64 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| 
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| 
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| #ifndef BT_SIMPLEX_SOLVER_INTERFACE_H
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| #define BT_SIMPLEX_SOLVER_INTERFACE_H
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| 
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| #include "LinearMath/btVector3.h"
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| 
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| #define NO_VIRTUAL_INTERFACE 1
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| #ifdef NO_VIRTUAL_INTERFACE
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| #include "btVoronoiSimplexSolver.h"
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| #define btSimplexSolverInterface btVoronoiSimplexSolver
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| #else
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| 
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| /// btSimplexSolverInterface can incrementally calculate distance between origin and up to 4 vertices
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| /// Used by GJK or Linear Casting. Can be implemented by the Johnson-algorithm or alternative approaches based on
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| /// voronoi regions or barycentric coordinates
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| class btSimplexSolverInterface
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| {
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| 	public:
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| 		virtual ~btSimplexSolverInterface() {};
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| 
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| 	virtual void reset() = 0;
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| 
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| 	virtual void addVertex(const btVector3& w, const btVector3& p, const btVector3& q) = 0;
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| 	
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| 	virtual bool closest(btVector3& v) = 0;
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| 
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| 	virtual btScalar maxVertex() = 0;
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| 
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| 	virtual bool fullSimplex() const = 0;
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| 
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| 	virtual int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const = 0;
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| 
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| 	virtual bool inSimplex(const btVector3& w) = 0;
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| 	
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| 	virtual void backup_closest(btVector3& v) = 0;
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| 
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| 	virtual bool emptySimplex() const = 0;
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| 
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| 	virtual void compute_points(btVector3& p1, btVector3& p2) = 0;
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| 
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| 	virtual int numVertices() const =0;
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| 
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| 
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| };
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| #endif
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| #endif //BT_SIMPLEX_SOLVER_INTERFACE_H
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| 
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