191 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_CAPSULE_SHAPE_H
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#define BT_CAPSULE_SHAPE_H
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#include "btConvexInternalShape.h"
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
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///The btCapsuleShape represents a capsule around the Y axis, there is also the btCapsuleShapeX aligned around the X axis and btCapsuleShapeZ around the Z axis.
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///The total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
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///The btCapsuleShape is a convex hull of two spheres. The btMultiSphereShape is a more general collision shape that takes the convex hull of multiple sphere, so it can also represent a capsule when just using two spheres.
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ATTRIBUTE_ALIGNED16(class) btCapsuleShape : public btConvexInternalShape
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{
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protected:
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	int	m_upAxis;
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protected:
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	///only used for btCapsuleShapeZ and btCapsuleShapeX subclasses.
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	btCapsuleShape() : btConvexInternalShape() {m_shapeType = CAPSULE_SHAPE_PROXYTYPE;};
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public:
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	BT_DECLARE_ALIGNED_ALLOCATOR();
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	btCapsuleShape(btScalar radius,btScalar height);
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	///CollisionShape Interface
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	virtual void	calculateLocalInertia(btScalar mass,btVector3& inertia) const;
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	/// btConvexShape Interface
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	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
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	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
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	virtual void setMargin(btScalar collisionMargin)
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	{
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		//don't override the margin for capsules, their entire radius == margin
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	}
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	virtual void getAabb (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
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	{
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			btVector3 halfExtents(getRadius(),getRadius(),getRadius());
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			halfExtents[m_upAxis] = getRadius() + getHalfHeight();
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			btMatrix3x3 abs_b = t.getBasis().absolute();  
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			btVector3 center = t.getOrigin();
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            btVector3 extent = halfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
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			aabbMin = center - extent;
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			aabbMax = center + extent;
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	}
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	virtual const char*	getName()const 
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	{
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		return "CapsuleShape";
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	}
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	int	getUpAxis() const
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	{
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		return m_upAxis;
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	}
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	btScalar	getRadius() const
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	{
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		int radiusAxis = (m_upAxis+2)%3;
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		return m_implicitShapeDimensions[radiusAxis];
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	}
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	btScalar	getHalfHeight() const
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	{
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		return m_implicitShapeDimensions[m_upAxis];
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	}
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	virtual void	setLocalScaling(const btVector3& scaling)
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	{
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		btVector3 unScaledImplicitShapeDimensions = m_implicitShapeDimensions / m_localScaling;
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                btConvexInternalShape::setLocalScaling(scaling);
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		m_implicitShapeDimensions = (unScaledImplicitShapeDimensions * scaling);
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		//update m_collisionMargin, since entire radius==margin
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		int radiusAxis = (m_upAxis+2)%3;
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		m_collisionMargin = m_implicitShapeDimensions[radiusAxis];
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	}
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	virtual btVector3	getAnisotropicRollingFrictionDirection() const
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	{
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		btVector3 aniDir(0,0,0);
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		aniDir[getUpAxis()]=1;
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		return aniDir;
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	}
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	virtual	int	calculateSerializeBufferSize() const;
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	///fills the dataBuffer and returns the struct name (and 0 on failure)
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	virtual	const char*	serialize(void* dataBuffer, btSerializer* serializer) const;
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	SIMD_FORCE_INLINE	void	deSerializeFloat(struct btCapsuleShapeData* dataBuffer);
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};
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///btCapsuleShapeX represents a capsule around the Z axis
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///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
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class btCapsuleShapeX : public btCapsuleShape
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{
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public:
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	btCapsuleShapeX(btScalar radius,btScalar height);
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	//debugging
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	virtual const char*	getName()const
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	{
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		return "CapsuleX";
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	}
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};
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///btCapsuleShapeZ represents a capsule around the Z axis
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///the total height is height+2*radius, so the height is just the height between the center of each 'sphere' of the capsule caps.
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class btCapsuleShapeZ : public btCapsuleShape
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{
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public:
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	btCapsuleShapeZ(btScalar radius,btScalar height);
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		//debugging
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	virtual const char*	getName()const
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	{
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		return "CapsuleZ";
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	}
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};
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///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
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struct	btCapsuleShapeData
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{
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	btConvexInternalShapeData	m_convexInternalShapeData;
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	int	m_upAxis;
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	char	m_padding[4];
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};
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SIMD_FORCE_INLINE	int	btCapsuleShape::calculateSerializeBufferSize() const
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{
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	return sizeof(btCapsuleShapeData);
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}
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	///fills the dataBuffer and returns the struct name (and 0 on failure)
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SIMD_FORCE_INLINE	const char*	btCapsuleShape::serialize(void* dataBuffer, btSerializer* serializer) const
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{
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	btCapsuleShapeData* shapeData = (btCapsuleShapeData*) dataBuffer;
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	btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData,serializer);
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	shapeData->m_upAxis = m_upAxis;
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	// Fill padding with zeros to appease msan.
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	shapeData->m_padding[0] = 0;
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	shapeData->m_padding[1] = 0;
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	shapeData->m_padding[2] = 0;
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	shapeData->m_padding[3] = 0;
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	return "btCapsuleShapeData";
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}
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SIMD_FORCE_INLINE	void	btCapsuleShape::deSerializeFloat(btCapsuleShapeData* dataBuffer)
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{
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	m_implicitShapeDimensions.deSerializeFloat(dataBuffer->m_convexInternalShapeData.m_implicitShapeDimensions);
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	m_collisionMargin = dataBuffer->m_convexInternalShapeData.m_collisionMargin;
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	m_localScaling.deSerializeFloat(dataBuffer->m_convexInternalShapeData.m_localScaling);
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	//it is best to already pre-allocate the matching btCapsuleShape*(X/Z) version to match m_upAxis
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	m_upAxis = dataBuffer->m_upAxis;
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}
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#endif //BT_CAPSULE_SHAPE_H
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