176 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			176 lines
		
	
	
		
			5.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef BT_COLLISION__DISPATCHER_H
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| #define BT_COLLISION__DISPATCHER_H
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| 
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| #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
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| #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
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| 
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| #include "BulletCollision/CollisionDispatch/btManifoldResult.h"
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| 
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| #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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| #include "LinearMath/btAlignedObjectArray.h"
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| 
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| class btIDebugDraw;
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| class btOverlappingPairCache;
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| class btPoolAllocator;
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| class btCollisionConfiguration;
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| 
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| #include "btCollisionCreateFunc.h"
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| 
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| #define USE_DISPATCH_REGISTRY_ARRAY 1
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| 
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| class btCollisionDispatcher;
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| ///user can override this nearcallback for collision filtering and more finegrained control over collision detection
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| typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
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| 
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| 
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| ///btCollisionDispatcher supports algorithms that handle ConvexConvex and ConvexConcave collision pairs.
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| ///Time of Impact, Closest Points and Penetration Depth.
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| class btCollisionDispatcher : public btDispatcher
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| {
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| 
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| protected:
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| 
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| 	int		m_dispatcherFlags;
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| 
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| 	btAlignedObjectArray<btPersistentManifold*>	m_manifoldsPtr;
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| 
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| 	btManifoldResult	m_defaultManifoldResult;
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| 
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| 	btNearCallback		m_nearCallback;
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| 	
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| 	btPoolAllocator*	m_collisionAlgorithmPoolAllocator;
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| 
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| 	btPoolAllocator*	m_persistentManifoldPoolAllocator;
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| 
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| 	btCollisionAlgorithmCreateFunc* m_doubleDispatchContactPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
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| 
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| 	btCollisionAlgorithmCreateFunc* m_doubleDispatchClosestPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES];
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| 
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| 	btCollisionConfiguration*	m_collisionConfiguration;
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| 
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| 
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| public:
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| 
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| 	enum DispatcherFlags
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| 	{
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| 		CD_STATIC_STATIC_REPORTED = 1,
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| 		CD_USE_RELATIVE_CONTACT_BREAKING_THRESHOLD = 2,
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| 		CD_DISABLE_CONTACTPOOL_DYNAMIC_ALLOCATION = 4
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| 	};
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| 
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| 	int	getDispatcherFlags() const
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| 	{
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| 		return m_dispatcherFlags;
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| 	}
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| 
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| 	void	setDispatcherFlags(int flags)
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| 	{
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| 		m_dispatcherFlags = flags;
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| 	}
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| 
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| 	///registerCollisionCreateFunc allows registration of custom/alternative collision create functions
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| 	void	registerCollisionCreateFunc(int proxyType0,int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
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| 
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| 	void	registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc);
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| 
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| 	int	getNumManifolds() const
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| 	{ 
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| 		return int( m_manifoldsPtr.size());
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| 	}
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| 
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| 	btPersistentManifold**	getInternalManifoldPointer()
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| 	{
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| 		return m_manifoldsPtr.size()? &m_manifoldsPtr[0] : 0;
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| 	}
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| 
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| 	 btPersistentManifold* getManifoldByIndexInternal(int index)
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| 	{
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| 		return m_manifoldsPtr[index];
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| 	}
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| 
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| 	 const btPersistentManifold* getManifoldByIndexInternal(int index) const
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| 	{
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| 		return m_manifoldsPtr[index];
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| 	}
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| 
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| 	btCollisionDispatcher (btCollisionConfiguration* collisionConfiguration);
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| 
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| 	virtual ~btCollisionDispatcher();
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| 
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| 	virtual btPersistentManifold*	getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1);
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| 	
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| 	virtual void releaseManifold(btPersistentManifold* manifold);
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| 
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| 
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| 	virtual void clearManifold(btPersistentManifold* manifold);
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| 
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| 	btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType);
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| 		
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| 	virtual bool	needsCollision(const btCollisionObject* body0,const btCollisionObject* body1);
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| 	
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| 	virtual bool	needsResponse(const btCollisionObject* body0,const btCollisionObject* body1);
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| 	
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| 	virtual void	dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) ;
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| 
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| 	void	setNearCallback(btNearCallback	nearCallback)
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| 	{
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| 		m_nearCallback = nearCallback; 
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| 	}
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| 
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| 	btNearCallback	getNearCallback() const
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| 	{
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| 		return m_nearCallback;
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| 	}
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| 
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| 	//by default, Bullet will use this near callback
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| 	static void  defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
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| 
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| 	virtual	void* allocateCollisionAlgorithm(int size);
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| 
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| 	virtual	void freeCollisionAlgorithm(void* ptr);
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| 
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| 	btCollisionConfiguration*	getCollisionConfiguration()
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| 	{
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| 		return m_collisionConfiguration;
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| 	}
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| 
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| 	const btCollisionConfiguration*	getCollisionConfiguration() const
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| 	{
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| 		return m_collisionConfiguration;
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| 	}
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| 
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| 	void	setCollisionConfiguration(btCollisionConfiguration* config)
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| 	{
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| 		m_collisionConfiguration = config;
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| 	}
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| 
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| 	virtual	btPoolAllocator*	getInternalManifoldPool()
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| 	{
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| 		return m_persistentManifoldPoolAllocator;
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| 	}
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| 
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| 	virtual	const btPoolAllocator*	getInternalManifoldPool() const
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| 	{
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| 		return m_persistentManifoldPoolAllocator;
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| 	}
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| 
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| };
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| 
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| #endif //BT_COLLISION__DISPATCHER_H
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| 
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