70 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
Bullet Continuous Collision Detection and Physics Library
 | 
						|
Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
 | 
						|
 | 
						|
This software is provided 'as-is', without any express or implied warranty.
 | 
						|
In no event will the authors be held liable for any damages arising from the use of this software.
 | 
						|
Permission is granted to anyone to use this software for any purpose, 
 | 
						|
including commercial applications, and to alter it and redistribute it freely, 
 | 
						|
subject to the following restrictions:
 | 
						|
 | 
						|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
 | 
						|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
 | 
						|
3. This notice may not be removed or altered from any source distribution.
 | 
						|
*/
 | 
						|
 | 
						|
#ifndef BT_TRIANGLE_BUFFER_H
 | 
						|
#define BT_TRIANGLE_BUFFER_H
 | 
						|
 | 
						|
#include "btTriangleCallback.h"
 | 
						|
#include "LinearMath/btAlignedObjectArray.h"
 | 
						|
 | 
						|
struct	btTriangle
 | 
						|
{
 | 
						|
	btVector3	m_vertex0;
 | 
						|
	btVector3	m_vertex1;
 | 
						|
	btVector3	m_vertex2;
 | 
						|
	int	m_partId;
 | 
						|
	int	m_triangleIndex;
 | 
						|
};
 | 
						|
 | 
						|
///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles'
 | 
						|
///Example usage of this class:
 | 
						|
///			btTriangleBuffer	triBuf;
 | 
						|
///			concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax);
 | 
						|
///			for (int i=0;i<triBuf.getNumTriangles();i++)
 | 
						|
///			{
 | 
						|
///				const btTriangle& tri = triBuf.getTriangle(i);
 | 
						|
///				//do something useful here with the triangle
 | 
						|
///			}
 | 
						|
class btTriangleBuffer : public btTriangleCallback
 | 
						|
{
 | 
						|
 | 
						|
	btAlignedObjectArray<btTriangle>	m_triangleBuffer;
 | 
						|
	
 | 
						|
public:
 | 
						|
 | 
						|
 | 
						|
	virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
 | 
						|
	
 | 
						|
	int	getNumTriangles() const
 | 
						|
	{
 | 
						|
		return int(m_triangleBuffer.size());
 | 
						|
	}
 | 
						|
	
 | 
						|
	const btTriangle&	getTriangle(int index) const
 | 
						|
	{
 | 
						|
		return m_triangleBuffer[index];
 | 
						|
	}
 | 
						|
 | 
						|
	void	clearBuffer()
 | 
						|
	{
 | 
						|
		m_triangleBuffer.clear();
 | 
						|
	}
 | 
						|
	
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
#endif //BT_TRIANGLE_BUFFER_H
 | 
						|
 |