83 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef BT_CONVEX_2D_SHAPE_H
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| #define BT_CONVEX_2D_SHAPE_H
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| 
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| #include "BulletCollision/CollisionShapes/btConvexShape.h"
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| #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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| 
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| ///The btConvex2dShape allows to use arbitrary convex shapes as 2d convex shapes, with the Z component assumed to be 0.
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| ///For 2d boxes, the btBox2dShape is recommended.
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| ATTRIBUTE_ALIGNED16(class) btConvex2dShape : public btConvexShape
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| {
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| 	btConvexShape*	m_childConvexShape;
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| 
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| 	public:
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| 	
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| 	BT_DECLARE_ALIGNED_ALLOCATOR();
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| 	
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| 	btConvex2dShape(	btConvexShape* convexChildShape);
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| 	
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| 	virtual ~btConvex2dShape();
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| 	
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| 	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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| 
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| 	virtual btVector3	localGetSupportingVertex(const btVector3& vec)const;
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| 
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| 	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
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| 
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| 	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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| 
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| 	btConvexShape*	getChildShape() 
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| 	{
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| 		return m_childConvexShape;
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| 	}
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| 
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| 	const btConvexShape*	getChildShape() const
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| 	{
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| 		return m_childConvexShape;
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| 	}
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| 
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| 	virtual const char*	getName()const 
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| 	{
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| 		return "Convex2dShape";
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| 	}
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| 	
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| 
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| 
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| 	///////////////////////////
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| 
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| 
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| 	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
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| 	void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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| 
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| 	virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
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| 
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| 	virtual void	setLocalScaling(const btVector3& scaling) ;
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| 	virtual const btVector3& getLocalScaling() const ;
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| 
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| 	virtual void	setMargin(btScalar margin);
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| 	virtual btScalar	getMargin() const;
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| 
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| 	virtual int		getNumPreferredPenetrationDirections() const;
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| 	
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| 	virtual void	getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const;
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| 
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| 
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| };
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| 
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| #endif //BT_CONVEX_2D_SHAPE_H
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