LNXSDK/lib/aura/Tests/auratests/channels/TestUncompBufferResamplingChannel.hx
2025-01-22 16:18:30 +01:00

127 lines
3.9 KiB
Haxe

package auratests.channels;
import utest.Assert;
import kha.arrays.Float32Array;
import aura.Types.Balance;
import aura.channels.UncompBufferResamplingChannel;
import aura.dsp.sourcefx.SourceEffect;
import aura.types.AudioBuffer;
@:access(aura.channels.UncompBufferResamplingChannel)
class TestUncompBufferResamplingChannel extends utest.Test {
static inline var channelLength = 16;
var audioChannel: UncompBufferResamplingChannel;
final rampLeft = new Array<Float>();
final rampRight = new Array<Float>();
final data = new Float32Array(2 * channelLength); // interleaved stereo
function setupClass() {
rampLeft.resize(channelLength);
rampRight.resize(channelLength);
for (i in 0...channelLength) { // Fill data with a value ramp
final val = (i + 1) / channelLength;
data[i * 2 + 0] = rampLeft[i] = val;
data[i * 2 + 1] = rampRight[i] = -val;
}
}
function setup() {
audioChannel = new UncompBufferResamplingChannel(data, false, 1000);
}
function teardown() {}
function test_dataConversion() {
for (i in 0...channelLength) {
Assert.floatEquals(rampLeft[i], audioChannel.data.getChannelView(0)[i]);
Assert.floatEquals(rampRight[i], audioChannel.data.getChannelView(1)[i]);
}
}
function test_nextSamples() {
final outBuffer = new AudioBuffer(2, channelLength);
audioChannel.nextSamples(outBuffer, 1000);
for (i in 0...channelLength) {
Assert.floatEquals(rampLeft[i], outBuffer.getChannelView(0)[i]);
Assert.floatEquals(rampRight[i], outBuffer.getChannelView(1)[i]);
}
// Now the channel has processed all data and will reset position to 0
Assert.equals(0, audioChannel.playbackPosition);
Assert.floatEquals(0.0, audioChannel.floatPosition);
// No looping, but request more samples
final longOutBuffer = new AudioBuffer(2, channelLength + 4);
audioChannel.nextSamples(longOutBuffer, 1000);
for (i in 0...channelLength) {
Assert.floatEquals(rampLeft[i], longOutBuffer.getChannelView(0)[i]);
Assert.floatEquals(rampRight[i], longOutBuffer.getChannelView(1)[i]);
}
for (i in channelLength...channelLength + 4) {
Assert.floatEquals(0.0, longOutBuffer.getChannelView(0)[i]);
Assert.floatEquals(0.0, longOutBuffer.getChannelView(1)[i]);
}
// Now change the sample rate, second half should be zero
audioChannel.playbackPosition = 0;
audioChannel.floatPosition = 0.0;
audioChannel.nextSamples(outBuffer, 500);
for (i in Std.int(channelLength / 2)...channelLength) {
Assert.floatEquals(0.0, outBuffer.getChannelView(0)[i]);
Assert.floatEquals(0.0, outBuffer.getChannelView(1)[i]);
}
// Now with looping
audioChannel.playbackPosition = 0;
audioChannel.floatPosition = 0.0;
audioChannel.looping = true;
audioChannel.nextSamples(outBuffer, 500);
final halfChannelLength = Std.int(channelLength / 2);
for (i in 0...halfChannelLength) {
Assert.floatEquals(outBuffer.getChannelView(0)[i], outBuffer.getChannelView(0)[halfChannelLength + i], null, '$i');
Assert.floatEquals(outBuffer.getChannelView(1)[i], outBuffer.getChannelView(1)[halfChannelLength + i], null, '$i');
}
// TODO: check sample precise looping without gaps with unusual sample rates?
}
function test_nextSamples_onLoop_ApplySourceEffectsOnce() {
audioChannel.looping = true;
final sourceFX = new SourceFXDummy();
audioChannel.addSourceEffect(sourceFX);
Assert.equals(0, sourceFX.numProcessCalled);
final outBuffer = new AudioBuffer(2, channelLength + 1);
audioChannel.nextSamples(outBuffer, 1000);
// Make sure process is only called once for _all_ channels
Assert.equals(1, sourceFX.numProcessCalled);
}
}
private class SourceFXDummy extends SourceEffect {
public var numProcessCalled = 0;
public function new() {}
function calculateRequiredChannelLength(srcChannelLength: Int): Int {
return srcChannelLength;
}
function process(srcBuffer: AudioBuffer, srcChannelLength: Int, dstBuffer: AudioBuffer): Int {
numProcessCalled++;
return srcChannelLength;
}
}