613 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			613 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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	Elsevier CDROM license agreements grants nonexclusive license to use the software
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	for any purpose, commercial or non-commercial as long as the following credit is included
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	identifying the original source of the software:
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	Parts of the source are "from the book Real-Time Collision Detection by
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	Christer Ericson, published by Morgan Kaufmann Publishers,
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	(c) 2005 Elsevier Inc."
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*/
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#include "btVoronoiSimplexSolver.h"
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#define VERTA  0
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#define VERTB  1
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#define VERTC  2
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#define VERTD  3
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#define CATCH_DEGENERATE_TETRAHEDRON 1
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void	btVoronoiSimplexSolver::removeVertex(int index)
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{
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	btAssert(m_numVertices>0);
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	m_numVertices--;
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	m_simplexVectorW[index] = m_simplexVectorW[m_numVertices];
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	m_simplexPointsP[index] = m_simplexPointsP[m_numVertices];
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	m_simplexPointsQ[index] = m_simplexPointsQ[m_numVertices];
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}
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void	btVoronoiSimplexSolver::reduceVertices (const btUsageBitfield& usedVerts)
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{
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	if ((numVertices() >= 4) && (!usedVerts.usedVertexD))
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		removeVertex(3);
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	if ((numVertices() >= 3) && (!usedVerts.usedVertexC))
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		removeVertex(2);
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	if ((numVertices() >= 2) && (!usedVerts.usedVertexB))
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		removeVertex(1);
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	if ((numVertices() >= 1) && (!usedVerts.usedVertexA))
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		removeVertex(0);
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}
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//clear the simplex, remove all the vertices
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void btVoronoiSimplexSolver::reset()
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{
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	m_cachedValidClosest = false;
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	m_numVertices = 0;
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	m_needsUpdate = true;
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	m_lastW = btVector3(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT));
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	m_cachedBC.reset();
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}
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	//add a vertex
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void btVoronoiSimplexSolver::addVertex(const btVector3& w, const btVector3& p, const btVector3& q)
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{
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	m_lastW = w;
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	m_needsUpdate = true;
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	m_simplexVectorW[m_numVertices] = w;
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	m_simplexPointsP[m_numVertices] = p;
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	m_simplexPointsQ[m_numVertices] = q;
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	m_numVertices++;
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}
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bool	btVoronoiSimplexSolver::updateClosestVectorAndPoints()
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{
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	if (m_needsUpdate)
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	{
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		m_cachedBC.reset();
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		m_needsUpdate = false;
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		switch (numVertices())
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		{
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		case 0:
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				m_cachedValidClosest = false;
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				break;
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		case 1:
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			{
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				m_cachedP1 = m_simplexPointsP[0];
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				m_cachedP2 = m_simplexPointsQ[0];
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				m_cachedV = m_cachedP1-m_cachedP2; //== m_simplexVectorW[0]
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				m_cachedBC.reset();
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				m_cachedBC.setBarycentricCoordinates(btScalar(1.),btScalar(0.),btScalar(0.),btScalar(0.));
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				m_cachedValidClosest = m_cachedBC.isValid();
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				break;
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			};
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		case 2:
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			{
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			//closest point origin from line segment
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					const btVector3& from = m_simplexVectorW[0];
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					const btVector3& to = m_simplexVectorW[1];
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					btVector3 nearest;
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					btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
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					btVector3 diff = p - from;
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					btVector3 v = to - from;
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					btScalar t = v.dot(diff);
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					if (t > 0) {
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						btScalar dotVV = v.dot(v);
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						if (t < dotVV) {
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							t /= dotVV;
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							diff -= t*v;
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							m_cachedBC.m_usedVertices.usedVertexA = true;
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							m_cachedBC.m_usedVertices.usedVertexB = true;
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						} else {
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							t = 1;
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							diff -= v;
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							//reduce to 1 point
