86 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef BT_CONVEX_SHAPE_INTERFACE1
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#define BT_CONVEX_SHAPE_INTERFACE1
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#include "btCollisionShape.h"
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#include "LinearMath/btVector3.h"
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#include "LinearMath/btTransform.h"
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#include "LinearMath/btMatrix3x3.h"
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#include "btCollisionMargin.h"
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#include "LinearMath/btAlignedAllocator.h"
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#define MAX_PREFERRED_PENETRATION_DIRECTIONS 10
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/// The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape, btConvexHullShape etc.
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/// It describes general convex shapes using the localGetSupportingVertex interface, used by collision detectors such as btGjkPairDetector.
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ATTRIBUTE_ALIGNED16(class) btConvexShape : public btCollisionShape
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{
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public:
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	BT_DECLARE_ALIGNED_ALLOCATOR();
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	btConvexShape ();
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	virtual ~btConvexShape();
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	virtual btVector3	localGetSupportingVertex(const btVector3& vec)const = 0;
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	////////
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	#ifndef __SPU__
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	virtual btVector3	localGetSupportingVertexWithoutMargin(const btVector3& vec) const=0;
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	#endif //#ifndef __SPU__
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	btVector3 localGetSupportVertexWithoutMarginNonVirtual (const btVector3& vec) const;
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	btVector3 localGetSupportVertexNonVirtual (const btVector3& vec) const;
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	btScalar getMarginNonVirtual () const;
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	void getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
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	virtual void project(const btTransform& trans, const btVector3& dir, btScalar& minProj, btScalar& maxProj, btVector3& witnesPtMin,btVector3& witnesPtMax) const;
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	//notice that the vectors should be unit length
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	virtual void	batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0;
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	///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
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	void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
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	virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
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	virtual void	setLocalScaling(const btVector3& scaling) =0;
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	virtual const btVector3& getLocalScaling() const =0;
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	virtual void	setMargin(btScalar margin)=0;
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	virtual btScalar	getMargin() const=0;
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	virtual int		getNumPreferredPenetrationDirections() const=0;
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	virtual void	getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const=0;
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};
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#endif //BT_CONVEX_SHAPE_INTERFACE1
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