10 lines
		
	
	
		
			141 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			10 lines
		
	
	
		
			141 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| // Color of each fragment on the screen
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| out vec4 fragColor;
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| 
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| void main() {
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| 	// Shadeless white color
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| 	fragColor = vec4(1.0);
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| }
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