159 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			159 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| 
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| #ifndef BT_MANIFOLD_RESULT_H
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| #define BT_MANIFOLD_RESULT_H
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| 
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| class btCollisionObject;
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| struct btCollisionObjectWrapper;
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| 
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| #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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| class btManifoldPoint;
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| 
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| #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
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| 
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| #include "LinearMath/btTransform.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
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| 
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| typedef bool (*ContactAddedCallback)(btManifoldPoint& cp,	const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1);
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| extern ContactAddedCallback		gContactAddedCallback;
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| 
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| //#define DEBUG_PART_INDEX 1
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| 
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| 
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| ///btManifoldResult is a helper class to manage  contact results.
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| class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
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| {
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| protected:
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| 
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| 	btPersistentManifold* m_manifoldPtr;
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| 
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| 	const btCollisionObjectWrapper* m_body0Wrap;
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| 	const btCollisionObjectWrapper* m_body1Wrap;
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| 	int	m_partId0;
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| 	int m_partId1;
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| 	int m_index0;
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| 	int m_index1;
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| 	
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| 	
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| public:
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| 
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| 	btManifoldResult()
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| 		:
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| #ifdef DEBUG_PART_INDEX
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| 		
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| 	m_partId0(-1),
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| 	m_partId1(-1),
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| 	m_index0(-1),
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| 	m_index1(-1)
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| #endif //DEBUG_PART_INDEX
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| 		m_closestPointDistanceThreshold(0)
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| 	{
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| 	}
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| 
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| 	btManifoldResult(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap);
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| 
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| 	virtual ~btManifoldResult() {};
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| 
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| 	void	setPersistentManifold(btPersistentManifold* manifoldPtr)
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| 	{
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| 		m_manifoldPtr = manifoldPtr;
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| 	}
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| 
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| 	const btPersistentManifold*	getPersistentManifold() const
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| 	{
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| 		return m_manifoldPtr;
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| 	}
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| 	btPersistentManifold*	getPersistentManifold()
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| 	{
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| 		return m_manifoldPtr;
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| 	}
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| 
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| 	virtual void setShapeIdentifiersA(int partId0,int index0)
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| 	{
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| 		m_partId0=partId0;
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| 		m_index0=index0;
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| 	}
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| 
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| 	virtual void setShapeIdentifiersB(	int partId1,int index1)
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| 	{
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| 		m_partId1=partId1;
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| 		m_index1=index1;
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| 	}
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| 
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| 
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| 	virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
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| 
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| 	SIMD_FORCE_INLINE	void refreshContactPoints()
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| 	{
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| 		btAssert(m_manifoldPtr);
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| 		if (!m_manifoldPtr->getNumContacts())
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| 			return;
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| 
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| 		bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
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| 
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| 		if (isSwapped)
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| 		{
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| 			m_manifoldPtr->refreshContactPoints(m_body1Wrap->getCollisionObject()->getWorldTransform(),m_body0Wrap->getCollisionObject()->getWorldTransform());
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| 		} else
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| 		{
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| 			m_manifoldPtr->refreshContactPoints(m_body0Wrap->getCollisionObject()->getWorldTransform(),m_body1Wrap->getCollisionObject()->getWorldTransform());
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| 		}
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| 	}
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| 
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| 	const btCollisionObjectWrapper* getBody0Wrap() const
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| 	{
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| 		return m_body0Wrap;
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| 	}
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| 	const btCollisionObjectWrapper* getBody1Wrap() const
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| 	{
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| 		return m_body1Wrap;
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| 	}
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| 
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| 	void setBody0Wrap(const btCollisionObjectWrapper* obj0Wrap)
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| 	{
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| 		m_body0Wrap = obj0Wrap;
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| 	}
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| 
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| 	void setBody1Wrap(const btCollisionObjectWrapper* obj1Wrap)
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| 	{
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| 		m_body1Wrap = obj1Wrap;
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| 	}
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| 
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| 	const btCollisionObject* getBody0Internal() const
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| 	{
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| 		return m_body0Wrap->getCollisionObject();
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| 	}
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| 
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| 	const btCollisionObject* getBody1Internal() const
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| 	{
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| 		return m_body1Wrap->getCollisionObject();
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| 	}
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| 
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| 	btScalar	m_closestPointDistanceThreshold;
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| 
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| 	/// in the future we can let the user override the methods to combine restitution and friction
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| 	static btScalar	calculateCombinedRestitution(const btCollisionObject* body0,const btCollisionObject* body1);
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| 	static btScalar	calculateCombinedFriction(const btCollisionObject* body0,const btCollisionObject* body1);
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| 	static btScalar calculateCombinedRollingFriction(const btCollisionObject* body0,const btCollisionObject* body1);
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|     static btScalar calculateCombinedSpinningFriction(const btCollisionObject* body0,const btCollisionObject* body1);
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|     static btScalar calculateCombinedContactDamping(const btCollisionObject* body0,const btCollisionObject* body1);
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| 	static btScalar calculateCombinedContactStiffness(const btCollisionObject* body0,const btCollisionObject* body1);
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| };
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| 
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| #endif //BT_MANIFOLD_RESULT_H
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