13 lines
		
	
	
		
			220 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			13 lines
		
	
	
		
			220 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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uniform samplerVideo tex;
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in vec2 texCoord;
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in vec4 color;
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out vec4 FragColor;
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void main() {
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	vec4 texcolor = texture(tex, texCoord) * color;
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	texcolor.rgb *= color.a;
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	FragColor = texcolor;
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}
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