2025-01-22 16:18:30 +01:00

81 lines
2.4 KiB
Haxe

/*
* Copyright (C)2005-2019 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package sys.thread;
#if (!target.threaded)
#error "This class is not available on this target"
#end
/**
A Lock allows blocking execution until it has been unlocked. It keeps track
of how often `release` has been called, and blocks exactly as many `wait`
calls.
The order of the `release` and `wait` calls is irrelevant. That is, a Lock
can be released before anyone waits for it. In that case, the `wait` call
will execute immediately.
Usage example:
```haxe
var lock = new Lock();
var elements = [1, 2, 3];
for (element in elements) {
// Create one thread per element
new Thread(function() {
trace(element);
Sys.sleep(1);
// Release once per thread = 3 times
lock.release();
});
}
for (_ in elements) {
// Wait 3 times
lock.wait();
}
trace("All threads finished");
```
**/
extern class Lock {
/**
Creates a new Lock which is initially locked.
**/
function new():Void;
/**
Waits for the lock to be released, or `timeout` (in seconds)
to expire. Returns `true` if the lock is released and `false`
if a time-out occurs.
**/
function wait(?timeout:Float):Bool;
/**
Releases the lock once.
The thread does not need to own the lock in order to release
it. Each call to `release` allows exactly one call to `wait`
to execute.
**/
function release():Void;
}