88 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			88 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| Bullet Continuous Collision Detection and Physics Library, http://bulletphysics.org
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| Copyright (C) 2006, 2007 Sony Computer Entertainment Inc. 
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| 
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| 
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| #include "btUniversalConstraint.h"
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| #include "BulletDynamics/Dynamics/btRigidBody.h"
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| #include "LinearMath/btTransformUtil.h"
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| 
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| 
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| 
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| #define UNIV_EPS btScalar(0.01f)
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| 
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| 
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| // constructor
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| // anchor, axis1 and axis2 are in world coordinate system
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| // axis1 must be orthogonal to axis2
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| btUniversalConstraint::btUniversalConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& anchor, const btVector3& axis1, const btVector3& axis2)
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| : btGeneric6DofConstraint(rbA, rbB, btTransform::getIdentity(), btTransform::getIdentity(), true),
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|  m_anchor(anchor),
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|  m_axis1(axis1),
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|  m_axis2(axis2)
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| {
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| 	// build frame basis
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| 	// 6DOF constraint uses Euler angles and to define limits
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| 	// it is assumed that rotational order is :
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| 	// Z - first, allowed limits are (-PI,PI);
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| 	// new position of Y - second (allowed limits are (-PI/2 + epsilon, PI/2 - epsilon), where epsilon is a small positive number 
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| 	// used to prevent constraint from instability on poles;
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| 	// new position of X, allowed limits are (-PI,PI);
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| 	// So to simulate ODE Universal joint we should use parent axis as Z, child axis as Y and limit all other DOFs
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| 	// Build the frame in world coordinate system first
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| 	btVector3 zAxis = m_axis1.normalize();
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| 	btVector3 yAxis = m_axis2.normalize();
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| 	btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
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| 	btTransform frameInW;
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| 	frameInW.setIdentity();
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| 	frameInW.getBasis().setValue(	xAxis[0], yAxis[0], zAxis[0],	
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| 									xAxis[1], yAxis[1], zAxis[1],
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| 									xAxis[2], yAxis[2], zAxis[2]);
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| 	frameInW.setOrigin(anchor);
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| 	// now get constraint frame in local coordinate systems
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| 	m_frameInA = rbA.getCenterOfMassTransform().inverse() * frameInW;
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| 	m_frameInB = rbB.getCenterOfMassTransform().inverse() * frameInW;
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| 	// sei limits
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| 	setLinearLowerLimit(btVector3(0., 0., 0.));
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| 	setLinearUpperLimit(btVector3(0., 0., 0.));
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| 	setAngularLowerLimit(btVector3(0.f, -SIMD_HALF_PI + UNIV_EPS, -SIMD_PI + UNIV_EPS));
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| 	setAngularUpperLimit(btVector3(0.f,  SIMD_HALF_PI - UNIV_EPS,  SIMD_PI - UNIV_EPS));
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| }
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| 
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| void btUniversalConstraint::setAxis(const btVector3& axis1,const btVector3& axis2)
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| {
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|   m_axis1 = axis1;
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|   m_axis2 = axis2;
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| 
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| 	btVector3 zAxis = axis1.normalized();
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| 	btVector3 yAxis = axis2.normalized();
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| 	btVector3 xAxis = yAxis.cross(zAxis); // we want right coordinate system
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| 
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| 	btTransform frameInW;
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| 	frameInW.setIdentity();
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| 	frameInW.getBasis().setValue(	xAxis[0], yAxis[0], zAxis[0],	
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|                                 xAxis[1], yAxis[1], zAxis[1],
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|                                 xAxis[2], yAxis[2], zAxis[2]);
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| 	frameInW.setOrigin(m_anchor);
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| 
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| 	// now get constraint frame in local coordinate systems
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| 	m_frameInA = m_rbA.getCenterOfMassTransform().inverse() * frameInW;
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| 	m_frameInB = m_rbB.getCenterOfMassTransform().inverse() * frameInW;
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| 
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|   calculateTransforms();
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| }
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| 
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| 
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