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							m_cachedBC.m_usedVertices.usedVertexB = true;
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						}
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					} else
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					{
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						t = 0;
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						//reduce to 1 point
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						m_cachedBC.m_usedVertices.usedVertexA = true;
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					}
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					m_cachedBC.setBarycentricCoordinates(1-t,t);
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					nearest = from + t*v;
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					m_cachedP1 = m_simplexPointsP[0] + t * (m_simplexPointsP[1] - m_simplexPointsP[0]);
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					m_cachedP2 = m_simplexPointsQ[0] + t * (m_simplexPointsQ[1] - m_simplexPointsQ[0]);
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					m_cachedV = m_cachedP1 - m_cachedP2;
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					reduceVertices(m_cachedBC.m_usedVertices);
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					m_cachedValidClosest = m_cachedBC.isValid();
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					break;
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			}
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		case 3: 
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			{ 
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				//closest point origin from triangle 
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				btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.)); 
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				const btVector3& a = m_simplexVectorW[0]; 
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				const btVector3& b = m_simplexVectorW[1]; 
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				const btVector3& c = m_simplexVectorW[2]; 
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				closestPtPointTriangle(p,a,b,c,m_cachedBC); 
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				m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] + 
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				m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] + 
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				m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2]; 
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				m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] + 
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				m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] + 
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				m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2]; 
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				m_cachedV = m_cachedP1-m_cachedP2; 
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				reduceVertices (m_cachedBC.m_usedVertices); 
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				m_cachedValidClosest = m_cachedBC.isValid(); 
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				break; 
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			}
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		case 4:
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			{
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				btVector3 p (btScalar(0.),btScalar(0.),btScalar(0.));
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				const btVector3& a = m_simplexVectorW[0];
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				const btVector3& b = m_simplexVectorW[1];
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				const btVector3& c = m_simplexVectorW[2];
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				const btVector3& d = m_simplexVectorW[3];
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				bool hasSeperation = closestPtPointTetrahedron(p,a,b,c,d,m_cachedBC);
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				if (hasSeperation)
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				{
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					m_cachedP1 = m_simplexPointsP[0] * m_cachedBC.m_barycentricCoords[0] +
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						m_simplexPointsP[1] * m_cachedBC.m_barycentricCoords[1] +
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						m_simplexPointsP[2] * m_cachedBC.m_barycentricCoords[2] +
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						m_simplexPointsP[3] * m_cachedBC.m_barycentricCoords[3];
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					m_cachedP2 = m_simplexPointsQ[0] * m_cachedBC.m_barycentricCoords[0] +
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						m_simplexPointsQ[1] * m_cachedBC.m_barycentricCoords[1] +
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						m_simplexPointsQ[2] * m_cachedBC.m_barycentricCoords[2] +
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						m_simplexPointsQ[3] * m_cachedBC.m_barycentricCoords[3];
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					m_cachedV = m_cachedP1-m_cachedP2;
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					reduceVertices (m_cachedBC.m_usedVertices);
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				} else
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				{
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//					printf("sub distance got penetration\n");
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					if (m_cachedBC.m_degenerate)
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					{
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						m_cachedValidClosest = false;
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					} else
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					{
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						m_cachedValidClosest = true;
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						//degenerate case == false, penetration = true + zero
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						m_cachedV.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
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					}
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					break;
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				}
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				m_cachedValidClosest = m_cachedBC.isValid();
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				//closest point origin from tetrahedron
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				break;
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			}
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		default:
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			{
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				m_cachedValidClosest = false;
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			}
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		};
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	}
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	return m_cachedValidClosest;
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}
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//return/calculate the closest vertex
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bool btVoronoiSimplexSolver::closest(btVector3& v)
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{
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	bool succes = updateClosestVectorAndPoints();
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	v = m_cachedV;
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	return succes;
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}
