LNXSDK/Kha/Sources/kha/math/Vector4.hx
2025-01-22 16:18:30 +01:00

68 lines
1.6 KiB
Haxe

package kha.math;
@:structInit
class Vector4 {
public inline function new(x: Float = 0, y: Float = 0, z: Float = 0, w: Float = 1): Void {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
public var x: Float;
public var y: Float;
public var z: Float;
public var w: Float;
public var length(get, set): Float;
extern public inline function setFrom(v: Vector4): Void {
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.w = v.w;
}
inline function get_length(): Float {
return Math.sqrt(x * x + y * y + z * z + w * w);
}
function set_length(length: Float): Float {
var currentLength = get_length();
if (currentLength == 0)
return 0;
var mul = length / currentLength;
x *= mul;
y *= mul;
z *= mul;
w *= mul;
return length;
}
extern public inline function add(vec: Vector4): Vector4 {
return new Vector4(x + vec.x, y + vec.y, z + vec.z, w + vec.w);
}
extern public inline function sub(vec: Vector4): Vector4 {
return new Vector4(x - vec.x, y - vec.y, z - vec.z, w - vec.w);
}
extern public inline function mult(value: Float): Vector4 {
return new Vector4(x * value, y * value, z * value, w * value);
}
@:deprecated("Use the immutable normalized() instead")
extern public inline function normalize(): Void {
#if haxe4 inline #end set_length(1);
}
extern public inline function normalized(): Vector4 {
var v = new Vector4(x, y, z, w);
#if haxe4 inline #end v.set_length(1);
return v;
}
extern public inline function fast(): FastVector4 {
return new FastVector4(x, y, z, w);
}
}