57 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Haxe
		
	
	
	
	
	
/*
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 * Copyright (C)2005-2019 Haxe Foundation
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 *
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 * Permission is hereby granted, free of charge, to any person obtaining a
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 * copy of this software and associated documentation files (the "Software"),
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 * to deal in the Software without restriction, including without limitation
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 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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 * and/or sell copies of the Software, and to permit persons to whom the
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 * Software is furnished to do so, subject to the following conditions:
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 *
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 * The above copyright notice and this permission notice shall be included in
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 * all copies or substantial portions of the Software.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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 * DEALINGS IN THE SOFTWARE.
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 */
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// This file is generated from mozilla\WebGLRenderingContext.webidl. Do not edit!
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package js.html.webgl.extension;
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/**
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	The `WEBGL_compressed_texture_pvrtc` extension is part of the WebGL API and exposes four PVRTC compressed texture formats.
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	Documentation [WEBGL_compressed_texture_pvrtc](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_pvrtc) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_pvrtc$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
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	@see <https://developer.mozilla.org/en-US/docs/Web/API/WEBGL_compressed_texture_pvrtc>
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**/
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@:native("WEBGL_compressed_texture_pvrtc")
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extern class WEBGLCompressedTexturePvrtc {
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	/**
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		RGB compression in 4-bit mode. One block for each 4×4 pixels.
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	**/
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	static inline var COMPRESSED_RGB_PVRTC_4BPPV1_IMG : Int = 35840;
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	/**
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		RGB compression in 2-bit mode. One block for each 8×4 pixels.
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	**/
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	static inline var COMPRESSED_RGB_PVRTC_2BPPV1_IMG : Int = 35841;
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	/**
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		RGBA compression in 4-bit mode. One block for each 4×4 pixels.
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	**/
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	static inline var COMPRESSED_RGBA_PVRTC_4BPPV1_IMG : Int = 35842;
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	/**
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		RGBA compression in 2-bit mode. One block for each 8×4 pixels.
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	**/
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	static inline var COMPRESSED_RGBA_PVRTC_2BPPV1_IMG : Int = 35843;
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} |