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btScalar btVoronoiSimplexSolver::maxVertex()
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{
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	int i, numverts = numVertices();
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	btScalar maxV = btScalar(0.);
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	for (i=0;i<numverts;i++)
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	{
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		btScalar curLen2 = m_simplexVectorW[i].length2();
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		if (maxV < curLen2)
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			maxV = curLen2;
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	}
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	return maxV;
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}
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	//return the current simplex
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int btVoronoiSimplexSolver::getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const
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{
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	int i;
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	for (i=0;i<numVertices();i++)
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	{
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		yBuf[i] = m_simplexVectorW[i];
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		pBuf[i] = m_simplexPointsP[i];
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		qBuf[i] = m_simplexPointsQ[i];
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	}
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	return numVertices();
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}
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bool btVoronoiSimplexSolver::inSimplex(const btVector3& w)
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{
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	bool found = false;
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	int i, numverts = numVertices();
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	//btScalar maxV = btScalar(0.);
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	//w is in the current (reduced) simplex
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	for (i=0;i<numverts;i++)
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	{
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#ifdef BT_USE_EQUAL_VERTEX_THRESHOLD
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		if ( m_simplexVectorW[i].distance2(w) <= m_equalVertexThreshold)
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#else
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		if (m_simplexVectorW[i] == w)
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#endif
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		{
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			found = true;
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			break;
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		}
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	}
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	//check in case lastW is already removed
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	if (w == m_lastW)
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		return true;
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	return found;
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}
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void btVoronoiSimplexSolver::backup_closest(btVector3& v) 
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{
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	v = m_cachedV;
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}
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bool btVoronoiSimplexSolver::emptySimplex() const 
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{
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	return (numVertices() == 0);
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}
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void btVoronoiSimplexSolver::compute_points(btVector3& p1, btVector3& p2) 
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{
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	updateClosestVectorAndPoints();
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	p1 = m_cachedP1;
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	p2 = m_cachedP2;
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}
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bool	btVoronoiSimplexSolver::closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c,btSubSimplexClosestResult& result)
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{
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	result.m_usedVertices.reset();
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    // Check if P in vertex region outside A
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    btVector3 ab = b - a;
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    btVector3 ac = c - a;
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    btVector3 ap = p - a;
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    btScalar d1 = ab.dot(ap);
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    btScalar d2 = ac.dot(ap);
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    if (d1 <= btScalar(0.0) && d2 <= btScalar(0.0)) 
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	{
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		result.m_closestPointOnSimplex = a;
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		result.m_usedVertices.usedVertexA = true;
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		result.setBarycentricCoordinates(1,0,0);
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		return true;// a; // barycentric coordinates (1,0,0)
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	}
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    // Check if P in vertex region outside B
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    btVector3 bp = p - b;
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    btScalar d3 = ab.dot(bp);
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    btScalar d4 = ac.dot(bp);
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    if (d3 >= btScalar(0.0) && d4 <= d3) 
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	{
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		result.m_closestPointOnSimplex = b;
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		result.m_usedVertices.usedVertexB = true;
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		result.setBarycentricCoordinates(0,1,0);
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		return true; // b; // barycentric coordinates (0,1,0)
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	}
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    // Check if P in edge region of AB, if so return projection of P onto AB
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    btScalar vc = d1*d4 - d3*d2;
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    if (vc <= btScalar(0.0) && d1 >= btScalar(0.0) && d3 <= btScalar(0.0)) {
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        btScalar v = d1 / (d1 - d3);
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		result.m_closestPointOnSimplex = a + v * ab;
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		result.m_usedVertices.usedVertexA = true;
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		result.m_usedVertices.usedVertexB = true;
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		result.setBarycentricCoordinates(1-v,v,0);
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		return true;
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        //return a + v * ab; // barycentric coordinates (1-v,v,0)
