74 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			74 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| 
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| #ifndef BT_CONVEX_CAST_H
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| #define BT_CONVEX_CAST_H
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| 
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| #include "LinearMath/btTransform.h"
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| #include "LinearMath/btVector3.h"
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| #include "LinearMath/btScalar.h"
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| class btMinkowskiSumShape;
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| #include "LinearMath/btIDebugDraw.h"
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| 
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| /// btConvexCast is an interface for Casting
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| class btConvexCast
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| {
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| public:
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| 
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| 
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| 	virtual ~btConvexCast();
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| 
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| 	///RayResult stores the closest result
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| 	/// alternatively, add a callback method to decide about closest/all results
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| 	struct	CastResult
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| 	{
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| 		//virtual bool	addRayResult(const btVector3& normal,btScalar	fraction) = 0;
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| 				
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| 		virtual void	DebugDraw(btScalar	fraction) {(void)fraction;}
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| 		virtual void	drawCoordSystem(const btTransform& trans) {(void)trans;}
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| 		virtual void	reportFailure(int errNo, int numIterations) {(void)errNo;(void)numIterations;}
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| 		CastResult()
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| 			:m_fraction(btScalar(BT_LARGE_FLOAT)),
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| 			m_debugDrawer(0),
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| 			m_allowedPenetration(btScalar(0))
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| 		{
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| 		}
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| 
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| 
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| 		virtual ~CastResult() {};
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| 
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| 		btTransform	m_hitTransformA;
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| 		btTransform	m_hitTransformB;
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| 		btVector3	m_normal;
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| 		btVector3   m_hitPoint;
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| 		btScalar	m_fraction; //input and output
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| 		btIDebugDraw* m_debugDrawer;
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| 		btScalar	m_allowedPenetration;
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| 
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| 	};
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| 
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| 
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| 	/// cast a convex against another convex object
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| 	virtual bool	calcTimeOfImpact(
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| 					const btTransform& fromA,
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| 					const btTransform& toA,
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| 					const btTransform& fromB,
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| 					const btTransform& toB,
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| 					CastResult& result) = 0;
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| };
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| 
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| #endif //BT_CONVEX_CAST_H
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