `data` is null, the corresponding Vector is also `null`.
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	**/
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	static public inline function fromData<T>(data:VectorData<T>):Vector<T>
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		return cast data;
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	/**
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		Creates a new Vector by copying the elements of `array`.
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		This always creates a copy, even on platforms where the internal
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		representation is Array.
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		The elements are not copied and retain their identity, so
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		`a[i] == Vector.fromArrayCopy(a).get(i)` is true for any valid i.
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		If `array` is null, the result is unspecified.
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	**/
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	static public inline function fromArrayCopy<T>(array:Array<T>):Vector<T> {
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		#if python
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		return cast array.copy();
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		#elseif flash10
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		return fromData(flash.Vector.ofArray(array));
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		#elseif java
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		return fromData(java.Lib.nativeArray(array, false));
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		#elseif cs
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		return fromData(cs.Lib.nativeArray(array, false));
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		#elseif cpp
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		return cast array.copy();
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		#elseif js
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		return fromData(array.slice(0));
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		#elseif eval
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		return fromData(eval.Vector.fromArrayCopy(array));
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		#else
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		// TODO: Optimize this for others?
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		var vec = new Vector<T>(array.length);
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		for (i in 0...array.length)
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			vec.set(i, array[i]);
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		return vec;
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		#end
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	}
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	/**
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		Returns a shallow copy of `this` Vector.
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		The elements are not copied and retain their identity, so
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		`a[i] == a.copy()[i]` is true for any valid `i`. However,
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		`a == a.copy()` is always false.
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	**/
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	#if cs extern #end public inline function copy<T>():Vector<T> {
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		#if eval
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		return fromData(this.copy());
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		#else
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		var r = new Vector<T>(length);
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		Vector.blit(cast this, 0, r, 0, length);
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		return r;
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		#end
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	}
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	/**
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		Returns a string representation of `this` Vector, with `sep` separating
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		each element.
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		The result of this operation is equal to `Std.string(this[0]) + sep +
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		Std.string(this[1]) + sep + ... + sep + Std.string(this[this.length-1])`
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		If `this` Vector has length 0, the result is the empty String `""`.
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		If `this` has exactly one element, the result is equal to a call to
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		`Std.string(this[0])`.
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		If `sep` is null, the result is unspecified.
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	**/
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	#if cs extern #end public inline function join<T>(sep:String):String {
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		#if (flash10 || cpp || eval)
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		return this.join(sep);
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		#else
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		var b = new StringBuf();
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		var len = length;
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		for (i in 0...len) {
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			b.add(Std.string(get(i)));
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			if (i < len - 1) {
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				b.add(sep);
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			}
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		}
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		return b.toString();
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		#end
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	}
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	/**
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		Creates a new Vector by applying function `f` to all elements of `this`.
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		The order of elements is preserved.
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		If `f` is null, the result is unspecified.
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	**/
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	#if cs extern #end public inline function map<S>(f:T->S):Vector<S> {
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		#if eval
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		return fromData(this.map(f));
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		#else
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		var length = length;
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		var r = new Vector<S>(length);
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		var len = length;
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		for (i in 0...len) {
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			var v = f(get(i));
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			r.set(i, v);
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		}
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		return r;
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		#end
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	}
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	/**
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		Sorts `this` Vector according to the comparison function `f`, where
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		`f(x,y)` returns 0 if x == y, a positive Int if x > y and a
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		negative Int if x < y.
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		This operation modifies `this` Vector in place.
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		The sort operation is not guaranteed to be stable, which means that the
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		order of equal elements may not be retained.
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		If `f` is null, the result is unspecified.
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	**/
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	public inline function sort(f:T->T->Int):Void {
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		#if (neko || cs || java || eval)
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		throw "not yet supported";
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		#elseif lua
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		haxe.ds.ArraySort.sort(cast this, f);
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		#else
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		this.sort(f);
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		#end
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	}
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}
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