208 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			208 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #include "btTriangleMeshShape.h"
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| #include "LinearMath/btVector3.h"
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| #include "LinearMath/btQuaternion.h"
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| #include "btStridingMeshInterface.h"
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| #include "LinearMath/btAabbUtil2.h"
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| #include "BulletCollision/CollisionShapes/btCollisionMargin.h"
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| 
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| 
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| btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
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| : btConcaveShape (), m_meshInterface(meshInterface)
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| {
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| 	m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
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| 	if(meshInterface->hasPremadeAabb())
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| 	{
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| 		meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
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| 	}
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| 	else
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| 	{
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| 		recalcLocalAabb();
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| 	}
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| }
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| 
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| 
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| btTriangleMeshShape::~btTriangleMeshShape()
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| {
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| 		
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| }
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| 
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| 
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| 
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| 
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| void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
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| {
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| 
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| 	btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
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| 	localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
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| 	btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
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| 	
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| 	btMatrix3x3 abs_b = trans.getBasis().absolute();  
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| 
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| 	btVector3 center = trans(localCenter);
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| 
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|     btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
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| 	aabbMin = center - extent;
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| 	aabbMax = center + extent;
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| }
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| 
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| void	btTriangleMeshShape::recalcLocalAabb()
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| {
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| 	for (int i=0;i<3;i++)
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| 	{
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| 		btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
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| 		vec[i] = btScalar(1.);
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| 		btVector3 tmp = localGetSupportingVertex(vec);
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| 		m_localAabbMax[i] = tmp[i]+m_collisionMargin;
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| 		vec[i] = btScalar(-1.);
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| 		tmp = localGetSupportingVertex(vec);
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| 		m_localAabbMin[i] = tmp[i]-m_collisionMargin;
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| 	}
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| }
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| 
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| 
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| 
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| class SupportVertexCallback : public btTriangleCallback
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| {
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| 
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| 	btVector3 m_supportVertexLocal;
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| public:
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| 
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| 	btTransform	m_worldTrans;
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| 	btScalar m_maxDot;
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| 	btVector3 m_supportVecLocal;
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| 
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| 	SupportVertexCallback(const btVector3& supportVecWorld,const btTransform& trans)
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| 		: m_supportVertexLocal(btScalar(0.),btScalar(0.),btScalar(0.)), m_worldTrans(trans) ,m_maxDot(btScalar(-BT_LARGE_FLOAT))
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| 		
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| 	{
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| 		m_supportVecLocal = supportVecWorld * m_worldTrans.getBasis();
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| 	}
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| 
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| 	virtual void processTriangle( btVector3* triangle,int partId, int triangleIndex)
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| 	{
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| 		(void)partId;
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| 		(void)triangleIndex;
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| 		for (int i=0;i<3;i++)
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| 		{
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| 			btScalar dot = m_supportVecLocal.dot(triangle[i]);
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| 			if (dot > m_maxDot)
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| 			{
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| 				m_maxDot = dot;
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| 				m_supportVertexLocal = triangle[i];
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| 			}
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| 		}
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| 	}
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| 
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| 	btVector3 GetSupportVertexWorldSpace()
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| 	{
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| 		return m_worldTrans(m_supportVertexLocal);
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| 	}
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| 
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| 	btVector3	GetSupportVertexLocal()
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| 	{
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| 		return m_supportVertexLocal;
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| 	}
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| 
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| };
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| 
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| 	
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| void btTriangleMeshShape::setLocalScaling(const btVector3& scaling)
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| {
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| 	m_meshInterface->setScaling(scaling);
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| 	recalcLocalAabb();
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| }
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| 
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| const btVector3& btTriangleMeshShape::getLocalScaling() const
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| {
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| 	return m_meshInterface->getScaling();
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| }
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| 
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| 
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| 
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| 
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| 
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| 
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| //#define DEBUG_TRIANGLE_MESH
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| 
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| 
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| 
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| void	btTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
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| {
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| 		struct FilteredCallback : public btInternalTriangleIndexCallback
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| 	{
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| 		btTriangleCallback* m_callback;
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| 		btVector3 m_aabbMin;
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| 		btVector3 m_aabbMax;
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| 
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| 		FilteredCallback(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax)
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| 			:m_callback(callback),
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| 			m_aabbMin(aabbMin),
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| 			m_aabbMax(aabbMax)
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| 		{
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| 		}
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| 
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| 		virtual void internalProcessTriangleIndex(btVector3* triangle,int partId,int triangleIndex)
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| 		{
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| 			if (TestTriangleAgainstAabb2(&triangle[0],m_aabbMin,m_aabbMax))
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| 			{
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| 				//check aabb in triangle-space, before doing this
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| 				m_callback->processTriangle(triangle,partId,triangleIndex);
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| 			}
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| 			
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| 		}
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| 
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| 	};
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| 
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| 	FilteredCallback filterCallback(callback,aabbMin,aabbMax);
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| 
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| 	m_meshInterface->InternalProcessAllTriangles(&filterCallback,aabbMin,aabbMax);
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| }
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| 
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| 
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| 
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| 
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| 
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| void	btTriangleMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
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| {
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| 	(void)mass;
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| 	//moving concave objects not supported
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| 	btAssert(0);
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| 	inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
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| }
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| 
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| 
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| btVector3 btTriangleMeshShape::localGetSupportingVertex(const btVector3& vec) const
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| {
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| 	btVector3 supportVertex;
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| 
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| 	btTransform ident;
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| 	ident.setIdentity();
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| 
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| 	SupportVertexCallback supportCallback(vec,ident);
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| 
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| 	btVector3 aabbMax(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
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| 	
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| 	processAllTriangles(&supportCallback,-aabbMax,aabbMax);
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| 		
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| 	supportVertex = supportCallback.GetSupportVertexLocal();
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| 
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| 	return supportVertex;
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| }
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| 
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| 
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