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    }
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    // Check if P in vertex region outside C
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    btVector3 cp = p - c;
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    btScalar d5 = ab.dot(cp);
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    btScalar d6 = ac.dot(cp);
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    if (d6 >= btScalar(0.0) && d5 <= d6) 
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	{
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		result.m_closestPointOnSimplex = c;
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		result.m_usedVertices.usedVertexC = true;
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		result.setBarycentricCoordinates(0,0,1);
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		return true;//c; // barycentric coordinates (0,0,1)
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	}
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    // Check if P in edge region of AC, if so return projection of P onto AC
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    btScalar vb = d5*d2 - d1*d6;
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    if (vb <= btScalar(0.0) && d2 >= btScalar(0.0) && d6 <= btScalar(0.0)) {
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        btScalar w = d2 / (d2 - d6);
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		result.m_closestPointOnSimplex = a + w * ac;
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		result.m_usedVertices.usedVertexA = true;
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		result.m_usedVertices.usedVertexC = true;
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		result.setBarycentricCoordinates(1-w,0,w);
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		return true;
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        //return a + w * ac; // barycentric coordinates (1-w,0,w)
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    }
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    // Check if P in edge region of BC, if so return projection of P onto BC
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    btScalar va = d3*d6 - d5*d4;
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    if (va <= btScalar(0.0) && (d4 - d3) >= btScalar(0.0) && (d5 - d6) >= btScalar(0.0)) {
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        btScalar w = (d4 - d3) / ((d4 - d3) + (d5 - d6));
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		result.m_closestPointOnSimplex = b + w * (c - b);
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		result.m_usedVertices.usedVertexB = true;
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		result.m_usedVertices.usedVertexC = true;
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		result.setBarycentricCoordinates(0,1-w,w);
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		return true;		
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       // return b + w * (c - b); // barycentric coordinates (0,1-w,w)
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    }
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    // P inside face region. Compute Q through its barycentric coordinates (u,v,w)
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    btScalar denom = btScalar(1.0) / (va + vb + vc);
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						|
    btScalar v = vb * denom;
 | 
						|
    btScalar w = vc * denom;
 | 
						|
    
 | 
						|
	result.m_closestPointOnSimplex = a + ab * v + ac * w;
 | 
						|
	result.m_usedVertices.usedVertexA = true;
 | 
						|
	result.m_usedVertices.usedVertexB = true;
 | 
						|
	result.m_usedVertices.usedVertexC = true;
 | 
						|
	result.setBarycentricCoordinates(1-v-w,v,w);
 | 
						|
	
 | 
						|
	return true;
 | 
						|
//	return a + ab * v + ac * w; // = u*a + v*b + w*c, u = va * denom = btScalar(1.0) - v - w
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/// Test if point p and d lie on opposite sides of plane through abc
 | 
						|
int btVoronoiSimplexSolver::pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d)
 | 
						|
{
 | 
						|
	btVector3 normal = (b-a).cross(c-a);
 | 
						|
 | 
						|
    btScalar signp = (p - a).dot(normal); // [AP AB AC]
 | 
						|
    btScalar signd = (d - a).dot( normal); // [AD AB AC]
 | 
						|
 | 
						|
#ifdef CATCH_DEGENERATE_TETRAHEDRON
 | 
						|
#ifdef BT_USE_DOUBLE_PRECISION
 | 
						|
if (signd * signd < (btScalar(1e-8) * btScalar(1e-8)))
 | 
						|
	{
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
#else
 | 
						|
	if (signd * signd < (btScalar(1e-4) * btScalar(1e-4)))
 | 
						|
	{
 | 
						|
//		printf("affine dependent/degenerate\n");//
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
#endif
 | 
						|
	// Points on opposite sides if expression signs are opposite
 | 
						|
    return signp * signd < btScalar(0.);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
bool	btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult)
 | 
						|
{
 | 
						|
	btSubSimplexClosestResult tempResult;
 | 
						|
 | 
						|
    // Start out assuming point inside all halfspaces, so closest to itself
 | 
						|
	finalResult.m_closestPointOnSimplex = p;
 | 
						|
	finalResult.m_usedVertices.reset();
 | 
						|
    finalResult.m_usedVertices.usedVertexA = true;
 | 
						|
	finalResult.m_usedVertices.usedVertexB = true;
 | 
						|
	finalResult.m_usedVertices.usedVertexC = true;
 | 
						|
	finalResult.m_usedVertices.usedVertexD = true;
 | 
						|
 | 
						|
    int pointOutsideABC = pointOutsideOfPlane(p, a, b, c, d);
 | 
						|
	int pointOutsideACD = pointOutsideOfPlane(p, a, c, d, b);
 | 
						|
  	int	pointOutsideADB = pointOutsideOfPlane(p, a, d, b, c);
 | 
						|
	int	pointOutsideBDC = pointOutsideOfPlane(p, b, d, c, a);
 | 
						|
 | 
						|
   if (pointOutsideABC < 0 || pointOutsideACD < 0 || pointOutsideADB < 0 || pointOutsideBDC < 0)
 | 
						|
   {
 | 
						|
	   finalResult.m_degenerate = true;
 | 
						|
	   return false;
 | 
						|
   }
 | 
						|
 | 
						|
   if (!pointOutsideABC  && !pointOutsideACD && !pointOutsideADB && !pointOutsideBDC)
 | 
						|
	 {
 | 
						|
		 return false;
 | 
						|
	 }
 | 
						|
 | 
						|
 | 
						|
    btScalar bestSqDist = FLT_MAX;
 | 
						|
    // If point outside face abc then compute closest point on abc
 | 
						|
	if (pointOutsideABC) 
 | 
						|
	{
 | 
						|
        closestPtPointTriangle(p, a, b, c,tempResult);
 | 
						|
		btVector3 q = tempResult.m_closestPointOnSimplex;
 | 
						|
		
 | 
						|
        btScalar sqDist = (q - p).dot( q - p);
 | 
						|
        // Update best closest point if (squared) distance is less than current best
 | 
						|
        if (sqDist < bestSqDist) {
 | 
						|
			bestSqDist = sqDist;
 | 
						|
			finalResult.m_closestPointOnSimplex = q;
 | 
						|
			//convert result bitmask!
 | 
						|
			finalResult.m_usedVertices.reset();
 | 
						|
			finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
 | 
						|
			finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexB;
 | 
						|
			finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC;
 | 
						|
			finalResult.setBarycentricCoordinates(
 | 
						|
					tempResult.m_barycentricCoords[VERTA],
 | 
						|
					tempResult.m_barycentricCoords[VERTB],
 | 
						|
					tempResult.m_barycentricCoords[VERTC],
 | 
						|
					0
 | 
						|
			);
 | 
						|
 | 
						|
		}
 | 
						|
    }
 | 
						|
  
 | 
						|
 | 
						|
	// Repeat test for face acd
 | 
						|
	if (pointOutsideACD) 
 | 
						|
	{
 | 
						|
        closestPtPointTriangle(p, a, c, d,tempResult);
 | 
						|
		btVector3 q = tempResult.m_closestPointOnSimplex;
 | 
						|
		//convert result bitmask!
