67 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			3.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
 | |
| Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. 
 | |
| 
 | |
| This software is provided 'as-is', without any express or implied warranty.
 | |
| In no event will the authors be held liable for any damages arising from the use of this software.
 | |
| Permission is granted to anyone to use this software for any purpose, 
 | |
| including commercial applications, and to alter it and redistribute it freely, 
 | |
| subject to the following restrictions:
 | |
| 
 | |
| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 | |
| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 | |
| 3. This notice may not be removed or altered from any source distribution.
 | |
| */
 | |
| 
 | |
| 
 | |
| 
 | |
| #include "btHinge2Constraint.h"
 | |
| #include "BulletDynamics/Dynamics/btRigidBody.h"
 | |
| #include "LinearMath/btTransformUtil.h"
 | |
| 
 | |
| 
 | |
| 
 | |
| // constructor
 | |
| // anchor, axis1 and axis2 are in world coordinate system
 | |
| // axis1 must be orthogonal to axis2
 | |
| btHinge2Constraint::btHinge2Constraint(btRigidBody& rbA, btRigidBody& rbB, btVector3& anchor, btVector3& axis1, btVector3& axis2)
 | |
| : btGeneric6DofSpring2Constraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(),RO_XYZ),
 | |
|  m_anchor(anchor),
 | |
|  m_axis1(axis1),
 | |
|  m_axis2(axis2)
 | |
| {
 | |
| 	// build frame basis
 | |
| 	// 6DOF constraint uses Euler angles and to define limits
 | |
| 	// it is assumed that rotational order is :
 | |
| 	// Z - first, allowed limits are (-PI,PI);
 | |
| 	// new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number 
 | |
| 	// used to prevent constraint from instability on poles;
 | |
| 	// new position of X, allowed limits are (-PI,PI);
 | |
| 	// So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs
 | |
| 	// Build the frame in world coordinate system first
 | |
| 	btVector3 zAxis = axis1.normalize();
 | |
| 	btVector3 xAxis = axis2.normalize();
 | |
| 	btVector3 yAxis = zAxis.cross(xAxis); // we want right coordinate system
 | |
| 	btTransform frameInW;
 | |
| 	frameInW.setIdentity();
 | |
| 	frameInW.getBasis().setValue(	xAxis[0], yAxis[0], zAxis[0],	
 | |
| 									xAxis[1], yAxis[1], zAxis[1],
 | |
| 									xAxis[2], yAxis[2], zAxis[2]);
 | |
| 	frameInW.setOrigin(anchor);
 | |
| 	// now get constraint frame in local coordinate systems
 | |
| 	m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW;
 | |
| 	m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW;
 | |
| 	// sei limits
 | |
| 	setLinearLowerLimit(btVector3(0.f, 0.f, -1.f));
 | |
| 	setLinearUpperLimit(btVector3(0.f, 0.f,  1.f));
 | |
| 	// like front wheels of a car
 | |
| 	setAngularLowerLimit(btVector3(1.f,  0.f, -SIMD_HALF_PI * 0.5f)); 
 | |
| 	setAngularUpperLimit(btVector3(-1.f, 0.f,  SIMD_HALF_PI * 0.5f));
 | |
| 	// enable suspension
 | |
| 	enableSpring(2, true);
 | |
| 	setStiffness(2, SIMD_PI * SIMD_PI * 4.f);
 | |
| 	setDamping(2, 0.01f);
 | |
| 	setEquilibriumPoint();
 | |
| }
 | |
| 
 |