51 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| 
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| #ifndef BT_SUBSIMPLEX_CONVEX_CAST_H
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| #define BT_SUBSIMPLEX_CONVEX_CAST_H
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| 
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| #include "btConvexCast.h"
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| #include "btSimplexSolverInterface.h"
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| class btConvexShape;
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| 
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| /// btSubsimplexConvexCast implements Gino van den Bergens' paper
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| ///"Ray Casting against bteral Convex Objects with Application to Continuous Collision Detection"
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| /// GJK based Ray Cast, optimized version
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| /// Objects should not start in overlap, otherwise results are not defined.
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| class btSubsimplexConvexCast : public btConvexCast
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| {
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| 	btSimplexSolverInterface* m_simplexSolver;
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| 	const btConvexShape*	m_convexA;
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| 	const btConvexShape*	m_convexB;
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| 
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| public:
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| 
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| 	btSubsimplexConvexCast (const btConvexShape*	shapeA,const btConvexShape*	shapeB,btSimplexSolverInterface* simplexSolver);
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| 
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| 	//virtual ~btSubsimplexConvexCast();
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| 	///SimsimplexConvexCast calculateTimeOfImpact calculates the time of impact+normal for the linear cast (sweep) between two moving objects.
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| 	///Precondition is that objects should not penetration/overlap at the start from the interval. Overlap can be tested using btGjkPairDetector.
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| 	virtual bool	calcTimeOfImpact(
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| 			const btTransform& fromA,
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| 			const btTransform& toA,
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| 			const btTransform& fromB,
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| 			const btTransform& toB,
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| 			CastResult& result);
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| 
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| };
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| 
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| #endif //BT_SUBSIMPLEX_CONVEX_CAST_H
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