82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef BT_COLLISION_ALGORITHM_H
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| #define BT_COLLISION_ALGORITHM_H
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| 
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| #include "LinearMath/btScalar.h"
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| #include "LinearMath/btAlignedObjectArray.h"
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| 
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| struct btBroadphaseProxy;
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| class btDispatcher;
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| class btManifoldResult;
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| class btCollisionObject;
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| struct btCollisionObjectWrapper;
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| struct btDispatcherInfo;
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| class	btPersistentManifold;
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| 
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| typedef btAlignedObjectArray<btPersistentManifold*>	btManifoldArray;
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| 
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| struct btCollisionAlgorithmConstructionInfo
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| {
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| 	btCollisionAlgorithmConstructionInfo()
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| 		:m_dispatcher1(0),
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| 		m_manifold(0)
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| 	{
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| 	}
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| 	btCollisionAlgorithmConstructionInfo(btDispatcher* dispatcher,int temp)
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| 		:m_dispatcher1(dispatcher)
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| 	{
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| 		(void)temp;
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| 	}
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| 
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| 	btDispatcher*	m_dispatcher1;
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| 	btPersistentManifold*	m_manifold;
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| 
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| //	int	getDispatcherId();
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| 
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| };
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| 
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| 
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| ///btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatcher.
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| ///It is persistent over frames
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| class btCollisionAlgorithm
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| {
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| 
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| protected:
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| 
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| 	btDispatcher*	m_dispatcher;
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| 
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| protected:
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| //	int	getDispatcherId();
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| 	
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| public:
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| 
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| 	btCollisionAlgorithm() {};
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| 
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| 	btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci);
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| 
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| 	virtual ~btCollisionAlgorithm() {};
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| 
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| 	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
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| 
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| 	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut) = 0;
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| 
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| 	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray) = 0;
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| };
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| 
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| 
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| #endif //BT_COLLISION_ALGORITHM_H
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