47 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose, 
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including commercial applications, and to alter it and redistribute it freely, 
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef _BT_ACTION_INTERFACE_H
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#define _BT_ACTION_INTERFACE_H
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class btIDebugDraw;
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class btCollisionWorld;
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#include "LinearMath/btScalar.h"
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#include "btRigidBody.h"
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///Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld
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class btActionInterface
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{
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protected:
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	static btRigidBody& getFixedBody();
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public:
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	virtual ~btActionInterface()
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	{
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	}
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	virtual void updateAction( btCollisionWorld* collisionWorld, btScalar deltaTimeStep)=0;
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	virtual void debugDraw(btIDebugDraw* debugDrawer) = 0;
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};
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#endif //_BT_ACTION_INTERFACE_H
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