108 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #ifndef BT_SOLVE_2LINEAR_CONSTRAINT_H
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| #define BT_SOLVE_2LINEAR_CONSTRAINT_H
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| 
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| #include "LinearMath/btMatrix3x3.h"
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| #include "LinearMath/btVector3.h"
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| 
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| 
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| class btRigidBody;
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| 
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| 
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| 
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| /// constraint class used for lateral tyre friction.
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| class	btSolve2LinearConstraint
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| {
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| 	btScalar	m_tau;
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| 	btScalar	m_damping;
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| 
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| public:
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| 
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| 	btSolve2LinearConstraint(btScalar tau,btScalar damping)
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| 	{
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| 		m_tau = tau;
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| 		m_damping = damping;
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| 	}
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| 	//
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| 	// solve unilateral constraint (equality, direct method)
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| 	//
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| 	void resolveUnilateralPairConstraint(		
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| 														   btRigidBody* body0,
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| 		btRigidBody* body1,
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| 
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| 		const btMatrix3x3& world2A,
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| 						const btMatrix3x3& world2B,
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| 						
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| 						const btVector3& invInertiaADiag,
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| 						const btScalar invMassA,
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| 						const btVector3& linvelA,const btVector3& angvelA,
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| 						const btVector3& rel_posA1,
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| 						const btVector3& invInertiaBDiag,
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| 						const btScalar invMassB,
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| 						const btVector3& linvelB,const btVector3& angvelB,
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| 						const btVector3& rel_posA2,
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| 
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| 					  btScalar depthA, const btVector3& normalA, 
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| 					  const btVector3& rel_posB1,const btVector3& rel_posB2,
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| 					  btScalar depthB, const btVector3& normalB, 
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| 					  btScalar& imp0,btScalar& imp1);
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| 
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| 
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| 	//
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| 	// solving 2x2 lcp problem (inequality, direct solution )
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| 	//
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| 	void resolveBilateralPairConstraint(
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| 			btRigidBody* body0,
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| 						btRigidBody* body1,
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| 		const btMatrix3x3& world2A,
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| 						const btMatrix3x3& world2B,
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| 						
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| 						const btVector3& invInertiaADiag,
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| 						const btScalar invMassA,
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| 						const btVector3& linvelA,const btVector3& angvelA,
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| 						const btVector3& rel_posA1,
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| 						const btVector3& invInertiaBDiag,
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| 						const btScalar invMassB,
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| 						const btVector3& linvelB,const btVector3& angvelB,
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| 						const btVector3& rel_posA2,
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| 
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| 					  btScalar depthA, const btVector3& normalA, 
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| 					  const btVector3& rel_posB1,const btVector3& rel_posB2,
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| 					  btScalar depthB, const btVector3& normalB, 
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| 					  btScalar& imp0,btScalar& imp1);
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| 
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| /*
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| 	void resolveAngularConstraint(	const btMatrix3x3& invInertiaAWS,
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| 						const btScalar invMassA,
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| 						const btVector3& linvelA,const btVector3& angvelA,
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| 						const btVector3& rel_posA1,
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| 						const btMatrix3x3& invInertiaBWS,
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| 						const btScalar invMassB,
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| 						const btVector3& linvelB,const btVector3& angvelB,
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| 						const btVector3& rel_posA2,
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| 
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| 					  btScalar depthA, const btVector3& normalA, 
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| 					  const btVector3& rel_posB1,const btVector3& rel_posB2,
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| 					  btScalar depthB, const btVector3& normalB, 
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| 					  btScalar& imp0,btScalar& imp1);
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| 
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| */
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| 
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| };
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| 
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| #endif //BT_SOLVE_2LINEAR_CONSTRAINT_H
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