76 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef BT_SPHERE_BOX_COLLISION_ALGORITHM_H
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| #define BT_SPHERE_BOX_COLLISION_ALGORITHM_H
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| 
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| #include "btActivatingCollisionAlgorithm.h"
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| #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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| #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
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| class btPersistentManifold;
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| #include "btCollisionDispatcher.h"
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| 
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| #include "LinearMath/btVector3.h"
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| 
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| /// btSphereBoxCollisionAlgorithm  provides sphere-box collision detection.
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| /// Other features are frame-coherency (persistent data) and collision response.
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| class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
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| {
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| 	bool	m_ownManifold;
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| 	btPersistentManifold*	m_manifoldPtr;
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| 	bool	m_isSwapped;
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| 	
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| public:
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| 
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| 	btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap, bool isSwapped);
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| 
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| 	virtual ~btSphereBoxCollisionAlgorithm();
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| 
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| 	virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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| 
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| 	virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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| 
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| 	virtual	void	getAllContactManifolds(btManifoldArray&	manifoldArray)
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| 	{
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| 		if (m_manifoldPtr && m_ownManifold)
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| 		{
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| 			manifoldArray.push_back(m_manifoldPtr);
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| 		}
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| 	}
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| 
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| 	bool getSphereDistance( const btCollisionObjectWrapper* boxObjWrap, btVector3& v3PointOnBox, btVector3& normal, btScalar& penetrationDepth, const btVector3& v3SphereCenter, btScalar fRadius, btScalar maxContactDistance );
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| 
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| 	btScalar getSpherePenetration( btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3& normal );
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| 	
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| 	struct CreateFunc :public 	btCollisionAlgorithmCreateFunc
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| 	{
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| 		virtual	btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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| 		{
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| 			void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSphereBoxCollisionAlgorithm));
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| 			if (!m_swapped)
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| 			{
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| 				return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,false);
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| 			} else
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| 			{
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| 				return new(mem) btSphereBoxCollisionAlgorithm(0,ci,body0Wrap,body1Wrap,true);
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| 			}
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| 		}
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| 	};
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| 
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| };
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| 
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| #endif //BT_SPHERE_BOX_COLLISION_ALGORITHM_H
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| 
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