 | 
						|
 | 
						|
        btScalar sqDist = (q - p).dot( q - p);
 | 
						|
        if (sqDist < bestSqDist) 
 | 
						|
		{
 | 
						|
			bestSqDist = sqDist;
 | 
						|
			finalResult.m_closestPointOnSimplex = q;
 | 
						|
			finalResult.m_usedVertices.reset();
 | 
						|
			finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
 | 
						|
 | 
						|
			finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexB;
 | 
						|
			finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexC;
 | 
						|
			finalResult.setBarycentricCoordinates(
 | 
						|
					tempResult.m_barycentricCoords[VERTA],
 | 
						|
					0,
 | 
						|
					tempResult.m_barycentricCoords[VERTB],
 | 
						|
					tempResult.m_barycentricCoords[VERTC]
 | 
						|
			);
 | 
						|
 | 
						|
		}
 | 
						|
    }
 | 
						|
    // Repeat test for face adb
 | 
						|
 | 
						|
	
 | 
						|
	if (pointOutsideADB)
 | 
						|
	{
 | 
						|
		closestPtPointTriangle(p, a, d, b,tempResult);
 | 
						|
		btVector3 q = tempResult.m_closestPointOnSimplex;
 | 
						|
		//convert result bitmask!
 | 
						|
 | 
						|
        btScalar sqDist = (q - p).dot( q - p);
 | 
						|
        if (sqDist < bestSqDist) 
 | 
						|
		{
 | 
						|
			bestSqDist = sqDist;
 | 
						|
			finalResult.m_closestPointOnSimplex = q;
 | 
						|
			finalResult.m_usedVertices.reset();
 | 
						|
			finalResult.m_usedVertices.usedVertexA = tempResult.m_usedVertices.usedVertexA;
 | 
						|
			finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexC;
 | 
						|
			
 | 
						|
			finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
 | 
						|
			finalResult.setBarycentricCoordinates(
 | 
						|
					tempResult.m_barycentricCoords[VERTA],
 | 
						|
					tempResult.m_barycentricCoords[VERTC],
 | 
						|
					0,
 | 
						|
					tempResult.m_barycentricCoords[VERTB]
 | 
						|
			);
 | 
						|
 | 
						|
		}
 | 
						|
    }
 | 
						|
    // Repeat test for face bdc
 | 
						|
    
 | 
						|
 | 
						|
	if (pointOutsideBDC)
 | 
						|
	{
 | 
						|
        closestPtPointTriangle(p, b, d, c,tempResult);
 | 
						|
		btVector3 q = tempResult.m_closestPointOnSimplex;
 | 
						|
		//convert result bitmask!
 | 
						|
        btScalar sqDist = (q - p).dot( q - p);
 | 
						|
        if (sqDist < bestSqDist) 
 | 
						|
		{
 | 
						|
			bestSqDist = sqDist;
 | 
						|
			finalResult.m_closestPointOnSimplex = q;
 | 
						|
			finalResult.m_usedVertices.reset();
 | 
						|
			//
 | 
						|
			finalResult.m_usedVertices.usedVertexB = tempResult.m_usedVertices.usedVertexA;
 | 
						|
			finalResult.m_usedVertices.usedVertexC = tempResult.m_usedVertices.usedVertexC;
 | 
						|
			finalResult.m_usedVertices.usedVertexD = tempResult.m_usedVertices.usedVertexB;
 | 
						|
 | 
						|
			finalResult.setBarycentricCoordinates(
 | 
						|
					0,
 | 
						|
					tempResult.m_barycentricCoords[VERTA],
 | 
						|
					tempResult.m_barycentricCoords[VERTC],
 | 
						|
					tempResult.m_barycentricCoords[VERTB]
 | 
						|
			);
 | 
						|
 | 
						|
		}
 | 
						|
    }
 | 
						|
 | 
						|
	//help! we ended up full !
 | 
						|
	
 | 
						|
	if (finalResult.m_usedVertices.usedVertexA &&
 | 
						|
		finalResult.m_usedVertices.usedVertexB &&
 | 
						|
		finalResult.m_usedVertices.usedVertexC &&
 | 
						|
		finalResult.m_usedVertices.usedVertexD) 
 | 
						|
	{
 | 
						|
		return true;
 | 
						|
	}
 | 
						|
 | 
						|
    return true;
 | 
						|
}
 | 
						|
 |