LNXSDK/leenkx/Shaders/copy_mrt3_pass/copy_mrt3_pass.frag.glsl
2025-01-22 16:18:30 +01:00

15 lines
292 B
GLSL

#version 450
uniform sampler2D tex0;
uniform sampler2D tex1;
uniform sampler2D tex2;
in vec2 texCoord;
out vec4 fragColor[3];
void main() {
fragColor[0] = textureLod(tex0, texCoord, 0.0);
fragColor[1] = textureLod(tex1, texCoord, 0.0);
fragColor[2] = textureLod(tex2, texCoord, 0.0);
}